Dillon is Nintendo's newest IP from Dillon's Rolling Western.
(Click Dillon to Play Music!)Dillon's Rolling Western was fast to become one of the most popular eShop only titles, rivaling the likes of Pushmo and Sakura Samurai: Art of the Sword during the first few months of the eShop. The game was very well received and also...
- Spoiler:
it was mentioned to have a sequel after successfully beating the game with 100% completed.
Dillon alone is also still a very well-liked character and perfectly represents the Nintendo eShop, many love his character design and firmly believe that he could very well fit into the main Smash Brothers roster- Myself included.
Now to get into the good stuff:
Dillon's AbilitiesDillon has
two ways to defeat Grocks
PLEASE READ THIS!- 1. Hand to Hand Combat:
Dillon can attack by himself using the following Six tactics:
- Ramming into Opponents
- Slashing Opponents
- The Charged Ram
- Grinding Opponents
- The Tunnel Attack
- Arma-Mode
Ramming into Opponents is Dillon's most basic way of attacking. It's basically similar to Sonic's Spindash from the Sonic games.
Slashing is essentially where most Dillon's normal moves can come from. They are normally performed after a Ramming attack to create a combo of several hits.
The Charged Ram is, as it says, a charged variant of Ramming an Opponent. However instead of Dillon bouncing off of the Opponent after hitting them there is a small explosion that causes more knockback and damage to the opponent he hits.
Grinding occurs after Ramming into an Opponent. Dillon has the option to stay close and personal with the opponent he rams into and continues to roll into them, adding more damage to the initial hit. This cannot be performed after a Charged Ram though.
The Tunnel Attack allows Dillon to burrow into the ground. While in this state he is able to move an average Ram attack's length forward or backward until popping out of the ground automatically. Additionally, he can also pop out at will whenever he wants to.
Arma-Mode is an ancient ability granted to Dillon that allows his Grinding ability's power and durability become maxed out. It also increases the range and power of the Charged Ram Attack and makes him Temporarily Invincible.
- 2. Towers:
Dillon can't be everywhere at once. So he must build Towers to take of Stragglers that get by him before they reach the Village.
There are three types of Tower Durabilities:
- Wood (Weakest)
- Iron (Moderate)
- Steel (Strongest)
The Type of Tower determines it's HP. Also, Wood Towers burn easily.
There are Four Types of Weapons that can be Equipped to the Towers:
- Shotgun
- Gatling Gun
- Cannon
- Long Cannon
The Shotgun covers a small radius the surrounds the tower. But it can take out opponents quickly then they try to destroy it.
The Gatling Gun covers a larger radius to the front of it, but it can't aim backwards. It is designed to do consistent damage to opponents that walk on by. But it doesn't give a lot of knockback.
The Cannon covers a wide range far from itself. It does heavy damage, but it can't attack opponents that are too close to it.
The Long Cannon doesn't have a wide range like the regular Cannon, but it covers a very long piece of land. While the sight may be narrow, it's supposed to have more of a direct hit.
NOTE: Dillon is also able to use items, such as Dynamite and Bombs. However I saw no point to go too far into the items he is able to use.
Anyways, now for Part 2:
Possible PlaystylesDillon can have a three different playstyles:
- Close Combat Dillon (Many Attacks consists of Rolling and Smashing into Opponents)
- Tower Defense Dillon (Dillon has more stage control, somewhat like Bomberman in SSF2)
- A Mix of the Two (Essentially give Dillon both a Brawler type moveset while retaining the stage controlling possibilites Towers can give him)
Close Combat Dillon would most likely focus more on his many types of Ramming attacks, however while it may seem bland at first. Don't forget that Dillon has different ways to follow up after ramming an opponent (Grinding, Slashing, and Burrowing) This allows the player to set up mind games for the opponent while playing as Dillon. I would recommended Arma-Mode as this version's Final Smash, since it could add to this Dillon's playstyle more.
Tower Defense Dillon, in my mind, would be able to set up towers with different durabilities and types of weapons equipped to them while the rest of his specials were used to enhance said towers and to send people away from them so they can continue to dish out damage. However I think that this idea might be too complex and would be difficult to code. But, that isn't my job to determine that.
Dillon Mixed would be, as the name suggests, a mix between the two playstyles. I think it would be great if we could come up with a way to represent both styles so Dillon can still set up Towers, but still be able to take care of opponents by himself. Even if some changes will be have to be made to make it work correctly.
So please, send this Ranger a vote in the DLC topic!Also, please post any comments you have on the moveset too! I'd love to try to make it as best as possible!alsoimwillingtotryspritinghimifhemakesitBut I'm actually serious about trying to sprite him.