Subject: Final fantasy OpenBOR game Sat Sep 01, 2012 4:09 am
Hello all!! I'm here to announce a project that I started yesterday call Final fantasy (Insert legit third epic title name here). I'll list some features here(list will change over time)v
Spoiler:
+Up to 15 Class to choose from(12 are already in game) +A possible Level up system +Past Bosses and enemies from FF 1-6 +A ton of enemies to fight +An easy to learn fighting system that uses 5 buttons +Up to four players can play at once +An Adventure mode that'll resemble the older games +Arcade mode +Boss Rush +Special challenge modes and more!
If you want to help out I would really appreciate that. Just Pm me for further details. I'm currently looking for: Spriters (Or a spriter that's willing to teach me stuff) Graphic artists Writers (Plas said he might write for the game if he does I'll make head of that team)
Well that's like about it.. Oh yeah I forgot my WIP for Boss Rush mode
I'll update the board once I make more stuff for the game until then discuss your thoughts
Perfect Hell
8837
Subject: Re: Final fantasy OpenBOR game Sat Sep 01, 2012 8:35 am
I like this idea, although as a final fantasy fan the main attraction to a game like this will be how well-written and lengthy the story mode is. That's the most important part of any FF game, i think it should be one of your biggest focus'
plasmis Level 5 CPU
458
Subject: Re: Final fantasy OpenBOR game Sat Sep 01, 2012 8:38 am
I will be working along side with Traw to come up with a decent storyline. I will try my best to adapt to FF's style of storytelling since I am known for the horror genre (as told by Slissith, my RP friends from outside Crusade, and my fellow classmates).
Perfect Hell
8837
Subject: Re: Final fantasy OpenBOR game Sat Sep 01, 2012 9:07 am
Well, this should help:
Spoiler:
Dualism appears to be a strong theme in many Final Fantasy games. This dualism is expressed in a variety of ways, including two worlds, two different heroes/heroines, or most commonly, dualism between antagonist and protagonist. Most often this dualism is thrown out of balance by outside forces, forcing the protagonists to restore balance. Sometimes, the final villain is a being who wishes to return all things to nothingness, and restore balance in the most extreme way possible.
A theme that is heavy in several Final Fantasy games is that evil cannot be entirely destroyed, only subdued or marginalized, and thus the balance between good and evil, light and dark, can and must always exist. Later Final Fantasy games also shifted to allude to some sort of cycle that was nearing completion, and some games also demonstrate a conflict between nature and mankind which must be settled.
The theme of rebellion is also relevant in 'Final Fantasy games. In almost all Final Fantasy games there is a higher power of sorts, whether it be a rising empire, a government, a deity or group of deities, a monstrous being or even a company that is either oppressing, dictating, conquering, or exterminating the populace. The various heroes of the Final Fantasy games take it upon themselves to defeat the evil power and save their respective worlds. In their journey to vanquish these forces the threat escalates and they end up fighting against beings so powerful that there are times that they're almost god-like.
Though each Final Fantasy story is independent, many themes and elements of gameplay recur throughout the series. From the strong influence of history, literature, religion and mythology on the story to the frequent reappearance of certain monsters and items, these shared elements provide a unifying framework to the series.
Some key objects and concepts that have appeared in more than one Final Fantasy game include:
Airships - Powerful airborne vessels which usually serve as a primary mode of transportation for the player. In many games, most notably Final Fantasy IV and Final Fantasy IX, the presence of airships is a key component to the story itself. In most of the titles, airships generally had the appearance of flying sailing ships with a series of propellers instead of sails. However, in some of the later games they look more technological. Job System - Playable character classes have included the Warrior; White, Black, Red, and Blue Mages; Monk; Thief; and Mime. Even in games where the player is not given the choice of choosing class alignment, these classes often play an important background role in the story. Additionally, several installments in the series (Final Fantasy III, Final Fantasy V, and Final Fantasy Tactics) have utilized a "Job" system wherein the player is able to switch character classes in between battles. In Final Fantasy X-2, the "Dressphere" system actually allowed a player to switch a character's job during the middle of a fight. In addition to this, certain recurring "Legendary Weapons" may be granted to certain classes, such as the sword Excalibur for the Warrior, or the Black Mage's Flare spell. Magical styles - Magic in the Final Fantasy series is generally divided into different schools, which are usually named after a specific color. White Magic and Black Magic represent healing/support and attack magic, respectively, while Red Magic incorporates elements of both healing and attack magic, at reduced effectiveness. Later additions have included Blue Magic (sometimes referred to as Lore or Enemy Skill), which incorporates specific special attacks learned from monsters, and Time Magic, Green Magick and Arcane Magick, which contain status-affecting spells. Status ailments - and cures Characters in Final Fantasy games are usually subject to a number of standard "status ailments" which cause deleterious effects, including silence, poison, petrification and confusion. While these are present in many console RPGs, Final Fantasy also has a standard list of items which may be used to cure specific ailments (for example, "Echo Herbs" cure Silence, and "Gold Needle" cures petrification, as well as magical spells, such as Esuna or Poisona). Creatures/monsters - Fictional creatures such as chocobos and moogles have appeared in most games in the series. Certain monsters also reappear frequently, including Goblins, Tonberries and Cactuars. Lastly, summoned monsters (also known as Espers, Guardian Forces, Eidolons, or Aeons) such as Bahamut, Shiva, Ifrit, Leviathan and Ramuh have appeared in almost every title in the series. Character names - A character named "Cid" has been present in every Final Fantasy game since Final Fantasy II (while Cid is mentioned in the remakes of the original Final Fantasy). Although he is never the same individual, he is usually presented as an owner, creator, and/or pilot of airships. The motion picture Final Fantasy: The Spirits Within also featured a character named "Sid," presumably an alternate spelling of the more traditional "Cid." In a similar vein, characters named Biggs and Wedge (homages to the Star Wars characters Biggs Darklighter and Wedge Antilles) have appeared in Final Fantasy VI to Final Fantasy X (excluding Final Fantasy IX, and with the loose anagrams of "Gibbs" and "Deweg" appearing in Final Fantasy XII). Plot elements - Many entries in the Final Fantasy series involve broadly similar plot points, such as rebellion against a major economic, political, or religious power, or a struggle against an evil which threatens to overtake or destroy the world. One of the most famous of such recurring themes involves elemental Crystals, which have appeared in all the titles of the main series, as well as in several spin-off titles (Final Fantasy Mystic Quest and Final Fantasy Crystal Chronicles). The Moon - Moons play a significant role in the plot of several installments: Final Fantasy IV (Red Moon), Final Fantasy IV: The After Years (True Moon), Final Fantasy: Legend of the Crystals (Black Moon), Final Fantasy VIII (Moon), and Final Fantasy Crystal Chronicles (Crimson Moon). Final Fantasy X's Yuna's name also literally translates to "moon" in the Okinawan dialect. Meteors - In addition to being a regular spell, Meteors play a significant role in the plots of Final Fantasy IV, Final Fantasy V, Final Fantasy VII, Final Fantasy Crystal Chronicles, and Final Fantasy: The Spirits Within. Religion - Religion, divinities, theologies and their related philosophies play an important part in the Final Fantasy series, where they play roles in human nature, the source of magic, society, the importance of balance in existence and even to the fabric of time and space itself.
Ever since Final Fantasy V, the endings of the Final Fantasy titles have become famous for repeatedly involving fake deaths of playable or supporting characters, which occur either in the ending sequence or right before the final battle, and are reverted either by the time the credits roll or in the post-credits cutscene.
Ganonthegreat
5271 Ganonthegreat
Subject: Re: Final fantasy OpenBOR game Sat Sep 01, 2012 9:44 am
Maybe for a series as complicated as Final Fantasy it would be a good idea to work on a follow up to a existing title, FFXI for example. If you want to keep the idea of bosses from the past then make it a follow up to Dissidia.
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sat Sep 01, 2012 10:00 am
Ganonthegreat wrote:
Maybe for a series as complicated as Final Fantasy it would be a good idea to work on a follow up to a existing title, FFXI for example. If you want to keep the idea of bosses from the past then make it a follow up to Dissidia.
I was thinking that when I first started but since the game will be class based instead of character based I feel like I couldn't really use the same idea since dissidia was very character driven. I'm looking for a FF1 approach while adding a few new things. I'm going to make a second video once the second enemy is finish. My agenda is to focus on the enemies first then bosses and the other stuff because I got alot to sprite depending on how deep I make the game
Ganonthegreat
5271 Ganonthegreat
Subject: Re: Final fantasy OpenBOR game Sat Sep 01, 2012 10:33 am
Ok, could I try to write up a basic plot to see what you think? I have a few ideas and I know Final Fantasy pretty well. If so, just tell me the basic premise and details you want and I'll try to build it around those.
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sat Sep 01, 2012 11:36 am
Ganonthegreat wrote:
Ok, could I try to write up a basic plot to see what you think? I have a few ideas and I know Final Fantasy pretty well. If so, just tell me the basic premise and details you want and I'll try to build it around those.
I'm fine with that just shoot me the Ideas and I'll pick the best one btw thanks for helping out
Ganonthegreat
5271 Ganonthegreat
Subject: Re: Final fantasy OpenBOR game Sat Sep 01, 2012 12:17 pm
I'm assuming you want the plot for the main character to be not gender specific, so you can pick the avatar. Also do you want it to feature numerous boss characters, or are you just using that for boss rush mode? I have an idea in mind that would allow the old bosses, but they wouldn't play much in the main story.
EDIT: PM'ed the first act to you.
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sun Sep 02, 2012 6:22 pm
Ok a mini update I'm making a bestiary soon with most of enemies in the game. I'm still not sure how many I should add. There will be two verisons of the game An arcade verison and a story verison. @Ganon I'm not to sure I want to use your story starter because When I put the vision in my head it fits in a futuristic theme. I'm kinda looking for a theme similar to ff4 - ff6. The concept is great though I like it. I'll probably need some beta testers soon once I get more enemies and bosses coded
Ganonthegreat
5271 Ganonthegreat
Subject: Re: Final fantasy OpenBOR game Mon Sep 03, 2012 12:53 am
Ah, I was sort of going for a gameplay/plot cross, the gameplay of 1-6, with a theme similar to 9.
If you want a more classic FF story I'll give it a go.
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Mon Sep 03, 2012 10:58 am
Ok that'll be awesome dude. You can Pm me the story or post it here it doesn't matter
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Tue Sep 04, 2012 1:29 pm
Made some progress guys! Coded a few enemies and magic attacks for enemies. I'll keep you updated on what else I'm gonna add
video v
Keep supporting
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Wed Sep 05, 2012 12:37 am
So another wonderful update I finally have the test demo ready! So you guys can get your hands on it and test it out. I won't post the dl here but if you would like to be a bug tester PM me
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Thu Sep 06, 2012 11:26 pm
Yes Mysterious Girl is in the game now as the 6th boss! In the video she's the main boss in challenge 7 with a whooping 12800 HP(It's really not that bad) and her attacks are very strong! So far she has Flare, Blizzard, Fire, and Thunder. More attacks will be added once I figure out how to combine sprites and stuff.
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sun Sep 09, 2012 3:18 am
Showcasing another boss
He has a bit of the new animations and reasonable stats. Atm I'm working on a menu system for challenge mode and Dungeon mode which will be add in .1. I might be able to release it once that's done. I'm aiming for next week.
Last edited by Traweezie on Sun Sep 09, 2012 3:49 am; edited 1 time in total
Ganonthegreat
5271 Ganonthegreat
Subject: Re: Final fantasy OpenBOR game Sun Sep 09, 2012 3:49 am
Crap, I totally forgot about the story... I'll start today.
LightZX Level 5 CPU
380
Subject: Re: Final fantasy OpenBOR game Sun Sep 09, 2012 9:15 am
I hope this doesn't get brought down by Square-Enix like the online Final Fantasy Legacy, because this is a cool idea.
Perfect Hell
8837
Subject: Re: Final fantasy OpenBOR game Sun Sep 09, 2012 9:18 am
FF Endless Nova didn't get shut down so i doubt this will either
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sun Sep 09, 2012 10:11 am
LightZX wrote:
I hope this doesn't get brought down by Square-Enix like the online Final Fantasy Legacy, because this is a cool idea.
Thanks but I doubt it'll get shut down because I'm not selling the project in anyway plus no one hardly know the project because I barely started it a week ago lol
Ganonthegreat
5271 Ganonthegreat
Subject: Re: Final fantasy OpenBOR game Sun Sep 09, 2012 10:33 am
Traw, I was trying to write but I'm really drawing a blank. To be honest my FF knowledge really starts at around FFVII, other than knowledge of the main characters. If you want a "Classic" story I don't think I'll be much help.
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sun Sep 09, 2012 10:46 am
Jim the Fish wrote:
Traw, I was trying to write but I'm really drawing a blank. To be honest my FF knowledge really starts at around FFVII, other than knowledge of the main characters. If you want a "Classic" story I don't think I'll be much help.
It's ok man don't worry about it. Adventure mode won't be worked on til I have the arcade version completed which might take a while
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Tue Sep 11, 2012 2:54 pm
Ok so I did some work on a basic map system
The pic below is a very basic Branching system that'll be used in a few modes to add more freedom for the players
It maybe be possible to add Multiple paths in arcade to make it harder or easier depending which way you go
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sun Sep 16, 2012 6:36 pm
After three weeks of spriting, learning a bit of BOR, and trial and error I give you the .1 demo of Final Fantasy Arcade!
http://www.mediafire.com/?jlf666rjlkdk65v
Please note this this is the Classic version not the Single version. I'll probably have that demo out soon as soon as I add more npcs and stuff. Please read the read me and enjoy!!!!
P.s you don't have to have four players to play this mod. A way how to play is in the read me so... READ IT. Feed back is welcome and Thank you for playing!
plasmis Level 5 CPU
458
Subject: Re: Final fantasy OpenBOR game Sun Sep 16, 2012 8:24 pm
That's great news! I'll be looking forward to give you some great feedback after I am done with this demo.
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sat Sep 22, 2012 4:36 am
Made the single Version of my mod(recommended to people that can't control 4 characters at once): http://www.mediafire.com/?35cofelq852iu1a
plasmis Level 5 CPU
458
Subject: Re: Final fantasy OpenBOR game Sat Sep 22, 2012 6:59 am
Perfect! Now I don't have to worry about setting controls for all the players lol.
Traweezie
1247
Subject: Re: Final fantasy OpenBOR game Sun Sep 23, 2012 5:29 pm
A quick question for you all... do you think I should add guess bosses?