- Soldier:
The Heartless are the main enemies through the Kingdom Hearts series. There are two kinds, Emblem, and Pure. The Heartless are the embodiment of the darkness in people's hearts. A pure heartless when destroyed does not give off a heart, however heartless with this insignia on it will give off a heart when destroyed. Now there are arguably two most recognizable Heartless, the Shadow, and the Soldier (I decided against doing the Shadow to not get people confused). The Soldier being the second "normal" enemy in the game has been seen in all iterations that contain heartless as the main enemy (which excludes Birth By Sleep and Dream Drop Distance). Without further ado, the moves.
Jab: The Soldier headbutts the enemy (combos into itself twice)
Side Tilt: Soldier takes a swipe with it's claws
Up Tilt: The Soldier does a kick straight up
Down Tilt: The soldier slides under an opponent then kicks downwards (Is invincible for a few frames when under opponents)
Neutral Air: The Soldier does a cartwheel that can meteor smash foes
Up Air: Swipes at above air with claws
Down Air: Does a spinning dive with claws out, can kill soldier if no ground below
Back Air: Spins around to kick opponents
Side Air: A quick swipe of the claws
Up Smash: A huge swipe upwards followed by a kick
Down Smash: A systematic kick and swipe of the claws in both directions
Side Smash: A small spinning claw strike (think down air) then a kick that sends foes flying (has a large ending lag)
Neutral Special: Another shadow is summons and is controlled by the computer. Only the summoner can be hurt and once hurt the doppelganger disappears
Up Special: A Spinning attack upwards followed by a small swipe that may cause height if button is pushed again at the moment before the swipe
Down Special: Allows for the Soldier to become a deserter, a fast nigh untouchable smaller version of the soldier not able to jump or use any attack other than normal ones (tilts) for 4 seconds
- Deserter:
Side Special: The Soldier throws out a money orb that can be collected by the soldier by walking over it for a more powerful version of it next time (This can be repeated 6 times, each time doubling the total money thrown out, when collected a seventh time, a big money orb is thrown out and then disappears.
- Money Orb:
Grab: A small reach but can cancel almost all attacks using a grab, Final Smashes and Specials can't be cancelled using this.
Pummel: A headbutt
Down Throw: A strong throw to the ground that buries opponents
Up Throw: A small throw then a huge swipe of the claws
Side Throw: a small throw then a tremendous kick
Back Throw: A small throw then the soldier spins and does a swipe then a kick, has killing potential at 60% and higher
Get-Up Attack: A rising swipe
Ledge Attack: A small flip then a kick downwards
Taunt:
- DTD:
The soldier would turn into this
Win Animation:
- Game Over:
This Image would be displayed instead of the soldier (without the continue or load game options, also animated)
Final Smash:
Guard Armor: The Soldier turns into the Guard Armor boss, a huge 5 piece heartless that can use Four attacks,
Side Tilt
Wide Spin: In which the hands of the heartless pop off and spin around causing large damage.
Down Tilt
Feet Take-Off: In Which the feet go off of the Boss and stomp around
Up Tilt
Torso Tornado: In which the Torso Comes off of the body and spins around (This can pick up and carry enemies)
Jab
Fall Apart: Leaving the Boss open for a destruction of limbs but allowing for a very strong finishing move to a wide area.
- Guard Armor: