Stage for Crash Bandicoot BklTYr4

Project Crusade Community

HomePortalLatest imagesSearchRegisterLog in

Share
 

 Stage for Crash Bandicoot

View previous topic View next topic Go down 
AuthorMessage
SP



  3856
  cellularSP

Stage for Crash Bandicoot Empty
PostSubject: Stage for Crash Bandicoot   Stage for Crash Bandicoot EmptyWed Jul 02, 2014 9:50 am

While Crash has been revealed, and obviously I have no idea whether you guys have made up your mind on a Crash stage yet... but I had an idea for one that might work, so hear me out I suppose!

Firstly, since this is a prominent Nintendo-based game, I figured that Crash should maybe have something from his appearances exclusively on a Nintendo console. So, I turned to his small series of GBA games.

Which location is most known to people who remember Crash? It's really hard to say honestly, since Crash, unlike Mario for example, traveled to extremely varied areas, with each of them being unique from the others. How'd Crash do this? Through the use of a Warp Room.

Now I know this has been brought up before. People weren't too keen on a Warp Room because it seemed to generic and obvious, I guess. Well, a Crash GBA game has an option that makes use of a Warp Room-like area, while also being unique to the GBA games: N. Tranced.

The "warp room" of this game was actually a series of floating islands in space.

Here's the entirety of it: http://www.spriters-resource.com/game_boy_advance/crash2/sheet/7326/

As you can see, each various island is connected by small land bridges, and each main island has a different theme from the previous one.

This stage could work in a couple of different ways, giving us options that all make sense based on the source.

One, it could work like some may expect it to: take us to various levels, making it a transforming stage. This is obviously the best way to represent Crash as a whole in my honest opinion, but the workload of that may make it extremely undesirable given the workforce we have.

Another option is to make it a scrolling stage. You start off on the first island, then it slowly scrolls to the other islands, giving a change of scenery while not having to completely sprite a new background and foreground.

Lastly, you could very easily just make it a single stage, with no transforming or movement. This doesn't mean it can't be unique: maybe enemies can come from appearing portals in the background to deal damage to players, or perhaps since it's in space it can have lowered gravity of some kind. And since on a stream it was confirmed there would be an option to turn hazards off, it could also possibly double as a competitive stage with that option.

So yeah, just my two scents on an idea.
Back to top Go down
Slissith

Slissith

  2277
  ( ͡~ ͜ʖ ͡°)

Stage for Crash Bandicoot Empty
PostSubject: Re: Stage for Crash Bandicoot   Stage for Crash Bandicoot EmptyWed Jul 02, 2014 2:26 pm

I like this.

Instead of transforming/side-scrolling, it could simply  adopt elements from crash levels. If it's a snow level, it suddenly starts snowing, penguins appear, slippery ice forms.

If it's a volcano stage, like Crashes to Ashes (or was it Crash and Burn) from WoC, the background could change to that of a volcano, lava starts rising, and small meteors (volcanic fragments) start falling.

We could do this with many levels. If it's Egypt, the stage gets really dark and lite bugs appear. Or if it's a medieval stage, frogs and swordsmen appear.

These changes should affect the layout of the stage only a little, and perhaps also the background, and last for 1 minute at most I think.


Last edited by Slissith on Wed Jul 02, 2014 2:37 pm; edited 1 time in total
Back to top Go down
SP



  3856
  cellularSP

Stage for Crash Bandicoot Empty
PostSubject: Re: Stage for Crash Bandicoot   Stage for Crash Bandicoot EmptyWed Jul 02, 2014 2:36 pm

That's a great idea Sliss.
Back to top Go down
HypeConduit
Level 6 CPU
HypeConduit

  Klonoa
  873
  XMister_RatburnX

Stage for Crash Bandicoot Empty
PostSubject: Re: Stage for Crash Bandicoot   Stage for Crash Bandicoot EmptyThu Jul 03, 2014 1:49 pm

I'd be an advocate for this level. Sounds like we'd be in great need of one.
Back to top Go down
AEM

AEM

  1763
  Ariand54321

Stage for Crash Bandicoot Empty
PostSubject: Re: Stage for Crash Bandicoot   Stage for Crash Bandicoot EmptyThu Jul 03, 2014 1:52 pm

Some the way Sliss is putting it, it kind of sounds like the Mushroom Kingdom U stage.

I like this! So I'm gonna lend my support to this idear right here.
Back to top Go down
Gamey DJ
Level 6 CPU
Gamey DJ

  705
  nah

Stage for Crash Bandicoot Empty
PostSubject: Re: Stage for Crash Bandicoot   Stage for Crash Bandicoot EmptyThu Jul 03, 2014 2:09 pm

It would fit in because every character needs a stage. Also one of the changing environments could be the warp room from Crash Bandicoot 2 game. Y'know, to give a little throwback-nostalgia. but that's my opinion.
Back to top Go down
Roy
Level 7 CPU
Roy

  1169
  RoyMaster4

Stage for Crash Bandicoot Empty
PostSubject: Re: Stage for Crash Bandicoot   Stage for Crash Bandicoot EmptyThu Jul 03, 2014 2:49 pm

Wasn't Warp Room on the old stage roster? Because I remember giving an idea just like it... I still have this mock-up of the layout:

Stage for Crash Bandicoot Warproom
Back to top Go down
Sponsored content




Stage for Crash Bandicoot Empty
PostSubject: Re: Stage for Crash Bandicoot   Stage for Crash Bandicoot Empty

Back to top Go down
 
Stage for Crash Bandicoot
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Crash Bandicoot DLC
» Crash Bandicoot Bug
» Crash Bandicoot Discussion
» An Stage for Crash
» Castle Machinery (Crash Bandicoot)

Permissions in this forum:You cannot reply to topics in this forum
Project Crusade Community ::  :: Suggestion Board-
Jump to:  
Free forum | ©phpBB | Free forum support | Contact | Report an abuse | Forumotion.com