Gerudo Valley has the unfortunate problem of competing with Hyrule Castle (Already in game) and Ocarina Medley (Which includes Spirit Temple). We don't want half our Zelda stages from that one game, you know...
I wasn't saying we should add it. DMX is trying to show he's not biased by using other (what he thinks are the only other) possible desert stages. By putting it in the same boat as Dry Dry Desert, he makes it seem like an awful choice.
Also, how would the Mirage Tower not be run-off? You intend to make the battle play in Route 111, right?
Er, no... it'd be INSIDE the tower, on an upper level.
So...we're surrounded by walls? With few holes? No logical explanation to Star K.O's? That sounds magnificent.
Who created that Mt. Pyre? We should ask whoever made it we use it.
I'm not suggesting just Route 119 either- I'm trying to open up the idea of having a more unique/more awesome Generation III Pokemon stage that not only represents, like Pyre or Sootopolis. Something a bit more exciting.
Also, how would the Mirage Tower not be run-off? You intend to make the battle play in Route 111, right?
Er, no... it'd be INSIDE the tower, on an upper level.
So...we're surrounded by walls? With few holes? No logical explanation to Star K.O's? That sounds magnificent.
Eh no. Not really. Few holes- It would collapse, and add more holes surrounded by walls- the stage can be designed where there is no walls Also, it doesn't necessarily mean that there WILL be a ceiling either.
And to be perfectly honest, A stage that is basically all walls, except for the floor, which breaks sounds kind of fun to play on.
Few holes- It would collapse, and add more holes surrounded by walls- the stage can be designed where there is no walls Also, it doesn't necessarily mean that there WILL be a ceiling either.