Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage!
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MarioStrikerMurphy1994 Level 5 CPU
345
Subject: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Sun Apr 17, 2016 7:40 pm
Another character idea.
This time, it's turn of the young Lord of a modern age: Itsuki Aoi!
-Data: An ordinary high school student who, after a certain event, he has awakened as a Mirage Master, fighting alongside Chrom. He was practically forced into going to the show biz production company called “Fortuna Entertainment", where his friends gather, but he doesn't exactly share their love for the entertainment world. After a mysterious incident, he joins forces with an old friend of him who seeks to become a pop idol, an impulsive tokusatsu actor, a veteran JPop idol, a half-white actress, a cooking show host, and a superstar male idol.
-Why I support him? Well, in this game we need more reps. of Fire Emblem (I'm still hoping for Roy, Lucina, Ike, Chrom, Robin, and Corrin), and also some reps. of the Shin Megami Tensei series (whatever the series). Frankly, it was unexpected seeing a fusion of both concepts for a new Nintendo game; however, the plot and premise make something new for the Fire Emblem saga (altought frankly, I think this game is different and apart of Fire Emblem and Shin Megami Tensei). Altought I support this hero for the next Super Smash Bros. (which could be for the NX), I think he could be a nice addition to SSBC.
-Moveset: -Neutral (x1): Punches -Neutral (x2): Kicks -Neutral (x3): Slashes enemy -Side: A quick horizontal inward slash from drawing sword from his back -Up: A vertical outward slash. Very slow for an anti-air attack however -Down: While he crouches, he gives a back-poke with his sword
-Dash Attack: Uses Ice-Linked Flash. This attack sometimes can freeze enemies
-Aerial Attacks: -Neutral Aerial: Gives an extremely long-ranged horizontal slash -Side Aerial: Uses Elthunder, making a thunder-based projectile flies diagonally downwards -Up Aerial: An overhead crescent slash with good coverage, ending in a delayed somersault. -Back Aerial: Gives a vertical hooking reverse grip sword slash as he twirls in the air -Down Aerial: Delivers a spinning flying kick
-Grabs: -Pummel: He punches enemy -Front Throw: Uses Thoron, paralyzing enemy -Up Throw: Uses Ice Skill, which freezes the grabbed foe between two ice spikes -Back Throw: Dashes and gives a backwards slash -Down Throw: Throws opponent to the ground with one arm, bouncing them upwards
-Smash Attacks: -Side Smash: Gives a slash which sends a Thunder Wave against opponents. -Up Smash: Itsuki summons three flashes of rising thunder in front of him -Down Smash: Itsuki charges up a bit with a small fire whirlwind in front of himself, and then does a powerful fierce hooking slash
-Special Attacks: -Neutral Special: Unwavering Resolution: Itsuki rises high his sword, charging it, for later crashing it in the shape of a large fire beam.
-Side Special: Back Chorus: Itsuki takes a microphone and he screams "Todoroki!"; after this, a powerful lightning beam travels horizontally until crashing against an enemy, stunning him/her.
-Up Special: Crescent Slash: Itsuki rises his sword, performing a high-speed jumping uppercut slash that gains more horizontal distance. It gives Itsuki an access to his only true follow-up from forward throw and grab release combo against some characters. However, it has less vertical distance. Most damage at midpoint, and high landing lag.
-Down Special: Vacuum Wave: Itsuki throws his sword, which makes Chrom Mirage appearing, who delivers a series of slashes against an enemy.
-Final Smash: Shinten Daikaminari: Itsuki calls his friends Tsubasa Oribe and Toma Akagi, who assist him giving a series of slashes to the enemies. Later, Itsuki throws upwards his sword, and later Chrom Mirage appears taking both of them, for later crashing at the stage, creating a great wave which delivers great damage to all the enemies, making knockback!
-Entrance To The Stage: He appears in his normal clothings, rises his sword, and yells "Carnage Form!", changing of clothings.
-Taunt: He uses Model Pose, which increases temporally his attributes of speed and offensive power.
-Vicotry Theme: Tokyo Mirage Sessions ♯FE: Battle Results
What do you think? Comment, please.
Last edited by MarioStrikerMurphy1994 on Mon May 02, 2016 7:16 pm; edited 2 times in total
Nohrian Sadist
560 cheezetime
Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Sun Apr 17, 2016 8:19 pm
No support. The SMT and FE franchises are great on their own and deserve their own representatives unique to games that created an impact for each respective franchise.
TrinitroMan Level 7 CPU
1244
Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Mon Apr 18, 2016 12:40 am
No. I will not support anyone from this game. This game is a disgrace to both Shin Megami Tensei and Fire Emblem, and frankly, we should have gotten the REAL SMTxFE instead of this J-Pop bullshit.
Lego Shaq
1379
Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Mon Apr 18, 2016 3:05 pm
no
For once I agree with Trinitro. This game sold terribly in Japan and just about all fan reaction was negative. It has also had NO time to establish as a series and I don't even know this guys name. That's how little the fandom for the game is.
Fire Emblem reps could be Lyn, Hector, Leif, Ike, Ephiram, Robin. Shin Megami Tensei reps could be Jack Frost, Demi-Fiend, Yu Narukami, Minato Arisato.
There is NO need to combine these two series which aren't involved with eachother at all except for this one spin-off game.
Oh boy he's a swordfighter moveset-wise. And his neutrals are boring. Aerials are okay, though. Grabs are decent.
His Neutral Special...even more of a Roy clone. Side Special is nice, Up Special is eerily familiar. Down Special isn't a counter for once.
Moveset doesn't even matter for this character. It's a terrible suggestion and Crusade should not have Itsuki in any scenario.
Kzinssie Level 5 CPU
423 slothfulunchmeat
Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Tue Apr 19, 2016 6:19 pm
fuck no
Chaotic Chao Level 4 CPU
249 ChaotixChao
Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Tue Apr 19, 2016 7:20 pm
Kzinssie wrote:
fuck no
Somehow, this is the greatest thing I've ever seen and the most atrocious thing I've ever seen all at the same time and very much so
Kzinssie Level 5 CPU
423 slothfulunchmeat
Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Tue Apr 19, 2016 8:30 pm
i cant wait for the english version tbh
Braystar Level 7 CPU
1231 N/A
Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Tue Apr 19, 2016 10:59 pm
No support. I don't even know why these two games crossed over.
TrinitroMan Level 7 CPU
1244
Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage! Wed Apr 20, 2016 2:03 am
Actually, those two games crossed over due to fan demand. Sadly, this is NOT the SMT x FE that fans were waiting for.
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Subject: Re: Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage!
Itsuki Aoi (Tokyo Mirage Sessions ♯FE) Discussion: Performance In The Battle, On Stage!