| Creepypasta: Murder Mash general discussion | |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Tue Feb 26, 2013 1:48 pm | |
| IMO it emulates what a real fight-to-the-death would be like. Using anything and everything around you to win, no item spawns, no nothin. Just the stage and its features to help you. |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Tue Feb 26, 2013 2:08 pm | |
| - GigaPichu wrote:
- well not all of them, just a couple
I'll PM you in a bit about what I mean |
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AEM
1763 Ariand54321
| Subject: Re: Creepypasta: Murder Mash general discussion Tue Feb 26, 2013 2:30 pm | |
| The way you're implementing stages is almost exactly like how they work in Injustice.
Neat. |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 5:45 am | |
| Small info update and an awesome piece of promo art by GigaPichu has been added to the OP. |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 6:08 am | |
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VultureDuck Level 6 CPU
908
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 7:46 am | |
| I'm thinking about putting Sonic from Sonic.exe as a character, and mabey Herobrine.
Edit: Squidward from Squidward's Suicide and Happy Appy can a work as characters too. |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 7:55 am | |
| The current roster is the final one. afaik |
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VultureDuck Level 6 CPU
908
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:00 am | |
| - GigaPichu wrote:
- The current roster is the final one.
afaik Well that's a buzzkill, are the stages finalized too? |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:06 am | |
| every character is having a stage, plus probably a few more.
Hey its just me and SP spriting, we cant overload. |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:07 am | |
| - GigaPichu wrote:
- The current roster is the final one.
afaik Small chances for DLC/expansion after the main game is done, however, right? - VultureDuck wrote:
- Well that's a buzzkill, are the stages finalized too?
A few stages are, but otherwise not yet. |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:08 am | |
| well of course new characters.
I just want to avoid numerous suggestions for new characters lol |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:09 am | |
| Yeah. It also depends on how well the main game is received. |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:14 am | |
| im pretty sure any creepypasta game would be well-recieved by pasta fans, especially if it's pasta-accurate.
if we add more characters we'd have to add 2 at a time, probably. So rivalries can happen. |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:15 am | |
| That's what I was thinking too, herp.
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VultureDuck Level 6 CPU
908
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:16 am | |
| 5 DLC characters are enough. I talked about Sonic.exe, Suicide Squidward, Herobrine, and Happy Appy,the fifth one can be from a troll pasta like The Skeketon That Pop Out, Phone,or TEH MAN WITH ALL TEH BLOOD. |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 8:48 am | |
| We haven't even really started making the 10 in the main roster. It'll be a while before we even think about DLC, let alone who will even be DLC. |
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Guest Guest
| Subject: Re: Creepypasta: Murder Mash general discussion Thu Feb 28, 2013 11:10 am | |
| - VultureDuck wrote:
- The Skeketon That Pop Out
I already suggested Mr. Bones (of his Wild Ride fame) to represent both the 2spooky skeletons thing and his own creepypasta Not sure if they considered it |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Mar 02, 2013 6:49 am | |
| im going to think that in attack style, im not particularly sure how this will play.
all I know is that I want combos XD |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Mar 02, 2013 6:00 pm | |
| - GigaPichu wrote:
- im going to think that in attack style, im not particularly sure how this will play.
all I know is that I want combos XD Well obviously if we want to be taken seriously we need COMBOS YOU WANT FRIES WITH THAT YEEEEAAAAAAAAAAAAAHHHH |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Mar 02, 2013 9:51 pm | |
| So NF are we waiting until 0.9 is out or can we start whenever
You seem to be all over the place on that issue
EDIT: Double post? Meh I don't care this is in spam anyway |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Mar 02, 2013 10:06 pm | |
| I don't even know anymore SP
Im dying to do this
but I really want to do Crusade too |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sun Mar 03, 2013 5:18 am | |
| How about this NF
For every animation you make for Crusade You are allowed to make an animation for this game |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Sun Mar 03, 2013 6:58 am | |
| HMMMM
one bows for one Jeff and so on
i think that sounds fair i think |
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SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sun Mar 03, 2013 5:05 pm | |
| K so we'll do that then?
loophole: make an animation for every animation you've already made for Crusade |
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GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Sun Mar 03, 2013 5:06 pm | |
| HMM SP I CAN READ THROUGH THAT LINE THERE
I WONDER IF THAT IDEA IS ONE WORTH DOING
but anyway jeff is on the way dont sleep or you might miss him |
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Scarcetears Level 2 CPU
34
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Mar 23, 2013 1:25 pm | |
| cant wait i would play as slenderman everytime |
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