A Slime draws near! (Dragon quest rep) BklTYr4

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 A Slime draws near! (Dragon quest rep)

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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 3:12 pm

So...you have final fantasy characters,but no DQ? How sad,i guess I'll promote my idea to get a DQ character into ssbc!

Slimes are a peculiar race of gelatinous creatures common across all the various worlds of the Dragon Quest franchise. Often the first, and weakest, enemy you will encounter, but the Slime family is far larger than the single individual and includes a number of very powerful and varied variants, from Heal Slime to King Slime.


Slimes are not just any enemy however, they are also the Mascot of the series, appearing in every single game and the vast vast majority of merchandising. They appear prominently in the advertising for the series, in claw games at arcades, and just in general popular culture throughout Japan. They even appear as food and drink products ranging from sodas coloured in their famous variants, to meat buns in their iconic shape, and much much more if you go to the themed Dragon Quest Café. They are without a doubt one of the most recognisable enemies in Video-Game history up there alongside Goomba's and Pac-Man's Ghosts.

Moreover, Slimes aren't just enemies. Starting with the Dragon Quest Monsters games one could recruit Slimes into your party, and they often become one of your first conrades. Furthermore the Slime got a huge boost in the form as a pentagonal role in the Slime Mori Mori Dragon Quest spin-off series (Also known as Rocket Slime) which now consists of 3 top-down action titles.

Slimes also act as one of the two mascots of it's parent company Square Enix, alongside the Chocobo of Final Fantasy fame... slime however tends to be the more prominent of the two in Japan where the Dragon Quest games are up there with Pokémon and Mario as one of the most popular video-game franchises of all time. Neither gets much use outside of Japan, but they are still the company's Mascots.

Slime also has a number of appearances alongside Nintendo's finest, particularly the Mario cast in the Wii iteration of Itadaki Street (also known as Fortune Street in US and Boom Street in Europe), and Mario Hoops 3-on-3 (a game which did also include Final Fantasy characters). Nintendo also has significant ties with Dragon Quest, happily promoting it as a major title in Japan, and going so far as to have Intelligent Systems (a Nintendo second party responsible for the Fire Emblem and Wars series') develop one of the spin-off titles for DSiWare: Dragon quest Wars. Furthermore in the west Nintendo have even published several Dragon Quest games, and still have an official western site for Dragon Quest... which is sadly kind of dormant at the moment.


Enough chit chat, here's a Moveset!

Enterance
Slime appears in the background, then hops forward into the foreground and faces the opponent. Underneath Slime is a white-on black text box saying, "A Slime draws near!" The text box is about the same size as the speech bubbles used for custom taunts in Brawl.

Specials
Neutral B: Frizz/Frizzle/Kafrizzle- Slime holds his breath and glows red as he charges up the spell. Upon release, he launches a ball of fire that travels in an arc and leaves a small column of fire where it lands. Increasing charge time increases the distance and damage. Rolling eliminates the charge so you can't camp with it.

Up B: C-C-Cold B-B-Breath- Slime faces down and breathes out a stream of ice breath. Works like R.O.B.'s rocket booster, but it doesn't last as long, and it damages anyone underneath it. Opponents will take several small hits, with a chance of freezing with each hit. At any point you can cancel the animation by pressing B again, and you'll begin regaining breath based on a timer. It's possible to attack after canceling, but Slime goes into a helpless state if you don't cancel and he runs out of breath.

Side B: Poof!- A small explosion goes off in front of Slime. The target is knocked back in the direction you move the control stick. Knockback decreases as Slime's damage increases.

Down B: Dazzle- briefly stuns the opponent, as a setup for other combos. Does no damage on its own, and only works in grabbing range.


Final Smash
SCHLEIMAN TANK - Slime pulls out the Warriors Flute and plays a tune. During this the SCHLEIMAN TANK appears in the background of the stage and starts firing cannon rounds at the stage.



How is this? I do hope slime gets in as a character!
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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 4:17 pm

Those were the special moves,time for the normal moves!


Stats
Size: 1/5
Weight: 1/5
Power: 2/5
Speed: 4/5
Jump: 4/5
Gravity:3/5

Enterance
Slime appears in the background, then hops forward into the foreground and faces the opponent. Underneath Slime is a white-on black text box saying, "A Slime draws near!" The text box is about the same size as the speech bubbles used for custom taunts in Brawl.

Specials
Neutral B: Frizz/Frizzle/Kafrizzle- Slime holds his breath and glows red as he charges up the spell. Upon release, he launches a ball of fire that travels in an arc and leaves a small column of fire where it lands. Increasing charge time increases the distance and damage. Rolling eliminates the charge so you can't camp with it.

Up B: C-C-Cold B-B-Breath- Slime faces down and breathes out a stream of ice breath. Works like R.O.B.'s rocket booster, but it doesn't last as long, and it damages anyone underneath it. Opponents will take several small hits, with a chance of freezing with each hit. At any point you can cancel the animation by pressing B again, and you'll begin regaining breath based on a timer. It's possible to attack after canceling, but Slime goes into a helpless state if you don't cancel and he runs out of breath.

Side B: Poof!- A small explosion goes off in front of Slime. The target is knocked back in the direction you move the control stick. Knockback decreases as Slime's damage increases.

Down B: Dazzle- briefly stuns the opponent, as a setup for other combos. Does no damage on its own, and only works in grabbing range.

Final Smash
From MukAndMew's thread: http://www.gamefaqs.com/boards/633202-super-smash-bros-wii-u/59748201
Slime Rush: Calls upon hundreds of Slimes (King, Metal, Knight, Healslimes, Dark, Bubble, etc.) and they all rush from one blast zone to the other, but after that, a Slime Tank will charge the battlefield in the same matter. Some slimes may stop and cast Scorch on the way. Collision and Scorch have very good knockback.

I was going to have this be Kaclang and have Slime turn into a Metal Slime, but I like this better.

Normals
A: Slime spins in a circle with a sword in his mouth, slashing in front and behind him. Quick and weak.

Running A: Slime drops a shield on the ground and surfs on it. Trips the opponent on contact.

Up Tilt: Slime holds a staff in his mouth and swings it straight up. The staff has more reach than the sword.
Side Tilt: Slime hops up and swings his sword down in an arc.
Down Tilt: Slime equips a set of fangs and bites the opponent's ankles. Terrible range, but OK knockback.

Up Smash: Slime equips the Metal King Helm and springs straight up with a headbutt. Less vertical range than Up Tilt, but better damage and knockback. One of his go-to killing moves.
Side Smash: Slime throws a boomerang forward about 1/4th to 1/5th of a screen length. Charging does not increase distance, only damage. Low damage for a Smash attack; range is its redeeming factor. Can set up for a Kafrizzle at higher damages.
Down Smash: Slime holds the staff in his mouth and sweeps it along the ground in front and behind him. Good range and damage, but punishable on whiff.

Aerials:
Up Air: Slime does a backflip with the sword in his mouth, slicing in a circle.
Forward Air: Slime throws the boomerang forward about 1/6th to 1/7th the length of the screen. If you try doing this move when the boomerang is already out, Slime will whip sideways as if he was still throwing the attack, but nothing will happen. The boomerang homes in on Slime's location as it returns, and only does 2-3% on the way back.
Neutral Air: Same as ground neutral A.
Backward Air: Slime raises a shield behind him and puts his back into it. Quick, good damage, bad range. Can be a good follow-up after a canceled Up-B.
Down Air: Slime pokes straight down with the staff. Functions like a footstool jump if it hits. Easy to punish if it doesn't.

Grabs/Throws:
Grab: Slime hops up and sticks to the opponent's chest. The opponent acts stunned because he's sticky, slimy, and doesn't seem so small when he's crawling on you and can bite.
Pummel: Slime equips a set of fangs and bites.
Up Throw: Slime quickly detaches from the opponent, slips between his/her feet, and headbutts straight up with the Metal King Helmet equipped.
Forward Throw: Slime bounces straight back, equips Metal King Shield, and slams into the opponent.
Back Throw: Slime detaches, quickly slides under the opponent's legs, and swings the staff like a baseball bat at their back.
Down Throw: Slime detaches and equips the staff, then swings it straight down at the opponent's head. The opponent falls back far enough so that they can't be chain-grabbed and receives a techable knockdown.

Taunts
Up Taunt: Slime faces the screen with his regular, goofy smile. Then his mouth closes for a moment. When his mouth opens again, he's grinning with his fangs in.
Side Taunt: Slime rolls on the floor with laughter.
Down Taunt: Slime appears to melt into a Bubble Slime, then resumes his normal form.

Victory Animations
Win #1: An assortment of Slimes from the Final Smash show up and hoist Slime into the air. They keep tossing Slime up and down until you press start.
Win #2: A large group of Slimes falls down from the top of the screen. They all pile up and form a King Slime that takes up most of the screen. This King Slime stares at you until you press start.
Win #3: The tank from Slime's Final Smash rolls in and showers Slime with confetti from its cannon.
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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 4:18 pm

Ignore the second posts final smash please. Smile
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Perfect Hell

Perfect Hell

  8837

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 4:48 pm

You should put movesets into spoilers, to take up less page. Also, if you dont want us to look at the final smash just delete it from the post...

_________________
Perfect Hell

SSBC Head Character Balancer

SSBC Programmer

SSBC Back Room Founder

SSF2 Back Room Member

Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 5:01 pm

1. I'm new to These forums,so sorry for not knowing where stuff is.
2.is there a way to put spoilers or edit on an iPad?
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Perfect Hell

Perfect Hell

  8837

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 5:28 pm

I have no idea about ipad, but in general the edit button is at the top right of the post you are editing. And when posting/editing, there should be a spoiler button, it looks like a notebook with an exclamation sign. Or you can just do this;

Code:
[spoiler] Insert Text Here [/spoiler]

around the text that is being put in the spoiler.

_________________
Perfect Hell

SSBC Head Character Balancer

SSBC Programmer

SSBC Back Room Founder

SSF2 Back Room Member

Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 5:29 pm


Spoiler:
 
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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 5:59 pm

Is the Idea for slime in ssbc bad or good?
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Ness_64
Level 4 CPU
Ness_64

  185

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 6:28 pm

Isn't Slime already on the Suggestion Poll? Not guaranteed to win a spot, but still...
You can vote for Slime (and others if you want) here.
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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 6:34 pm

Wow! Slime has a chance to get in?! How many votes does the little monster need?
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Ness_64
Level 4 CPU
Ness_64

  185

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 6:42 pm

It needs to have enough votes to stay on the Top 20 - the characters colored red on the first link. The orange ones are trying for the final spot, but the list probably will be updated as other people voted, and one of them should go up, so...
It's not over yet, though. Not sure when it will end (I actually forgot).
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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 6:46 pm

So... If I get my friends to sign up and vote for slime,he has a shot at winning?
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Ness_64
Level 4 CPU
Ness_64

  185

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 6:56 pm

It's possible, but there's something else to note (other than other people voting, of course): This.
If a certain member doesn't log on for long enough (6 months, I think), all his/her votes are erased from the poll. The user can vote again, I'm just warning about this.
Just be careful with who exactly you're calling to sign up here - I mean if the person is interested on the game and/or the forum, so said person may come often and his/her votes aren't erased.
And considering what exactly you wanted with this topic, shouldn't it be on the Suggestion Poll Campaign board? Just asking.
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MetalKingSlime
Level 1 CPU


  14

A Slime draws near! (Dragon quest rep) Empty
PostSubject: Re: A Slime draws near! (Dragon quest rep)   A Slime draws near! (Dragon quest rep) EmptySun May 18, 2014 7:02 pm

I'm new here barely signed up XD I don't know what some things do yet.
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A Slime draws near! (Dragon quest rep) Empty
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