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Kzinssie Level 5 CPU
423 slothfulunchmeat
| Subject: Dimension VVVVVV Tue May 07, 2013 10:30 am | |
| At this point, all I have is the basic layout (made in the VVVVVV 2.0 level editor, woooo!), but here we go: Notes: -The spikes deal damage, obviously. -The platform in the middle moves left and right within the blue box's boundaries. It is fallthrough. -The checkpoints light up when a player touches them, but only one can be on at a time. These don't have any effect in my current concept, but maybe someone else could suggest something? -Occasionally, gravity will flip. -Occasionally, a random enemy from VVVVVV will fly across the screen from the left or right. This is heralded by Captain Viridian switching to his sad face. He will also flip to the floor/ceiling where he won't be hit, letting the players know whether the enemy will be going across the top or bottom. -You can go onto the outside of the "pill" structure, and no enemies spawn there. However, when gravity flips you will probably be sent scrambling for solid ground. Thoughts? |
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GamingGryffindor Level 6 CPU
742
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 1:11 pm | |
| I actually love this idea. Supporting. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 1:44 pm | |
| Dimension VVVVVV was originally on the list of choices people could vote for when we were going for 120 and it didn't get enough support. While I like VVVVVV, I don't think a small indie game is worth putting into the game over other options. |
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AEM
1763 Ariand54321
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 3:20 pm | |
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Guest Guest
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 3:35 pm | |
| - AEM wrote:
- I agree with Roy here.
As do I. |
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AEM
1763 Ariand54321
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 3:52 pm | |
| - TOM 5 wrote:
- AEM wrote:
- I agree with Roy here.
As do I. woah there no need to correct me with names |
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Guest Guest
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 4:08 pm | |
| - AEM wrote:
- TOM 5 wrote:
- AEM wrote:
- I agree with Roy here.
As do I. woah there no need to correct me with names I do whatever I want. |
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C_Mill24 Level 9 CPU
2072 C-Mill24
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 4:46 pm | |
| - TOM 5 wrote:
- AEM wrote:
- TOM 5 wrote:
- AEM wrote:
- I agree with Roy here.
As do I. woah there no need to correct me with names I do whatever I want. So do I. I say to agree with Roy (Lulu). |
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Kzinssie Level 5 CPU
423 slothfulunchmeat
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 7:14 pm | |
| Though I understand the "not a notable franchise" argument, I feel like the gravity-flipping mechanic would add an interesting level to the gameplay. The stage could easily be fleshed out with additional elements, also. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 8:16 pm | |
| The gravity flipping mechanic isn't really that unique... we could easily redesign Good Egg Galaxy to use that sort of thing. The coding is also an issue, as something like that could cause a lot of problems. I don't think it's worth it. |
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Yeti Level 6 CPU
647
| Subject: Re: Dimension VVVVVV Tue May 07, 2013 9:31 pm | |
| - Lulu wrote:
- The gravity flipping mechanic isn't really that unique... we could easily redesign Good Egg Galaxy to use that sort of thing. The coding is also an issue, as something like that could cause a lot of problems. I don't think it's worth it.
Both statments you stated are true, so my vote is for no support. (Sorry, Lilfut.) |
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C_Mill24 Level 9 CPU
2072 C-Mill24
| Subject: Re: Dimension VVVVVV Wed May 08, 2013 12:18 pm | |
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Guest Guest
| Subject: Re: Dimension VVVVVV Wed May 08, 2013 2:21 pm | |
| - Lulu wrote:
- we could easily redesign Good Egg Galaxy to use that sort of thing.
Giga's redesigned GEG had something like that. |
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bubsyplz Level 3 CPU
75
| Subject: Re: Dimension VVVVVV Tue Feb 17, 2015 11:34 am | |
| i support. i would prefer a Five Nights at Freddy's stage, but this would be cool. |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Dimension VVVVVV Sun Aug 16, 2015 12:15 am | |
| I think I could be the only supporter here. The main rival to Crusade (SSF2) has a VVVVV reference on it's 3DS stage, but one upping them with a whole stage could be unique. |
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