PCBR Competitive Information Thread - Page 2 BklTYr4

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Perfect Hell

Perfect Hell

  8837

PCBR Competitive Information Thread - Page 2 Empty
PostSubject: Re: PCBR Competitive Information Thread   PCBR Competitive Information Thread - Page 2 EmptyThu Oct 01, 2015 3:18 pm

Elaborate?

Avoiding Kirby's throws can definitely be possible but avoiding Rayman's side B is definitely not an easy thing to do for an entire game or even stock for that matter.
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Mellon
Level 5 CPU
Mellon

  344
  mellon1111

PCBR Competitive Information Thread - Page 2 Empty
PostSubject: Re: PCBR Competitive Information Thread   PCBR Competitive Information Thread - Page 2 EmptyTue Oct 06, 2015 5:40 am

I feel like we need more counterpicks for whenever someone isn't playing Doubles.
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lolhaxman
Level 1 CPU
lolhaxman

  Crash Bandicoot
  5

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PostSubject: Re: PCBR Competitive Information Thread   PCBR Competitive Information Thread - Page 2 EmptySat Nov 04, 2017 8:36 am

As of 0.9.1, because we can pick airdodge type from the character select screen...should the new ruleset let players use what they want instead of locking everyone to Melee airdodge? I think it'd lead to some interesting matchups and parallel the ism/groove select system in fighting games like CvS2.
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FVNSPARTAN550
Level 2 CPU
FVNSPARTAN550

  Ganondorf
  20
  N/A

PCBR Competitive Information Thread - Page 2 Empty
PostSubject: Re: PCBR Competitive Information Thread   PCBR Competitive Information Thread - Page 2 EmptyTue Nov 21, 2017 10:37 pm

lolhaxman wrote:
As of 0.9.1, because we can pick airdodge type from the character select screen...should the new ruleset let players use what they want instead of locking everyone to Melee airdodge?  I think it'd lead to some interesting matchups and parallel the ism/groove select system in fighting games like CvS2.
I really hope this is the case, it would expand greatly in terms of playstyles and variety between mains of the same character. For example, I feel that Mario benefits a lot from the Brawl airdodge in terms of survivability and recovering since he has quite a lot of options to get back without risking himself too much, but his mobility with the Melee airdodge would be greater to pressure and confirm off of fireballs; on the other hand Link w/ Hidden Skills and Ganon will mostly play with Crusade airdodge, since it helps their recovery options which are kinda linear.
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PostSubject: Re: PCBR Competitive Information Thread   PCBR Competitive Information Thread - Page 2 Empty

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