| Crash Bandicoot Discussion | |
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Author | Message |
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Falcon8r
789
| Subject: Re: Crash Bandicoot Discussion Wed Feb 11, 2015 2:05 pm | |
| - Perfect Hell wrote:
- Shield pushback actually cant be altered on a hitbox as a property, it's purely in the engine based on various variables, none of which i want to change on this move. Shieldstun is the best option.
I think in general shield pushback is a bit low in this version though. In fact, it seems odd that so many moves have 0 pushback. Even in older versions there was some push back on just about everything. Is this somehow related to the fact that a lot of wavedashes also got shorter? |
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Perfect Hell
8837
| Subject: Re: Crash Bandicoot Discussion Wed Feb 11, 2015 2:28 pm | |
| Not related. It'll increase though. |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Crash Bandicoot Discussion Sat Feb 27, 2016 8:26 pm | |
| With the crates, another type could be the iron crate, that would have better damage and knockback, but low throw angle and can't be broken, it must despawn naturally. Bonus: Could break other crates when thrown |
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AmareTSM
115 N/A
| Subject: Re: Crash Bandicoot Discussion Sun Feb 28, 2016 7:59 am | |
| I feel we could make Down B feel less awkward without removing it by switching around some of his specials. Here are my ideas:
Neutral Special: Wumpa Bazooka (Former Down Special). Side Special: Spin Attack (Former Neutral Special). Down Special: Crates (Former Side Special).
I know some of this might seem a bit weird, but hear me out.
Wumpa Bazooka is Neutral Special to help it feel less awkward. Part of why it sucked (for me at least) is because whenever I would pull it out, I would be aiming down, because, I press Down B, and by the time I adjusted, I was already getting hit. By moving it to N-Spec, it's already aiming directly in front of him and ready to go. I also think this move should have much less start up and end time so it can be used like a normal projectile; as of right now it can BARELY edgegaurd. Maybe it could fire individual shots, but I feel like that would make the move less unique.
Spin Attack (I'm sure there's a proper name for it) is now Side Special. The only reason I'm making this change is to make room for the other two changes; it was perfectly fine as Neutral Special.
The Crates are now Down Special. This is because most "items" are Down Specials. Not a crucial reason, but I thought it made more sense. While I understand that the move isn't technically an "item" it behaves like one and I feel like it should be treated as one in this sense. I could also see Spin Attack as D-Spec and this staying at Side-Spec, but I felt like this change was more ideal. |
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MonadoBoy16 Level 4 CPU
118 N/A
| Subject: Re: Crash Bandicoot Discussion Fri Dec 29, 2017 10:28 am | |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Crash Bandicoot Discussion Fri Dec 29, 2017 6:37 pm | |
| Thanks for adding that comment here, that truly did contribute to the post in a very meaningful way |
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Captain Berzerk Level 4 CPU
104 20GX_Berzerk
| Subject: Re: Crash Bandicoot Discussion Fri Dec 29, 2017 8:38 pm | |
| Well heres some good crash info in 9.1.1 as of rn hes known as "3 Moves The Character" for a reason Box Toss, Spin , and Down Air is all u need to use as crash to get Wins and or a Extent of easy win streaks |
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Smash King Smash King
8744 EJ88201
| Subject: Re: Crash Bandicoot Discussion Sat Dec 30, 2017 1:37 am | |
| - AmareTSM wrote:
- I feel we could make Down B feel less awkward without removing it by switching around some of his specials. Here are my ideas:
Neutral Special: Wumpa Bazooka (Former Down Special). Side Special: Spin Attack (Former Neutral Special). Down Special: Crates (Former Side Special).
I know some of this might seem a bit weird, but hear me out.
Wumpa Bazooka is Neutral Special to help it feel less awkward. Part of why it sucked (for me at least) is because whenever I would pull it out, I would be aiming down, because, I press Down B, and by the time I adjusted, I was already getting hit. By moving it to N-Spec, it's already aiming directly in front of him and ready to go. I also think this move should have much less start up and end time so it can be used like a normal projectile; as of right now it can BARELY edgegaurd. Maybe it could fire individual shots, but I feel like that would make the move less unique.
Spin Attack (I'm sure there's a proper name for it) is now Side Special. The only reason I'm making this change is to make room for the other two changes; it was perfectly fine as Neutral Special.
The Crates are now Down Special. This is because most "items" are Down Specials. Not a crucial reason, but I thought it made more sense. While I understand that the move isn't technically an "item" it behaves like one and I feel like it should be treated as one in this sense. I could also see Spin Attack as D-Spec and this staying at Side-Spec, but I felt like this change was more ideal. I couldn't agree more and willing to bet that Crash players will feel much more comfortable. |
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crazybark Level 4 CPU
236 crazybark
| Subject: Re: Crash Bandicoot Discussion Sun Jan 07, 2018 9:27 am | |
| why not just make the aiming of the bazooka faster and the exiting of it faster |
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MonadoBoy16 Level 4 CPU
118 N/A
| Subject: Re: Crash Bandicoot Discussion Mon Jan 08, 2018 7:06 am | |
| - Perfect Hell wrote:
- 6/12 for normal crate, 5/12 for TNT, 1/12 for Nitro
6/12 simplified is 1/2 |
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MonkeyDLenny Level 1 CPU
19 N/A
| Subject: Re: Crash Bandicoot Discussion Mon Mar 12, 2018 9:35 am | |
| - Smash King wrote:
- AmareTSM wrote:
- I feel we could make Down B feel less awkward without removing it by switching around some of his specials. Here are my ideas:
Neutral Special: Wumpa Bazooka (Former Down Special). Side Special: Spin Attack (Former Neutral Special). Down Special: Crates (Former Side Special).
I know some of this might seem a bit weird, but hear me out.
Wumpa Bazooka is Neutral Special to help it feel less awkward. Part of why it sucked (for me at least) is because whenever I would pull it out, I would be aiming down, because, I press Down B, and by the time I adjusted, I was already getting hit. By moving it to N-Spec, it's already aiming directly in front of him and ready to go. I also think this move should have much less start up and end time so it can be used like a normal projectile; as of right now it can BARELY edgegaurd. Maybe it could fire individual shots, but I feel like that would make the move less unique.
Spin Attack (I'm sure there's a proper name for it) is now Side Special. The only reason I'm making this change is to make room for the other two changes; it was perfectly fine as Neutral Special.
The Crates are now Down Special. This is because most "items" are Down Specials. Not a crucial reason, but I thought it made more sense. While I understand that the move isn't technically an "item" it behaves like one and I feel like it should be treated as one in this sense. I could also see Spin Attack as D-Spec and this staying at Side-Spec, but I felt like this change was more ideal. I couldn't agree more and willing to bet that Crash players will feel much more comfortable. I too am very on board with this line of thinking |
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Walt Phillarson Level 2 CPU
29
| Subject: Re: Crash Bandicoot Discussion Tue Sep 17, 2019 6:35 pm | |
| - MonkeyDLenny wrote:
- Smash King wrote:
- AmareTSM wrote:
- I feel we could make Down B feel less awkward without removing it by switching around some of his specials. Here are my ideas:
Neutral Special: Wumpa Bazooka (Former Down Special). Side Special: Spin Attack (Former Neutral Special). Down Special: Crates (Former Side Special).
I know some of this might seem a bit weird, but hear me out.
Wumpa Bazooka is Neutral Special to help it feel less awkward. Part of why it sucked (for me at least) is because whenever I would pull it out, I would be aiming down, because, I press Down B, and by the time I adjusted, I was already getting hit. By moving it to N-Spec, it's already aiming directly in front of him and ready to go. I also think this move should have much less start up and end time so it can be used like a normal projectile; as of right now it can BARELY edgegaurd. Maybe it could fire individual shots, but I feel like that would make the move less unique.
Spin Attack (I'm sure there's a proper name for it) is now Side Special. The only reason I'm making this change is to make room for the other two changes; it was perfectly fine as Neutral Special.
The Crates are now Down Special. This is because most "items" are Down Specials. Not a crucial reason, but I thought it made more sense. While I understand that the move isn't technically an "item" it behaves like one and I feel like it should be treated as one in this sense. I could also see Spin Attack as D-Spec and this staying at Side-Spec, but I felt like this change was more ideal. I couldn't agree more and willing to bet that Crash players will feel much more comfortable. I too am very on board with this line of thinking Me too. Although I think Spin Attack is fine as a Neutral Special, and the Bazooka could be a Side Special or something. Of course, working a bit differently; just pressing the button would shoot one Wumpa Fruit to the front, and holding it down would allow the player to aim. |
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VStar79 Level 1 CPU
5 N/A
| Subject: Re: Crash Bandicoot Discussion Tue Jul 20, 2021 9:07 pm | |
| I REALLY love Crash, but I miss his old side smash in all honesty. It was a good throwback to Crash Bash and it fits him very well, so I really want to see it come back. |
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VStar79 Level 1 CPU
5 N/A
| Subject: Re: Crash Bandicoot Discussion Wed Jul 21, 2021 1:45 pm | |
| Seeing how Crash's Spin Attack is his go-to move, it should stay as his Neutral Special. Every character has their go-to move as their Neutral Special, so making Crash's Spin move anything else but his Neutral Special would be a disservice. His Up Special should definitely be the Arrow Crate, though. I think it makes sense because Crash jumps on those crates way more than he uses his jetpack. |
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