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 Skull Kid for CrusaDLC

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Blitz [BANNED]
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PostSubject: Skull Kid for CrusaDLC   Sun Jun 24, 2012 12:07 pm

Using the base that SmashKing used, I have made something to convince people to vote for Skull Kid as the Zelda CrusaDLC rep.

Skull Kid

The Skull Kid was a central character in Legend of Zelda : Majora's Mask, being the main antagonist. He was a very deep character, having a very large backstory. Before the game, he befriended the Four Giants, before they left to protect the world. Saddened, he starts to cause mischief, before the Terminians bring the Four Giants to banish the Skull Kid. Eventually, he meets the Happy Mask Salesman and takes the Majora's Mask from him. He then traps Link in the body of a Deku Shrub, and then leaves. Deku Link finds the Skull Kid atop Clock Tower at the end of the Final Day, where Link takes back the Ocarina of Time that he had stolen. Skull Kid then traps the Four Giants in their respective temples, which you must then rescue. He then uses the dark magic of Majora's Mask to slowly crash the moon into Termina. Eventually, the Four Giants protect the Earth from the Moon, and the Majora's Mask comes off of the Skull Kid and flies up to the moon. The giants reassure that they were friends with Skull Kid, and he befriends Link. Then the game ends. He had a minor roll in Ocarina of Time, although this was his first appearance. He also appears in Twilight Princess, being the boss of Lost Woods, teleporting around and using his Gale Trumpet.


HIS POTENTIAL PLAYSTYLE FOR CRUSADE
For the most part, the Skull Kid would use the Dark Magic of the Majora's Mask for his standard attacks. He would use his flute to shoot Deku Nuts for his Side Special, a literal Fairy Slingshot, where he would shoot his fairy friends Tael and Tatl for his Neutral Special. He would use his Hide & Seek ability from Twilight Princess for his Up Special. For his Down Special he would use his Gale Trumpet to knock people backwards. And he would use the Moon as his Final Smash.

In Conclusion
Skull Kid is obviously the best candidate for the Zelda CrusaDLC representative, because of his memorable game, his upcoming remake, and his popularity as a character.

Link to poll:
http://projectcrusade.forumotion.com/t254-legend-of-zelda-representative-poll-phase-2
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Dr.MarioX
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PostSubject: Re: Skull Kid for CrusaDLC   Sun Jun 24, 2012 1:16 pm

Ghirahim would come first IMO.
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PostSubject: Re: Skull Kid for CrusaDLC   Sun Jun 24, 2012 2:51 pm

...And what's the verdict on Toon Link?
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PostSubject: Re: Skull Kid for CrusaDLC   Sun Jun 24, 2012 3:12 pm

Toon Link's staying.
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Slissith

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PostSubject: Re: Skull Kid for CrusaDLC   Mon Jun 25, 2012 7:22 am

I have already voted for Skull Kid. Besides the feauterew that you already mentioned, perhaps he could employ some moves from Majora's Wrath. Limps or whips could emit from the mask to attack opponents.

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Bloody Gallade
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PostSubject: Re: Skull Kid for CrusaDLC   Sun Aug 26, 2012 2:14 pm

Dr.MarioX wrote:
Ghirahim would come first IMO.
Dr.MarioX wrote:
My one shot secondary villain is more important than your one shot secondary villain
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Dr.MarioX
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PostSubject: Re: Skull Kid for CrusaDLC   Sun Aug 26, 2012 4:59 pm

^IMO = In my opinion.
Both are incredibly important though- IMO, more important than any Zelda character that wasn't in Brawl...
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Maikeru
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PostSubject: Re: Skull Kid for CrusaDLC   Sun Aug 26, 2012 10:12 pm

But skull kid isn't really the main antagonist. Its Majora's mask that was controlling skull kid the entire time. I don't think skull kid being possessed would consider him the main antagonist if majora's mask was all behind it

Other than that which was not needed to say to be honest, the moveset is acceptable. Its not really standout for Skull kid but im not gonna say it sucks. You did have some idea put into the moveset.

Btw, Gregarlink has got you covered on the skull kid sprite

Ask him permission first
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Luffy
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PostSubject: Re: Skull Kid for CrusaDLC   Sun Aug 26, 2012 10:47 pm

Wow those Skull kid sprites are belters. o_o
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PostSubject: Re: Skull Kid for CrusaDLC   Mon Aug 27, 2012 9:33 pm

Just wondering, for the Deku Nut, will the nuts explode? Or will they be just small projectiles?
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777Prayser
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PostSubject: Re: Skull Kid for CrusaDLC   Tue Sep 11, 2012 1:51 pm

Skull Kid Would just be awsome to play as Very Happy i hope he gets put on :'D
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PostSubject: Re: Skull Kid for CrusaDLC   Tue Sep 11, 2012 3:39 pm

777Prayser wrote:
Skull Kid Would just be awsome to play as Very Happy i hope he gets put on :'D
http://projectcrusade.forumotion.com/t254p25-legend-of-zelda-representative-poll-phase-2
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Skull Kid for CrusaDLC
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