Shadow Moses Revamp Proposal: Communications Towers BklTYr4

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 Shadow Moses Revamp Proposal: Communications Towers

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PostSubject: Shadow Moses Revamp Proposal: Communications Towers   Shadow Moses Revamp Proposal: Communications Towers EmptyTue Apr 02, 2013 6:14 pm

Smash King and I were looking for ideas on how to revamp Shadow Moses Island, and then Felipe came and proposed the communications towers.

Some history:
-In the original game, they were two tall towers that were linked to a bridge that had a communications monitor attached to it. When Snake reached the top of Tower A, the bridge was destroyed by Liquid with his HIND helicopter, forcing Snake to climb down Tower A with a rope and infiltrate Tower B. Once he made it to the top of Tower B, he fought and defeated Liquid by using a Stinger that he found within Tower B.

Here's the video feature the destruction of the bridge, as well as Snake infiltrating to Tower B.
https://www.youtube.com/watch?v=9lkahzrna3M

And here's a video featuring Snake fighting the Hind with the Stinger.
https://www.youtube.com/watch?v=w9B_eS24K84

Our proposal:
-At first, the stage starts out as the two towers linked via the bridge, but then the hind shows up not long after and destroys the bridge. There is a 2nd bridge on the bottom which leads to elevators on both towers that help fallen players recover, although that bridge gets destroyed as well sometime after the first one does (the elevators, don't though). Both bridges will eventually respawn. The hind will periodically leave but return to fire more missiles at the players and respawned bridges. However, if you can successfully destroy the Hind, it won't come back, meaning that you can continue fighting without interruption.

What do you think? Do you approve of this suggestion? Any ideas on how we can improve on this will be greatly appreciated.
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Roy
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PostSubject: Re: Shadow Moses Revamp Proposal: Communications Towers   Shadow Moses Revamp Proposal: Communications Towers EmptyTue Apr 02, 2013 8:06 pm

When I read 'original game', I expected the original Metal Gear, not Metal Gear Solid...

But I see no problem with this. I think this is where I stopped playing that game, interestingly enough...
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PostSubject: Re: Shadow Moses Revamp Proposal: Communications Towers   Shadow Moses Revamp Proposal: Communications Towers EmptyTue Apr 02, 2013 9:25 pm

Lulu wrote:
When I read 'original game', I expected the original Metal Gear, not Metal Gear Solid...
But Shadow Moses wasn't even in the first Metal Gear
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Shadow Moses Revamp Proposal: Communications Towers Empty
PostSubject: Re: Shadow Moses Revamp Proposal: Communications Towers   Shadow Moses Revamp Proposal: Communications Towers EmptyMon Apr 29, 2013 9:30 pm


Just thought I share the early blueprints of what I had in mind for the stage

Spoiler:
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