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 How Can We Improve Crusade In General?

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PostSubject: Re: How Can We Improve Crusade In General?    Fri May 03, 2013 12:27 pm

MikeMan214 wrote:
MercuryHg34 wrote:
Go to the Brawl Vault for all of your music needs. As for Marth's up special, he stays in the air as long as he does in melee. If you use it on stage, make sure you use it right after you block an attack when the foe is in front of you. When recovering, don't land on stage with it. Instead, aim directly for the ledge so you grab it at the top of the more's range. Do these things and suddenly your problem will go away.

Okay thanks, where would you go to find the brawl vault?

http://forums.kc-mm.com/Gallery/BrawlView.php

You're welcome
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UltraMikeManTheBo$$
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PostSubject: Re: How Can We Improve Crusade In General?    Fri May 03, 2013 5:53 pm

TOM 5 wrote:
MikeMan214 wrote:
MercuryHg34 wrote:
Go to the Brawl Vault for all of your music needs. As for Marth's up special, he stays in the air as long as he does in melee. If you use it on stage, make sure you use it right after you block an attack when the foe is in front of you. When recovering, don't land on stage with it. Instead, aim directly for the ledge so you grab it at the top of the more's range. Do these things and suddenly your problem will go away.

Okay thanks, where would you go to find the brawl vault?

http://forums.kc-mm.com/Gallery/BrawlView.php

You're welcome

All of the the music files are in brstm how do i change that or where else could I go?
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MercuryHg34



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PostSubject: Re: How Can We Improve Crusade In General?    Fri May 03, 2013 6:31 pm

Many of the songs there are able to be previewed through Youtube videos. Just go to the video itself on Youtube and use a youtube-to-mp3 converter to get the songs that way. Then you need to convert the mp3's into oog files if I'm not mistaken, which can be done with audacity easily.
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UltraMikeManTheBo$$
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PostSubject: Re: How Can We Improve Crusade In General?    Fri May 03, 2013 8:07 pm

Thanks
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ChrisChris
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PostSubject: Re: How Can We Improve Crusade In General?    Fri May 03, 2013 8:44 pm

I'm still new here and to how this community functions so I apologize in advance if I'm potentially out of line with my post here.

Suggestions I've come up with after playing for a few nights now:

o Character Records: An optional menu where you can view and track how many wins-losses-sudden deaths-etc. you have with each Character at the present time. It could just be a simple feature to share with friends or whatnot. Maybe a tracker of how many KOs, falls, Smashes, etc. you've performed with each Character as well.

o Spawn Points upon being KO'd. I've noticed that everybody respawns in the same spot after being KO'd which can lead to some havoc. Perhaps setting 4 spawn points and upon KO randomizing which one of the 4 spawn points your Character will return to the Stage at?

o More Secrets/Exclusive unlock conditions for certain Characters. I felt it was far, far too easy to get the 4 Unlockable Characters to the point where it was actually kind of boring. It didn't have that sense of mystery and creativity behind unlocking them as the Smash games had. I know most just want to unlock things right away, but I think making one or two Characters only unlockable upon completing X amounts of... say... Break The Targets or Board The Platforms might add some of that feel back in a small dose.

o On topic of the mini-games. Race To The Finish. That was one of my favorites and was hoping it'd be in Crusade. It would be a simple enough way for newcomers to understand the speed of each Character one by one (maybe throw in obstacles that need to be hit to "tutorialize" their movesets too).


Again, I apologize if these have already been brought up and I'm sure after the history of this game they have at some point multiple times. I just want to try and dive head first into Crusade's community and whatnot and feel out what's "right" and "wrong" in terms of idea inputting and the like.
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MercuryHg34



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PostSubject: Re: How Can We Improve Crusade In General?    Sat May 04, 2013 7:01 am

These are all good suggestions, I wouldn't mind having them in myself. The only problem with the unlock methods is that we're still in beta versions right now and there aren't really any mode to unlock stuff in. I don't know what the devs plan to do about unlock methods once the game is complete in several years from now, but right now there isn't much we can do.
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PostSubject: Re: How Can We Improve Crusade In General?    Sat May 04, 2013 7:04 am

At the very least we'll probably have challenger approaching matches to make unlocking slightly more interesting for 0.9.
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PostSubject: Re: How Can We Improve Crusade In General?    Sat May 04, 2013 1:19 pm

MercuryHg34 wrote:
These are all good suggestions, I wouldn't mind having them in myself. The only problem with the unlock methods is that we're still in beta versions right now and there aren't really any mode to unlock stuff in. I don't know what the devs plan to do about unlock methods once the game is complete in several years from now, but right now there isn't much we can do.

What about:

o Break The Targets With X Amount Of Characters.
o Board The Platforms With X Amount Of Characters.
o Finish Classic With XX:XX As Your Time.
o Defeat Team X In Classic In Under XX:XX Amount Of Time.

I mean those could be used as simple unlock solutions right now.
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MercuryHg34



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PostSubject: Re: How Can We Improve Crusade In General?    Sat May 04, 2013 1:23 pm

That could work, though I'm really not the one to talk to. Dettadeus and Jaklub are the ones who have the most influence on the game coding-wise, so these unlock methods would be up to them.
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UltraMikeManTheBo$$
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 08, 2013 6:24 pm

I was just playing the game and I want to know something about Mach Rider. When is the proper time to do his down special during matches I cannot seem to get it right. Maybe this needs to be improved in the next demo so it can be more useful.
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Perfect Hell



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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 08, 2013 6:32 pm

Use it in the air, especially while retreating. It can be very difficult to approach against that way. It's primary function is defensive rather than offensive, however it does have one good offensive use; edgeguarding. Lots of recovery moves can get outranged by this move.

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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 08, 2013 6:44 pm

Perfecthell4 wrote:
Use it in the air, especially while retreating. It can be very difficult to approach against that way. It's primary function is defensive rather than offensive, however it does have one good offensive use; edgeguarding. Lots of recovery moves can get outranged by this move.

Okay thanks
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Shiruza
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 3:19 pm

Maybe you could possibly add Smash Balls?

I prefer the current method of utilizing Final Smashes, however, so the way they would work would be a bit different that in Brawl.

Whenever a player destroys a Smash Ball, they become cloaked in the typical rainbow energy flames, but the empty remainder of their Final Smash gauge also becomes filled with "bonus energy", artificially refilling their Final Smash gauge. When the player in possession of a Smash Ball is hit enough times, the Smash Ball breaks free of the player and floats around like normal. When the player loses said Smash Ball, they also lose the "bonus energy" that they obtained earlier. This would simulate how a player would lose their Smash Ball when attacked in Brawl, but tweaks it to better fit Crusade's Final Smash system.
The "bonus energy" could be colored blue or something similar to differentiate between the Final Smash gauge's actual progress and the "bonus energy" obtained from the Smash Ball.

Or if this is too complicated to code, then Smash Balls could simply fill the Final Smash gauge to maximum capacity. Either/or.

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C_Mill24
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 3:52 pm

Shiruza wrote:
Maybe you could possibly add Smash Balls?

I prefer the current method of utilizing Final Smashes, however, so the way they would work would be a bit different that in Brawl.

Whenever a player destroys a Smash Ball, they become cloaked in the typical rainbow energy flames, but the empty remainder of their Final Smash gauge also becomes filled with "bonus energy", artificially refilling their Final Smash gauge. When the player in possession of a Smash Ball is hit enough times, the Smash Ball breaks free of the player and floats around like normal. When the player loses said Smash Ball, they also lose the "bonus energy" that they obtained earlier. This would simulate how a player would lose their Smash Ball when attacked in Brawl, but tweaks it to better fit Crusade's Final Smash system.
The "bonus energy" could be colored blue or something similar to differentiate between the Final Smash gauge's actual progress and the "bonus energy" obtained from the Smash Ball.

Or if this is too complicated to code, then Smash Balls could simply fill the Final Smash gauge to maximum capacity. Either/or.

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Shiruza
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 3:58 pm

C_Mill24 wrote:

Do you just... hate me or something? Are you saying the idea is so idiotic it actually produces decent humor, or are you comparing the entire comment to the spastic and brainless laughter of a drooling infant?

Honestly, at least take it into consideration or give some relevant feedback before you ridicule me! It'd be an optional item for those used to Brawl's system anyway, not a complete gameplay overhaul!



Last edited by Shiruza on Wed May 22, 2013 3:59 pm; edited 1 time in total
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 3:59 pm

. .... .. ....... .. ..... ..... .... ..... .... ..... .... .... .. ..... 50% .. .........
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SP



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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:01 pm

The game is fine without Smash Balls in my opinion.
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Shiruza
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:02 pm

SP wrote:
The game is fine without Smash Balls in my opinion.

See, that's a much better response. Anyway, as I've said, it would be optional, and the Final Smash gauge by itself would still be present anyway.


BluePsychic wrote:
. .... .. ....... .. ..... ..... .... ..... .... ..... .... .... .. ..... 50% .. .........

Pardon? It seems I've missed something.



Last edited by Shiruza on Wed May 22, 2013 4:08 pm; edited 1 time in total
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:07 pm

Blue made an oath to himself that he wouldn't speak or something. He thinks that every time he speaks, something screws up (which brings into question why he is still around posting dots).
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Shiruza
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:08 pm

SP wrote:
Blue made an oath to himself that he wouldn't speak or something. He thinks that every time he speaks, something screws up (which brings into question why he is still around posting dots).

Ah, I see.

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Perfect Hell



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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:22 pm

The smash ball idea has already been posted numerous times

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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:26 pm

Perfecthell4 wrote:
The smash ball idea has already been posted numerous times

Really? And all met with negative response?

Oh well. It was only a suggestion after all.

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Perfect Hell



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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:27 pm

I think it had positive response the last time

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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:29 pm

Perfecthell4 wrote:
I think it had positive response the last time

...Then how did it come to be rejected?

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Perfect Hell



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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:34 pm

It wasn't iirc. It's just that no one made it so far, and there's no general consensus on an item roster yet.

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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 4:39 pm

Perfecthell4 wrote:
It wasn't iirc. It's just that no one made it so far, and there's no general consensus on an item roster yet.

I see.

Well, I guess I'll just have to wait and see what happens, then.

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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 5:32 pm

There should be an option to select a Break the Targets/Board the Platforms stage (like Brawl), and not assign one of them to X character. It feels very akward, specially when playing as certain characters.
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Shiruza
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 5:40 pm

SenorSaturno wrote:
There should be an option to select a Break the Targets/Board the Platforms stage (like Brawl), and not assign one of them to X character. It feels very akward, specially when playing as certain characters.

Agreed.
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PostSubject: Re: How Can We Improve Crusade In General?    Wed May 22, 2013 11:53 pm

I think what Blue wants to say is that if a Smash Ball exists, it should only fill up 50% of the gauge, which I think is actually a pretty decent idea.

Either that, or Smash Balls only exist when all characters are above 50% damage? That second one doesn't make sense.

Anyway, the current BtT/BtP system is just a tad bit shitey, and will likely be overhauled in the far future (but the far future; it's not very high in priority). So for you guys who want to reform this game mode, how many different stages for each mode would you like to see? I think the five in Brawl was a bit too few, but we don't want too many either.
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Shiruza
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PostSubject: Re: How Can We Improve Crusade In General?    Thu May 23, 2013 12:18 pm

Why not have seven of each, each with their own sort of theme and music?

BtT1: Melee-style
BtP1: SSB64-style

BtT2: Forest
BtP2: Ruins

BtT3: Castle
BtP3: Ocean (platforms above & sea below)

BtT4: Factory
BtP4: Volcano

BtT5: Casino
BtP5: City (parkour, anyone?)

BtT6: Subspace
BtP6: Wuhu Island

BtT7: Zelda 8-bit
BtP7: Mario 8-bit

Just for some quick ideas.

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