HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 PCBR Competitive Information Thread

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
Perfect Hell

avatar

  8836

PostSubject: Re: PCBR Competitive Information Thread   Thu Oct 01, 2015 3:18 pm

Elaborate?

Avoiding Kirby's throws can definitely be possible but avoiding Rayman's side B is definitely not an easy thing to do for an entire game or even stock for that matter.

_________________
Perfect Hell

SSBC Head Character Balancer

SSBC Programmer

SSBC Back Room Founder

SSF2 Back Room Member

Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
Back to top Go down
View user profile
Mellon
Level 5 CPU
avatar

  344
  mellon1111

PostSubject: Re: PCBR Competitive Information Thread   Tue Oct 06, 2015 5:40 am

I feel like we need more counterpicks for whenever someone isn't playing Doubles.
Back to top Go down
View user profile
lolhaxman
Level 1 CPU
avatar

  Crash Bandicoot
  5

PostSubject: Re: PCBR Competitive Information Thread   Sat Nov 04, 2017 8:36 am

As of 0.9.1, because we can pick airdodge type from the character select screen...should the new ruleset let players use what they want instead of locking everyone to Melee airdodge? I think it'd lead to some interesting matchups and parallel the ism/groove select system in fighting games like CvS2.
Back to top Go down
View user profile
FVNSPARTAN550
Level 1 CPU
avatar

  Ganondorf
  19
  N/A

PostSubject: Re: PCBR Competitive Information Thread   Tue Nov 21, 2017 10:37 pm

lolhaxman wrote:
As of 0.9.1, because we can pick airdodge type from the character select screen...should the new ruleset let players use what they want instead of locking everyone to Melee airdodge?  I think it'd lead to some interesting matchups and parallel the ism/groove select system in fighting games like CvS2.
I really hope this is the case, it would expand greatly in terms of playstyles and variety between mains of the same character. For example, I feel that Mario benefits a lot from the Brawl airdodge in terms of survivability and recovering since he has quite a lot of options to get back without risking himself too much, but his mobility with the Melee airdodge would be greater to pressure and confirm off of fireballs; on the other hand Link w/ Hidden Skills and Ganon will mostly play with Crusade airdodge, since it helps their recovery options which are kinda linear.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: PCBR Competitive Information Thread   

Back to top Go down
 
PCBR Competitive Information Thread
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» PCBR Competitive Information Thread
» Rally Day Heroes Information thread.
» Best Fight Thread!
» Funny Fights Thread!
» NECA Toy Fair 2011 reveal thread

Permissions in this forum:You cannot reply to topics in this forum
 ::  :: General Discussion-
Jump to:  
Private forum on Forumotion | © phpBB | Free forum support | Contact | Report an abuse | Free forum