Perfect Hell
8837
| Subject: Re: PCBR Competitive Information Thread Thu Oct 01, 2015 3:18 pm | |
| Elaborate?
Avoiding Kirby's throws can definitely be possible but avoiding Rayman's side B is definitely not an easy thing to do for an entire game or even stock for that matter. |
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Mellon Level 5 CPU
344 mellon1111
| Subject: Re: PCBR Competitive Information Thread Tue Oct 06, 2015 5:40 am | |
| I feel like we need more counterpicks for whenever someone isn't playing Doubles. |
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lolhaxman Level 1 CPU
5
| Subject: Re: PCBR Competitive Information Thread Sat Nov 04, 2017 8:36 am | |
| As of 0.9.1, because we can pick airdodge type from the character select screen...should the new ruleset let players use what they want instead of locking everyone to Melee airdodge? I think it'd lead to some interesting matchups and parallel the ism/groove select system in fighting games like CvS2. |
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FVNSPARTAN550 Level 2 CPU
20 N/A
| Subject: Re: PCBR Competitive Information Thread Tue Nov 21, 2017 10:37 pm | |
| - lolhaxman wrote:
- As of 0.9.1, because we can pick airdodge type from the character select screen...should the new ruleset let players use what they want instead of locking everyone to Melee airdodge? I think it'd lead to some interesting matchups and parallel the ism/groove select system in fighting games like CvS2.
I really hope this is the case, it would expand greatly in terms of playstyles and variety between mains of the same character. For example, I feel that Mario benefits a lot from the Brawl airdodge in terms of survivability and recovering since he has quite a lot of options to get back without risking himself too much, but his mobility with the Melee airdodge would be greater to pressure and confirm off of fireballs; on the other hand Link w/ Hidden Skills and Ganon will mostly play with Crusade airdodge, since it helps their recovery options which are kinda linear. |
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| Subject: Re: PCBR Competitive Information Thread | |
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