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 Super Smash Bros. Crusade 64

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SwitchStationX
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PostSubject: Super Smash Bros. Crusade 64   Sat Oct 20, 2018 5:14 pm



This I posted for fun! I promise my next topic will not be on the character select menu!
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Alexander

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PostSubject: Re: Super Smash Bros. Crusade 64   Sun Oct 21, 2018 8:23 am

It will be happy day when those original 12 all have good sprites!
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SwitchStationX
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PostSubject: Re: Super Smash Bros. Crusade 64   Sun Oct 21, 2018 4:02 pm

Alexander wrote:
It will be happy day when those original 12 all have good sprites!
Woah, didn't expect you here! But yeah especially DK. Out of all the sprites of the original 12, DK has the worst of them. Fox's old sprite being 2nd, but his new sprite is way sexier (not calling Fox himself sexy, just his sprite). I gotta say though, Mario and Luigi's sprites are pretty good in my opinion, and same with Pikachu. Not sure if Pikachu needs a resprite, but Mario and Luigi do need them. Though they have good sprites now, new sprites would be better and more original. I'm still very hyped for 9.2!


Last edited by SwitchStationX on Mon Oct 29, 2018 1:13 pm; edited 1 time in total
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Taydo
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PostSubject: Re: Super Smash Bros. Crusade 64   Sun Oct 21, 2018 6:31 pm

How did you do that?
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SwitchStationX
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PostSubject: Re: Super Smash Bros. Crusade 64   Sun Oct 21, 2018 6:44 pm

It's simple. If you go to a file in the data folder called "css" or "cssfull" (use cssfull if you unlocked everyone, and use css if you haven't), each character has their own code for the css. Try memorizing the order of the character select screen, and you'll know which code is who. I would recommend creating another notepad file, and typing the character names and then put the codes next to them. Then go to css or cssfull and either type the codes, or copy and paste them in a certain order you want. And boom, your order is changed. However, if you want to turn the select screen back to normal, what I did was create 2 notepad files called "css original" and "cssfull original", I copied and pasted the codes from the original order and placed them there. So if I screw it up, I can copy from those files and paste them into the css or cssfull. Your welcome.
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Captain Berzerk
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PostSubject: Re: Super Smash Bros. Crusade 64   Mon Oct 22, 2018 2:20 pm

crusade devs left only cosmetic things able to be customized by the fans, so stuff like that can be messed with yeah.

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Im The Meta for 3 Characters in Crusade. (Im in the "Coding Team" Now...Fucking Dope)
(My Mains in Crusade Since Version 0.9.0)
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Alexander

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PostSubject: Re: Super Smash Bros. Crusade 64   Mon Oct 22, 2018 4:08 pm

SwitchStationX wrote:
Woah, didn't expect you here! But yeah especially DK. Out of all the sprites of the original 12, DK has the worst of them. Fox's old sprite being 2nd, but his new sprite is way sexier (not calling Fox himself sexy, just his sprite). I gotta say though, Mario and Luigi's sprites are pretty good in my opinion, and same with Pikachu. Not sure if Pikachu needs a resprite, but Mario and Luigi do need them. Though they have good sprites now, new sprites would be better and more original. I'm still very hyped for 9.2!

Pikachu might get enhancements down the road, but no full resprite.  His current sprites were new for 0.9.1 anyway.  They were my first completed project for the Crusade team!

I do agree with the Mario bros, although they're very low priority at this point.  Of the original 12, Yoshi's sprite bothers me the best, with DK a close second.

EDIT:
I forgot about Samus. That's def. my least favorite of the bunch lol
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