| Spyro (Spyro series) Discussion | |
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SP
3856 cellularSP
| Subject: Spyro (Spyro series) Discussion Sun Feb 14, 2016 4:48 pm | |
| - Dustination wrote:
- This thread belongs in the wall of shame so if I was a major Spyro supporter I'd make a new one asap before Dust moves it
ok Name: Spyro the Dragon Origin: Spyro the Dragon (1998) [Playstation 1] Most recent appearance: Skylanders: Superchargers (2015) [various platforms] Nintendo appearances: - Spoiler:
- Spyro: Season of Ice (2001) [Gameboy Advance] - Spyro 2: Season of Flame (2002) [Gameboy Advance] - Spyro: Enter the Dragonfly (2002) [Gamecube]
- Spyro: Attack of the Rhynocs (2003) [Gameboy Advance]
- Crash Bandicoot Purple: Ripto’s Rampage (2004) [Gameboy Advance]
- Spyro Orange: The Cortex Conspiracy (2004) [Gameboy Advance]
- Spyro: A Hero’s Tail (2004) [Gamecube]
- Spyro: Shadow Legacy (2005) [Nintendo DS]
- The Legend of Spyro: A New Beginning (2006) [Gamecube, Gameboy Advance, Nintendo DS]
- The Legend of Spyro: The Eternal Night (2007) [Gameboy Advance, Nintendo DS, Wii]
- The Legend of Spyro: Dawn of the Dragon (2008) [Wii, Nintendo DS]
- Skylanders: Spyro’s Adventure (2011) [Nintendo 3DS, Wii, Wii U]
- Skylanders: Giants (2012) [Nintendo 3DS, Wii, Wii U] - Skylanders: Swap Force (2013) [Nintendo 3DS, Wii, Wii U]
- Skylanders: Trap Team (2014) [Nintendo 3DS, Wii, Wii U]
- Skylanders: Superchargers (2015) [Nintendo 3DS, Wii, Wii U]
- Spoiler:
Spyro is a small, purple dragon that first appeared on the original Playstation in 1998. He has had games fairly frequently since his introduction, and while he hasn’t had a game specifically tied to him since 2011, he has been seen playable in the most recent Skylanders game (released in 2015), making him relevant to this day. Spyro is a recognizable character that has quite a few fans. Spyro’s original Playstation debut was loved by many. Afterwards, Spyro’s games ranged in quality from decent to poor. Spyro had a reboot in 2006 with the Legends series, re-telling Spyro’s origins, following a more darker-tone than previous entries. These games were received well and once again breathed life into the Spyro franchise. After the Legends trilogy, Spyro moved onto what started the toys-to-life genre of gaming in Skylanders. While most feel mixed about Skylanders as a franchise, you cannot deny how popular it has been and how influential it is (inspiring Disney Infinity, amiibo, and LEGO Dimensions, not to mention what else is to come). This legacy makes Spyro a well-recognizable video game character that I feel needs to be included. Due to being a small quadruped dragon, Spyro has the opportunity to stand out from other fighters, similar to how Ivysaur did in Super Smash Bros. Brawl. Spyro’s abilities include a variety of breath attacks linked to elements, and other melee-based abilities with his wings, claws, and horns. I originally made a moveset for Spyro a while back, but it had pretty big influences from the original Spyro series, with little acknowledgement of the Legends series or the Skylanders games. I’ll re-post what I made previously, but I have plans to look into what Spyro can do in those different games to see if I can change anything. Moveset - Spoiler:
Playstyle: Spyro is a lightweight character that doesn’t have a lot of range. This doesn’t mean he is lacking in power; in fact, he is quite capable of chasing down opponents and dealing large amounts of DPS. His lack of a decent projectile can be a problem, however, as Spyro can be easily harassed from afar with longer-range moves. Despite his light weight, Spyro actually has fairly decent horizontal recovery, though his vertical recovery is somewhat lacking, making him very vulnerable to attacks with meteor-like attributes.
Passive: Spyro has 2 mid-air jumps, and is able to glide with his USpecial.
Jab/Combo: Spyro slashes with his two front claws, then spins around to deal a final blow with his tail. F Tilt: Spyro performs a small headbutt forwards. D Tilt: Spyro swipes forwards with his wings. U Tilt: Spyro lowers his head, then flips it quickly upwards to deal damage and upwards knockback to any opponents hit directly by the horns. Good for setting up aerial combos.
Dash Attack: Spyro rolls into a ball to deal damage to opponents he runs into. Get-Up Attack: Spyro spins around to smack people with his tail. Edge Attack: Spyro slashes as he crawls back onto the stage.
F Smash: Electric Breath - Spyro breathes electric breath, dealing multiple hits of damage and very briefly stunning opponents for the last hit. The range is the same as Spyro’s fire breath. D Smash: Spyro flaps his wings, dealing damage close to Spyro, while also creating a windbox on both sides of Spyro that pushes opponents backwards. U Smash: Ice Breath - Spyro breathes an icy breath upwards, dealing multiple hits of damage above Spyro. If opponents are hit by the entire attack, they are frozen for a time.
N Air: Spyro extends his wings to deal damage around himself. F Air: Spyro slashes forwards with his claw. B Air: Spyro kicks behind himself. D Air: Spyro spits three small fireballs beneath him, two diagonally (front and back), and one directly downwards. The fireballs are spit in succession, not all at once, and the directions fired first, second, and third can vary. U Air: Spyro spins around and slaps opponents with his tail above him.
Grab: Standard grab with his front claws. Pummel: Spyro headbutts the grabbed opponent. F Throw: Spyro hurls the opponent away with his horns. B Throw: Spyro kicks his opponents away using his hind legs. D Throw: Spyro jumps then lands on the opponent with his hind legs. U Throw: Spyro launches the opponent upwards with his horns.
N Special: Flame Breath - When the B button is only tapped, Spyro breathes fire, dealing multiple hits of damage in a short range in front of Spyro. This move comes out quickly with almost no startup lag. If the B button is held, Spyro can charge up a fireball attack that is a somewhat slow-moving projectile that deals damage based on the amount of the charge. Spyro can hold the current level of charge for later use by spot dodging or rolling. Tapping the B button while having a charged fireball has Spyro fire the fireball, while pressing the B button will have Spyro continue charging. Fully charging a fireball will have Spyro automatically stop charging; the B button can be tapped to fire the fireball again. S Special: Charge - Spyro begins charging forwards at a speed faster than his normal run speed. Spyro deals damage simply by running into opponents. This attack can be stopped by pressing the special button again or by taking damage that causes any kind of flinching, or by running into an opponent. When used in-air, Spyro gains a slight horizontal boost, then quickly plummets while traveling at a forwards diagonal at a fast pace. While charging, Spyro can jump slightly, though he can’t double jump. If allowed, Spyro can easily fall off edges and to his doom. D Special: Headbash - If used on the ground, Spyro will jump slightly then slam horns-first into the ground. If used in the air, Spyro will perform a somersault then slam head-first into the ground. Spyro deals damage when he hits opponents with his horns. The attack functions similarly to Yoshi’s or Bowser’s DSpecial. U Special: Glide and Hover - Spyro gains a short boost, then begins to glide. If the special button is pressed during the glide, Spyro will end the glide early then hover a tad, granting a last-ditch vertical recovery. Spyro is able to use his side special and down special during a glide to end it early and attack out of it.
Final Smash: Power-Up Gate - Spyro enters through a power-up gate, granting Spyro several buffs to his specials for a short time. Spyro is also invincible during the time.
Neutral Special: Superflame - Spyro can now shoot fireballs without charging, and these projectiles travel faster and deal more damage. Side Special: Supercharge - Spyro’s charge becomes incredibly fast, and deals much more damage and knockback to opponents. Up Special: Superfly - Spyro can now fly indefinitely. Pressing the neutral special button will end the flight early, and pressing the A button will allow Spyro to shoot fireballs while in flight. Down Special: Remains unchanged, though deals more damage when it hits.
Taunt: Spyro shakes himself clean.
Other notes:
Shield - Wing Shield Sparx - Sparx follows Spyro around, and changes color based on Spyro’s percentage: 0-24% - Yellow 25-50% - Blue 51-80% - Green 81%+ - Sparx is absent
What are your thoughts on Spyro? Do you want to see him in Crusade? Do you have any suggestions for how he would play? Let the people know down below! - Supporters:
Lego Shaq Roy eris27100 Naughty Ottsel OmegaSteve777 TaXMaN Athorment thebuddyadrian VultureDuck SS_Maeweather KingTremolo MarioStrikerMurphy1994 Dream Ridley TrinitroMan Sean_McMuffin sluigi123 DestinyIntwined wheeled_tank Jexulus Kzinssie Dustination Broke The Screen Slissith Lockhead
Last edited by SP on Wed Jun 08, 2016 6:41 am; edited 5 times in total |
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Lego Shaq
1379
| Subject: Re: Spyro (Spyro series) Discussion Sun Feb 14, 2016 5:39 pm | |
| Support lol ofc, dont even play Spyro but he needs to be in
The moveset is really cool in that it's totally a dragon moveset as well as being Spyro. I can't speak for it's originality since I've never played Spyro. I like the Sparx mechanic, maybe involve them a little more.
Overall good thread SP, glad you've saved it |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Spyro (Spyro series) Discussion Sun Feb 14, 2016 6:08 pm | |
| Definite support, of course. Not sure on how I would improve the moveset at all... it's pretty good as is. |
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eris27100 Level 3 CPU
65 N/A
| Subject: Re: Spyro (Spyro series) Discussion Sun Feb 14, 2016 6:19 pm | |
| If I hadn't before suport |
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Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Spyro (Spyro series) Discussion Sun Feb 14, 2016 7:21 pm | |
| Really great all around. Support. - Lego Shaq wrote:
- I like the Sparx mechanic, maybe involve them a little more.
There's not much more one could do with Sparx. In the games, he literally does what he does in this moveset; he's functionally a talking health indicator. It's a neat detail, but I'm not sure there's anything else Sparx could be used for. |
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OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Spyro (Spyro series) Discussion Sun Feb 14, 2016 9:14 pm | |
| Well it'd be weird to have Crash and not Spyro right?
support |
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TaXMaN Level 6 CPU
689
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 1:34 am | |
| I'll throw in my support. Spyro is iconic after all. |
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Athorment
434 Athorment
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 5:22 pm | |
| Just going to say that i still support. lol |
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thebuddyadrian Level 5 CPU
362 thebuddyadrian
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 6:54 pm | |
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VultureDuck Level 6 CPU
908
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 7:13 pm | |
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King Proto Level 5 CPU
427 ProtoBlur
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 7:33 pm | |
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Alexander
620 KingTremolo
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 8:03 pm | |
| Support. I like the moveset quite a bit, and Spyro is a classic character that would be great to see. |
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MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 8:53 pm | |
| Not bad the idea.
So, support XD |
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Sk00ps
173 N/A
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 9:45 pm | |
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TrinitroMan Level 7 CPU
1244
| Subject: Re: Spyro (Spyro series) Discussion Mon Feb 15, 2016 11:54 pm | |
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Sean_McMuffin Level 4 CPU
175 EnderSean311
| Subject: Re: Spyro (Spyro series) Discussion Tue Feb 16, 2016 5:41 am | |
| Now I haven't played Spyro since I was like six, but I remember enjoying it. The moveset sounds pretty cool so I support! |
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sluigi123 Level 3 CPU
84 Sluigi123
| Subject: Re: Spyro (Spyro series) Discussion Fri Feb 19, 2016 12:11 am | |
| I remember playing playing a Spyro game back in like 2001. I'm giving support to this 110%! |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Spyro (Spyro series) Discussion Fri Feb 19, 2016 11:53 am | |
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wheeled_tank Level 6 CPU
603 wheeled_tank
| Subject: Re: Spyro (Spyro series) Discussion Sun Jun 05, 2016 3:32 pm | |
| Sort of a Bump
Here's the Non-Shamed thread. Instant support. I remember growing up with Spyro, and he would be an interesting character (Also one of the 2 Dragons I want in Crusade)
Edit: Strange that the Dragon-esque characters that I want are all Purple (Including Ridley) |
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Jexulus Level 3 CPU
89 Jexulus
| Subject: Re: Spyro (Spyro series) Discussion Sun Jun 05, 2016 4:57 pm | |
| Support, for no other reason than Crash needs his classic rival.
I like that moveset design, though: a character designed around damage racking is pretty cool. Kind of like Mii Swordfighter, but trades the disjoint the sword provides with greater aerial presence.
I didn't grow up with a Playstation, so I have no experience with Spyro games. I'd love to provide moveset feedback, but I won't pretend I understand Spyro well enough to have anything meaningful to say. Good luck, though! |
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Kzinssie Level 5 CPU
423 slothfulunchmeat
| Subject: Re: Spyro (Spyro series) Discussion Sun Jun 05, 2016 6:21 pm | |
| Support. Spyro was one of my favorite games as a kid. Moveset looks good too. |
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Dustination
2812 Dustination
| Subject: Re: Spyro (Spyro series) Discussion Sun Jun 05, 2016 6:57 pm | |
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Broke The Screeen Level 3 CPU
77 N/A
| Subject: Re: Spyro (Spyro series) Discussion Mon Jun 06, 2016 4:45 am | |
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Slissith
2277 ( ͡~ ͜ʖ ͡°)
| Subject: Re: Spyro (Spyro series) Discussion Mon Jun 06, 2016 12:04 pm | |
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Lockhead Level 1 CPU
15 N/A
| Subject: Re: Spyro (Spyro series) Discussion Mon Jun 06, 2016 7:27 pm | |
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SP
3856 cellularSP
| Subject: Re: Spyro (Spyro series) Discussion Wed Jun 08, 2016 6:43 am | |
| woah stuff happened in this thread
updated the OP with the new supporters |
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GamingGryffindor Level 6 CPU
742
| Subject: Re: Spyro (Spyro series) Discussion Wed Jun 08, 2016 10:02 am | |
| Crash without Spyro doesn't feel right. Support. |
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