Diamond Dojo (WarioWare) BklTYr4

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 Diamond Dojo (WarioWare)

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Roy
Level 7 CPU
Roy

  1169
  RoyMaster4

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PostSubject: Diamond Dojo (WarioWare)   Diamond Dojo (WarioWare) EmptyTue Oct 28, 2014 6:33 pm

Finally, a WarioWare stage that isn't generic yet keeps the microgames!



Diamond Dojo (WarioWare) 180px-Kat_and_Ana_epilogue_WarioWare_Smooth_Moves

Diamond Dojo (WarioWare) DiamondDojo

The stage is simple in layout - a 3 tier stage, similar to how Qbert works. The stage layout is done by the roof overhangs so it looks nice.

The gimmick is similar to Brawl's WarioWare - the doors on the bottom floor open, and a minigame starts. Here's the catch: the minigame only affects the area in front of the door! In addition, there is actually a punishment for participating in a minigame and failing (say, temporary lowered attack or defense). This allows a risk-reward playstyle to evolve from the stage, while allowing players to simply ignore the minigame if they so choose.
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Chaotic Chao
Level 4 CPU
Chaotic Chao

  Phoenix Wright
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  ChaotixChao

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PostSubject: Re: Diamond Dojo (WarioWare)   Diamond Dojo (WarioWare) EmptyFri Feb 06, 2015 10:19 pm

This idea is great, but I'm wondering how the microgame area would work. Would players be stuck inside once the minigame starts so you can't just escape punishment if you're about to fail (or so others can't just jump in the middle of the game)? Like, maybe walls could appear around the door once a microgame starts and they'll go away once it ends.

Also, if there'll be voices for passing and failing microgames, they'd be Kat and Ana's - not Wario's, right? It only makes sense, after all. As for music, the music for Kat's stage from WarioWare Inc. would be cool here, especially a remix.
Overall though, I support this stage - better than seeing WarioWare Inc. everywhere all the time, definitely.
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Roy
Level 7 CPU
Roy

  1169
  RoyMaster4

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PostSubject: Re: Diamond Dojo (WarioWare)   Diamond Dojo (WarioWare) EmptySun Feb 08, 2015 8:42 pm

Perhaps as long as you enter the minigame area, it counts as if you're in it, even if you've left it? Other players jumping in the middle isn't really a problem if they manage to snag victory. The only issue I see is if someone stands just outside the doors and fires a shot in... but we could just count projectiles entering the area as the character being in there as well.

Of course Kat and Ana would do the voice. Not really sure about music... I feel like the Smooth Moves variation would fit the aesthetic better, but it'd have to be remixed or something so it doesn't stop so suddenly.
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