Mute City Concept BklTYr4

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What do you think of this idea?
It's really good!
Mute City Concept Bar_left100%Mute City Concept Bar_right
 100% [ 7 ]
I agree for the most part (please specify what you don't agree with)
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 0% [ 0 ]
I'm indifferent about it.
Mute City Concept Bar_left0%Mute City Concept Bar_right
 0% [ 0 ]
I don't like it.
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 0% [ 0 ]
Total Votes : 7
 

AuthorMessage
Slissith

Slissith

  2277
  ( ͡~ ͜ʖ ͡°)

Mute City Concept Empty
PostSubject: Mute City Concept   Mute City Concept EmptyTue May 15, 2012 5:21 pm

I have been having this idea about mute city for a while now. So here it is.

As in melee/brawl, the foreground changes. You are taken to each area but the same large platfrom.

However, these areas will have more diverese themes, besides a road, like a dark tunnel, varying rooftops, tops of gigantic comercial signs, bridges, malls and possibly even more.

Additionally, each area will be different each time you visit it. The changes could be of the following nature.


  • Amount of platforms.
  • Position.
  • Iclination.


et cetera.
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Guest
Guest



Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyTue May 15, 2012 6:06 pm

well, of course
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Guest
Guest



Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyWed May 16, 2012 3:41 am

Anything's better than what we have now, so I support this.
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Guest
Level 4 CPU


  163

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyWed May 16, 2012 3:33 pm

I think i can work on a Melee Mutecity, ut with a sideway perspective instead of a frontal perspective Razz
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Dr.MarioX
Level 8 CPU
Dr.MarioX

  1703

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyWed May 16, 2012 4:35 pm

I'll do Mute City. I'd want to do it F-Zero X style though, because F-Zero X is awesome.
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http://machriderz.deviantart.com/
Guest
Guest



Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyWed May 16, 2012 5:46 pm

Dr.MarioX wrote:
I'll do Mute City. I'd want to do it F-Zero X style though, because F-Zero X is awesome.

But Melee uses the F-Zero X style.
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Dr.MarioX
Level 8 CPU
Dr.MarioX

  1703

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyWed May 16, 2012 7:07 pm

So? It's the easiest to work with. So easy, that I did this in an hour:
This is unfinished. Needs more shading and the GO's are a little weird I plan on spriting the entire stage. Background too. I'd also like to make a part where you fight on the top of the great loop.Thoughts?

Mute City Concept 17f33ed91144c542fb2431345c84a636
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http://machriderz.deviantart.com/
Smash King
Smash King
Smash King

  8744
  EJ88201

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyWed May 16, 2012 7:29 pm

So, are we making Mute City exactly the way it was in Melee?
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Dr.MarioX
Level 8 CPU
Dr.MarioX

  1703

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyWed May 16, 2012 7:42 pm

A fusion of it and Port Town.
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http://machriderz.deviantart.com/
Guest
Level 4 CPU


  163

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyWed May 16, 2012 8:24 pm

> Cannot be done in 2d
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Slissith

Slissith

  2277
  ( ͡~ ͜ʖ ͡°)

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyThu May 17, 2012 4:53 am

It can be done, but obviously not exactly like it was in melee and brawl.

We can have a road background that creates illusion of movement, to the side of which buildings appear and move away from the screen. Their center can coincide with the horizon, which would remain stable as the building becomes smaller. The game can randomize the appearance of a building, or of none at all, every set number of steps. The same applies to other objects, such as racing and comercial signs, only that their position would be different.

As for the into and out of tunnel transition, it could be a blinding light.

I think it would be way too troublesome to attemp to imitate turns.



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Maikeru
Level 5 CPU
Maikeru

  486

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyThu May 17, 2012 5:33 am

Out of all the 3D perspective stages (whether people like them or not), most of this stage should clearly be done in 3D. Mute City was basically made to be put in a 3D perspective.

I recommend doing it in the mode7 style like the classic F-Zero
Mute City Concept Fzero
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Dr.MarioX
Level 8 CPU
Dr.MarioX

  1703

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyThu May 17, 2012 5:39 am

Just watch. I'll make Mute City work using sprites. Why, I think it's a more creative way of doing it if it works out right.
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http://machriderz.deviantart.com/
MercuryHg34

MercuryHg34

  3883

Mute City Concept Empty
PostSubject: Re: Mute City Concept   Mute City Concept EmptyThu May 17, 2012 9:00 am

Well now this vote is kind of pointless because it was already stated by the devs that MC was getting a revamp, not removed.
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