crazybark Level 4 CPU
236 crazybark
| Subject: Sprite experimenting - Krystal Sat Sep 24, 2016 8:22 pm | |
| wanted to see if i could turn a krystal model into good sprites, how'd i do? Edit[11/8/16] think i did better this time - images:
url=https://servimg.com/view/19547046/3] [/url]
- attemt 1:
Last edited by crazybark on Tue Nov 08, 2016 8:29 pm; edited 1 time in total |
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VultureDuck Level 6 CPU
908
| Subject: Re: Sprite experimenting - Krystal Sat Sep 24, 2016 10:44 pm | |
| Well...It's a decent looking Mortal Kombat sprite... |
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wheeled_tank Level 6 CPU
603 wheeled_tank
| Subject: Re: Sprite experimenting - Krystal Sun Sep 25, 2016 4:30 am | |
| Didn't Rare do the same thing for the Super Nintendo/Famicom Donkey Kong Country games? |
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deepstate Level 3 CPU
94
| Subject: Re: Sprite experimenting - Krystal Sun Sep 25, 2016 1:11 pm | |
| dkc was prerendered 3d graphics, mortal kombat sprites were digitized video captures of live actors
http://www.giantbomb.com/digitized-sprites/3015-2288/ |
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wheeled_tank Level 6 CPU
603 wheeled_tank
| Subject: Re: Sprite experimenting - Krystal Sun Sep 25, 2016 2:41 pm | |
| - your goth gf wrote:
- dkc was prerendered 3d graphics, mortal kombat sprites were digitized video captures of live actors
http://www.giantbomb.com/digitized-sprites/3015-2288/ So that's how they got the non-human characters into the original MK games. Didn't know that they were clay (I knew there were digitized actors though) |
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crazybark Level 4 CPU
236 crazybark
| Subject: Re: Sprite experimenting - Krystal Wed Nov 09, 2016 10:56 am | |
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wheeled_tank Level 6 CPU
603 wheeled_tank
| Subject: Re: Sprite experimenting - Krystal Wed Nov 09, 2016 1:52 pm | |
| Version 2 does look more viable for Crusade (though V1 still was nice).
If I make a suggestion, I feel as if her fur should be a bit lighter |
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| Subject: Re: Sprite experimenting - Krystal | |
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