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 Crash Bandicoot Moveset Discussion

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Up Special...
Jet Pack (Crash Bandicoot 2)
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 39% [ 9 ]
Pogo Stick (Crash Bash)
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 30% [ 7 ]
Copter Pack (Crash Bandicoot 4)
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 30% [ 7 ]
Total Votes : 23
 

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PostSubject: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 10:09 am

Current moveset:

NSpecial - Spin Attack
Crash spins around, and if an opponent is hit by the attack, they’ll take small damage and be knocked back with slightly above-average knockback. This is nothing like Meta Knight's Neutral special; while Meta Knight's lasts for a bit, Crash's is a short burst of a spin that does not last for long. You can, however, rapidly press the special button to have the attack last a little longer. If used in-air, it slows down Crash’s fall for a moment, and can possibly be used for horizontal recovery. The reason it deals small damage and knocks opponents away instead of dealing small multiple hits of damage and low knockback like MK's Mach Tornado is so it can differentiate from Mach Tornado and also be more representative of Crash in general; when Crash spun an enemy, they'd fly away into the background.
Origin: Crash Bandicoot's signature move. umad?

SSpecial - Wumpa Launcher
Crash pulls out his Wumpa Launcher/Bazooka and fires. If the special button is held down, Crash will hesitate to fire the bazooka. During this time, it can be aimed up, down, or forwards. Releasing the special button will fire the projectile.
Origin: Crash Bandicoot 3

USpecial - Pogo Painter
Crash pulls out his pogostick from Crash Bash, and with a brief starting lag jumps upwards. During the starting lag, a direction can be chosen to have Crash jump in a certain direction. If used in-air and right above an opponent, the pogostick will meteor smash the opponent. Crash doesn’t enter free-fall after this move is used.

DSpecial - TNT
Crash pulls out a TNT and places it in front of him. It starts counting down from 3, 2, 1, and then automatically explodes. Can explode earlier if it is damaged. Deals decent damage and knockback, and can hurt Crash as well. Crash can only have 1 (2, maybe?) TNT(s) out at a time. There is a 1/12th chance that Crash will pull out a Nitro, which deals much more damage and knockback than a TNT but it has to be touched by an opponent or Crash to explode.
Origin: Crash Team Racing/Crash Nitro Kart
Sounds:
TNT Countdown and explosion https://www.youtube.com/watch?v=lHY1g3NWiDk&feature=related
Nitro Explosion https://www.youtube.com/watch?v=tmI_dy6oS0U&feature=related

Final Smash - Triple Aku Aku
Three Aku Aku crates appear around Crash; Crash breaks all three and he dawns an Aku Aku mask on his face! To damage opponents all he has to do is run into them (which is made easier with a speed boost), though you can use all your normal moves as well, which recieve a small power increase. Lasts as long as Wario Man from Brawl (roughly 18 seconds). Includes the invncibility music from the Crash games, which plays in the background. Invincibility music: https://www.youtube.com/watch?v=DUfaDvQ9wtg

Other stuff

Dash attack is the sliding attack.

Down aerial is the body slam.

Will add the other stuff later (maybe).

Discuss.


Last edited by StayPuft on Thu Jan 19, 2012 1:53 pm; edited 3 times in total
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Ganonthegreat

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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 10:20 am

One idea, how about swapping the Neutral and Side? It seems to make more sense.
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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 11:45 am

The spin attack is Crash's signature move, one he is known for; and that is generally what a character's Neutral Special is. The only moves I'd be willing to move around would be the side and down specials.
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Ganonthegreat

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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 12:20 pm

But Neutral Specials are usually projectiles, and Side Specials are for quick, tactical hits. It'd just feel weird to control, but maybe that's just me.

Take Link for example, he's way more known for Spin attack than the Bow. Neutral doesn't have to be signature.
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ensane

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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 1:12 pm

Zelda says hi
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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 4:04 pm

Also guys, that poll ain't there for show. Vote for what you guys think his USpecial could be, as there are multiple options that are all nice.
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GigaPichu

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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 4:26 pm

I vote Pogo Stick.

Onl because Diddy's gonna have a Jetpack, and K. Rool's likely going to have a COpter Pack for his Up Special.
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Dry



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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 6:22 pm

I think it would be better to swap Neutral special and Side Special.

Mario's signature move is his Super Jump Punch, as it's the first move he ever had in one of his own games (Mario Bros.) and even in a lot of games after that it is the only move he starts out with. That's his up b. Same with Luigi.

Peach's signature move can be debatable between her Parasol and her Vegetable, neither of which are her neutral special. Her parasol was her main weapon of use in Super Princess Peach, her protagonist game, whereas the Vegetables were a key part of Super Mario Bros. 2, her playable debut. Using Toad as a shield has never been done before by Peach, and is even a reverse representation of her personality; normally she's the one to go out on adventures and try to protect her friends, rather than letting Toad protect her.

Compare Wario's Chomp with his Wario Bike. The Chomp has seemingly no origin from any of his games, but it bears a resemblance to a special attack from Wario World, a standalone spin off of the Wario Land series. On the other hand, have you seen a single WarioWare game without that famous bike? It's clearly more of a signature move than Chomp is.

Link's spin attack has already been mentioned.

Sheik has never been seen using needles or chains in the game she appeared. What she has been seen doing is throwing a Deku Nut and using the flash to disappear somewhere else. Yep, that's where her up B, Vanish, comes from. Given that it's the only thing she really ever does herself, I'd consider that her signature move.

Meta Knight. His neutral B is Mach Tornado, and his down B is Dimensional Cape. Mach Tornado has been seen in many games, but not in its Brawl form. Meta Knight has fired a lot of tornado-like projectiles, and his Mach Tornado attack as a playable character is actually a massive whirlwind similar to Kirby's Crash attack. On the other hand you see him using Dimensional Cape every time you beat him as Kirby.

Captain Falcon's

Thunder Jolt isn't even a real move in the main Pokemon series. Maybe it's a misnaming of Thundershock, but then they would have changed it over the course of three games, dontcha think? Pikachu's signature move is likely to be Quick Attack, one of the moves he learns at an early level, or Thunder, the most powerful move he can learn by level up (Electro Ball can be more powerful under certain circumstances, but Thunder is accepted to be the powerful one).

Jigglypuff is the prime example of the point I'm trying to get across. Pound is one of the first moves she learns, and is one of the generic base power 40 normal type attack that all starters start off with (I know Tackle is different, but the difference is marginal). Sing is probably Jigglypuff's signature move, because it's the first move she learns, the first move you see any Jigglypuff do in a game (in Pokemon Red there's a Jigglypuff in Pewter City who sings continually). Rest represents sleep, which is Jigglypuff's main theme as a Pokemon. Rollout, on the other hand... it's a rock type move that she learns at a midway level that represents nothing but her round shape. It doesn't even make much sense, considering that she's based on a balloon and probably isn't hard enough to turn her body into a rock type attack.

Ivysaur. Is it Razor Leaf, is it Vine Whip, is it one of the powders? Ivysaur doesn't really have a "signature move", but it's definitely not Bullet Seed.

Ike's Quick Draw is based off his critical hit animation as a tier one unit. His Counter is based off the fact that he always counter attacks. His Aether is based off his occult skill in Path of Radiance and his mastery skill in Radiant Dawn. Out of those three, I'd call Aether his signature move. His Eruption is loosely based on a fire spell, Bolganone, only usable by enemies, Ilyana, Soren, Calil, Tormod, Bastian, Sanaki and not Ike. Ike doesn't have a single thing that links him to Eruption. His affinity is earth and the flames he gets on his sword in the final chapter are blue, not red.

tl;dr swap neutral special and side special. Otherwise great moveset ;D
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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyMon Jan 02, 2012 6:48 pm

Pikachu's NSpecial is actually based on a trading card, believe it or not; the first Pikachu card had Thunder Jolt on it, but otherwise it could be translated into Thundershock, which is a Pokémon move.

And while there are characters whose signature moves are not their Neutrals, other characters do have them as their Neutrals (characters like Yoshi, Bowser, Diddy Kong, Olimar, Kirby, etc.)

Overall I suppose it does just depend on what makes the character the least awkward/easiest to use.
Which brings up another point: does having a projectile as a side special awkward, really? Characters have projectiles as side specials (Ivysaur, King Dedede, Olimar, Zelda, both Links, Samus, Snake, etc.), and if being able to aim is awkward then that could be taken out.
If that isn't awkward, then perhaps the spin attack as the neutral is? As of now I don't think it is- it is controllable similar to MK's Mach Tornado, just that it moves a lot slower.

I'm sorry to be so stubborn...

And you don't have to worry about tl'drs with me, I usually read long posts because they generally have good information in them Razz
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Ganonthegreat

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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyTue Jan 03, 2012 1:24 am

All of the projectile sides you mentioned are more thrown than fired, whenever you see a straight shot projectile it's nearly always the Neutral (Pit, Wario, Diddy, Mario, Link, Fox, Samus).

When you mention Yoshi, Bowser, Diddy Kong, Olimar & Kirby, notice that while Diddy's Neutral is a straight shot projectile, none of the others actually have any in their moveset.
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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyWed Jan 18, 2012 5:23 pm

I only brought those characters up because I was showing which ones have the moves they are really known for in their neutrals, not necessarily because they have projectiles (which Yoshi, Olimar, and Kirby have, actually).

And once again, I bring up Samus if we have to have examples from real smash games (projectile shot in a straight line). Which we really don't need when he are making our own moveset, in all honesty.

I'm not a competitive gamer in the slightest (except maybe in Mario Kart, if that is possible), so perhaps explaining to me why, gameplay-wise, the wumpa bazooka would work better as a neutral, will finally convince me, cause perhaps it is my obliviousness to the competitive side of gaming that is preventing me from seeing things your way.

EDIT:

Mm'k, so some stuff.
Seeing as how the pogostick is winning in the poll, it is currently listed as the Up Special in the OP, along with how I had it working originally.
Also rewrote the neutral special slightly.
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Perfect Hell

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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyThu Jan 19, 2012 1:38 am

I think Nspecial and Sspecial are fine as they are. The argument about which mapping to place the signature move was irrelevant, and already refuted. And honestly, no moveset mapping is actually awkward to play. Mario tornado was a Dspecial, MK's Mach Tornado is a Nspecial. While there are obvious differences, the core of the moves are quite similar. Is either mapping considered awkward? Not at all. Is it awkward to press Dspecial to use Krystal's Demon Sniper, or Sspecial for Samus' missile? Or how about Dspecial for Fox's reflector, but Sspecial for Mario's? Of course not. Map the moves however you like.
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Maikeru
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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyThu Jan 19, 2012 1:43 am

Quote :
Is either mapping considered awkward?
Moveset mapping is indeed an issue. Thats like swapping hadouken (B) with spin kick (Side B) or Swallow/Copy (B) with Hammer (Side B)

Its best to stay Crash's spin as is but people will agree it feels a bet better for Side B. I think its best at B because i think that'll be good combo potential
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Perfect Hell

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PostSubject: Re: Crash Bandicoot Moveset Discussion   Crash Bandicoot Moveset Discussion EmptyThu Jan 19, 2012 1:50 am

Those would only be awkward because you already haved played them the way they are. If they had originally been mapped the way you stated, you probably wouldn't mind it. It's just a matter of getting used to the moves (this only applies to specials though. With few exceptions, smashes, tilts, jabs, aerials, etc. follow a pretty rigid style) Mapping specials isn't a big deal between side, neutral, and down specials for the most part. This is even more so with the two in question. Projectiles can go on any of the three above-mentioned mappings, and so can the spin attack
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