This game mode is meant for multiplayer. The C stands for Crusade.
There are 3 sub-versions of this game mode: Free For All(2-6 players), 2 Teams (4 or 6 players) and 3 Teams(6 players).
I envision this mode as the following: players initially decide a mode, which is either free for all, 2 teams or 3 teams. If the mode is free for all, the players immediately start playing and rotating between all viable minigames. If it's a team mode, players group themsleves into teams and then the minigames start. After each minigame is over, the score of all players is calculated and a leaderboard is displayed. Then all players must press "ready" for the next minigame.
The host is able to set:
- Number of points that define a winner.
- Number of minigame rounds.
- Minigames that are excluded from the random picking.
The Minigames:
Dance Smash ResolutionAll modesPlayers are seperated into 4 rooms with little space and there's a large monitor screen at the center, close to the top of the screen. Music starts playing, and the monitor begins to exhibit moves that you should perform, such as Side Smash, Down Tilt, Up Air etc. Much like in karaoke, the move begins written in white letters in order to prepare the players, but must performed when it turns yellow.
TrophalconAll modesThe stage is pretty much like the trophy stage in melee. Players are supposed to throw as many trophies as possible into the appropiate area. There could be just one of these, or 1 for each team or player.
Smash RaceAll modesEssentially a competitive Race to the Finish. Players can hit each other and items spawn throughout the race.
Sandbag VolleybagAll modes
This stage is a cage, so knockouts are impossible. Players are unable to hit each other. A sandbag spawns and players must hit it according to a randomized order. The player that must hit the Sandbag is indicated by a very small, cursor like Master Hand above him, pointing at him. When the designated player fails to hit Sandbag, he gets KO'd and the Sandbag respawns at the top of the stage. Also, to make things easier, the walls should increase the Sandbag's upward velocity at contact. This continues untill all but one player or team has lost.
Bomb-Ob-sessionAll modes
The stage is plain, and final destination like. Players can't hit each other and do not recieve insibility from ledges. Bomb-Ombs spawn perpetually. Last man standing wins.
King of the HillAll modes
KOs are impossible and no damage can be dealt. The stage is like Final Destination, except for the center (the hill) which is of slighty higher elevation.
Ping Pong 2 TeamsTeams play in a cage , with each team owning one side. Each side also has one platform at middle height. Teams hurl a football at each other, attempting to hit each other's goalpost.
Master ButchersAll modesThis minigame takes place in a zelda maze similar to that of melee's adventure mode. The players start in the same spot and attempt to find the triforce before anyone else. It might be a little bit too similar to Smash Race, however. Much like in melee, the master swords spawn enemy links.
TetrisAll modesPlayers start on a tetris stage and climb to the top as blocks fall down. Players that are crushed by falling blocks lose. The first player to reach the top wins.
Vampires2 TeamsThe vampires have 5-10 minutes to find and kill the vampire hunters in a maze. The vampires are stronger and cannot die, but cannot use items. Vampire Hunters can use items.
Multi Bro CrusadeAll modesPlayers fight endless waves of wireframes, and each other. Last man standing wins.
Flame TagFree For AllThe match begins with one of the players being tag (and on fire) and a timer counting down to zero, resulting in their death. In order to stop the count down, they have to made direct physical contact with another player, whose timer will begin counting down to zero if successful. The game ends when all but one of the players' timers reach zero.
-It would take place on a somewhat small-ish stage with one side being higher elevated than the other, but with said other having a floating platform above it. (Although, we can change this if you guys feel like we can do better than this.)
-Non-tagged players can repel the tagged player with physical attacks, but can get tagged if they get attacked by him.
Crusader Defense2 Teams2 teams are deployed in a long stage, with 2 pits (one for each team) in the middle. Enemies begin walking from the edges of the stage towards each pit, and each team has to defend its pit and disallow the enemies to enter it. The first team to allow for over x enemies to enter its pit loses.