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Author | Message |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Crusade Card Clash!! Sat Dec 31, 2011 12:05 pm | |
| Download Link HERE
To use this, you'll need to download Lackey CCG. Once you have it, put the folder above into the folder labled 'plugins'. Launch Lackey CCG, load the plugin, and you're set to go!
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Ok, here's the idea: Cards would replace trophies or stickers in Crusade. These cards would be usable in a separate game (Accessible from the main menu). This is a standard type of TCG, designed with Smash Bros and various TCGs in mind.
I feel like this could greatly help out Crusade by:
-Providing a different kind of collecting experience, instead of using trophies or stickers. -Greatly increases your game's replay value. -Helps attracts different fanbases. -Adds some variation to your game by pretty much being a 2nd game. -Kind of allows a way to play with characters that didn't make it into your game's roster.
These cards could be obtained via achievements, lottery (Ala Melee trophies), a shop, mini-games, or maybe even trading with other players! However you think is best.
I have a team of a few people together to design every card, as well as be able to balance them. Anyone who wants to join in is welcome to.
(Wall of text below, don't read if you don't want to know how to play)
Here are the the general rules:
- 40-60 card deck. - Up to 4 copies of a single card in your deck.
Turns are made of:
-Start Phase = Draw a card from the top of your deck. -Action Phase = Play cards and attack with characters. -End Phase = End your turn.
Each player starts the game by:
- Drawing 5 cards from their respective decks. - Having 5 stocks. - Having 0 points.
-At the start of each of your turns (except the 1st turn of the player who goes 1st), you draw 1 card from the top of your deck.
-Whenever one of your characters is destroyed, you lose 1 stock. Whoever reaches 0 stock first loses the game.
-Points are used to play cards. At the beginning of each of your turns, you gain 3 points. You can see how much points are required to play a card in the lower right corner of each card.
There are 5 zones:
Deck Hand Field Discard Pile Removed Pile
There are 5 card types:
Characters Events Items Music Stage
Characters are the main part of the game.
- You can only play 1 character each turn (there are exceptions, such as Sonic shown below) - Characters have 2 stats; HP and ATK. - The HP stat determines how much damage the character can receive before it's destroyed. - The ATK stat determines how much damage the character deals when performing an attack. - Characters are not able to perform an attack during the same turn they come into play (There are exceptions, such as Sonic). This is known as summoning sickness in some card games. - If your opponent doesn't control any non-token characters since the start of your turn, you may do a direct attack with one of your characters. This causes your opponent to lose 1 stock. You may only do 1 direct attack each turn, and you cannot do this on your first turn. - Tokens do not cause stock loss.
Events are cards that do an effect and are then placed in your discard pile.
-You can play any number of events each turn, as long as you have the required amount of points to spend.
Items are cards that you can equip to your character, giving bonuses and other effects.
-You can play any number of items each turn, as long as you have the required amount of points to spend. -Characters can be equipped with any number of items. -When the equipped character is destroyed, the equipped item is destroyed along with it.
Music are cards that stay on the field continuously, granting some effect while on the field.
-You can play any number of music each turn, as long as you have the required amount of points to spend. -Music cards remain on the field, until a card effect removes it. -You can have multiple music cards out at a time.
Stages are cards that grant an overall effect that affects both players.
-You can play any number of stages each turn, as long as you have the required amount of points to spend. -There can only be 1 stage card out at a time (this includes both you and your opponent). Whenever a player plays a stage card when there's already a stage card on the field, that previous stage card is destroyed. -Stage cards remain on the field, until a card effect removes it or another stage comes into play.
So that's it!
List of currently finished cards:
Characters: Abe Adeleine Agumon Aiai Airan Jo Albert Wesker Alex Alex Kidd Alucard Amaterasu Amigo Amy Ancient Minister Andross Andy Anthony Arthur Ashley Bagura Balloon Fighter Bandana Dee Banjo Beat Bill Rizer Billy Hatcher Black Knight Black Shadow Bomberman Bowser Bowser Jr. Bubbles Captain Commando Captain Falcon Captain Olimar Captain Rainbow Captain Syrup Cecil Charizard Chibi-Robo Chocobo Chris Redfield Chun-Li Cless Cloud Cody Conker Crash Crazy Hand Croc Crono Cross Stitch Dark Link Daroach de Blob Deoxys Diddy Kong Dillon Dixie Kong Doc Louis Donkey Kong Dr. Cortex Dr. Mario Dr. Robotnik Dr. Wily Dr. Wright Dracula Duck Hunt Dog Duke Nukem Earthworm Jim Elite Beat Agents Elza Ende Evil Ryu Excitebiker Ezio Falco Fawful Felix Firebrand Fox Frank West Frogger Funky Kong G-Red Ganon Ganondorf Geno Ghirahim Ghoma Gillius Giygas Globox Glover Goku Gooey Gray Fox Gruntilda Guy Hades Ice Climbers Ike Isaac Isaac Lightbrad Ivysaur Jack Jigglypuff Jill Valentine Jill Jimmy T K. Rool K.K. Slider Kamek Kazooie Kefka King Boo King Dedede King Hippo Kirby Klonoa Knuckles Kraid Krystal Lance Bean Lara Croft Lenneth Link Lip Liquid Ocelot Little Mac Lloyd Lucario Lucas Luigi Lyn M. Bison Mach Rider Mallow Mama Marco Mario Marth Masked Man Master Hand Max Maxwell Maya Fey Mega Man Meowth Meta Knight Metal Mario Metal Sonic Mewtwo Midna Mii Mike Haggar Mike Jones Miles Edgeworth Missingno. Morrigan Mother Brain Mr. Game & Watch Mr. Resetti Mumbo Jumbo Nathan Spencer Neku Ness Nightmare NiGHTS Pac-Man Palutena Paper Mario Peach Peppy Petey Piranha Phoenix Wright Pichu Pig King Statue Pikachu Pit Pokemon Trainer Porky Prinny Professor Layton Pulseman Q*bert Quote R.O.B. Ragna Raiden Rash Rayman Ray MK III Rhydon Richter Ridley Riku Ripto Ristar Rosalina Roy Ryu Ryu Hayabusa Saki Samurai Goroh Samus Scorpion Shadow Shake King Shantae Sheik Shulk Sigurd Simon Slime Slippy Snake Sonic Sora Spyro Squirtle Starfy Strider Hiryu Sub-Zero Sukapon Tabuu Tails Takamaru Tamagon Tetrimino Tingle Toad Tom Nook Toon Link Travis Touchdown Ulala Urban Champion Vaati Vectorman Viewtiful Joe Vyse Waluigi Wargreymon Wario Wolf Yoshi Young Link Zelda Zero Suit Samus Zero Zoroark
Events: Army of Heartless Awakening Barrel Roll Blizzaga Blue Space Bomb Toss Chain of Memories Charge Codec Curaga Dawn of the First Day Duck Hunt Egg Thief End of Day Evolution Falcon Punch Fatality Firaga Fog of War Gourmet Race Hail to the King Jinjonator Jungle Beat Level Up Limit Break Monkey Target Moon N Objection! Photo Op Pictobits Princess Capture Raving Rabbids Red Space Self Destruct Sequence Speed Up Stylish Move Summon Survival Fever Thundaga Zombie Ambush
Items: Aku Aku Arwing Banana Peel Beam Sword Blue Falcon Bob-omb Bumper Buster Sword C4 Celestial Brush Chain Chomp Chaos Emerald Claymore Crystal Shard Dragon Ball Energy Tank Fire Emblem Fire Flower Freezie Galaxia Hammer Home Run Bat Keyblade Landmaster Leftovers Majora's Mask Master Sword Metal Gear REX Metroid Navi Nitro Crate Ocarina of Time Onion Palutena Bow Phoenix Down Player Pin Pokeball Pokedex Power Pellet Protoshield Ring Screw Attack Smart Bomb Sparx Starman Super Mushroom Triforce of Courage Triforce of Power Triforce of Wisdom
Music: Ai no Uta Athletic Theme Attack! Cornered Dark Pit's Theme DK Rap Encounter Go K.K. Rider! Live and Learn Meta Knight's Revenge One-Winged Angel Porky Means Business Saria's Song Snake Eater Song of the Hero Song of Time Sonic Boom Spring Breeze Super Mario Bros. Theme Together We Ride
Stages: Baby Bowser's Bedroom Battlefield Battleship Halberd Bramble Blast Burned Tower Chaos Shrine Chemical Plant Zone City Trial Club Sugar Cut Man's Arena Dino Mountain Excitebike Course Final Destination Foggy Fumes Forest Maze Forest of Hope Good Egg Galaxy Great Fox Green Hill Zone Krazoa Palace Luigi's Mansion Magicant Mt. Aleph MuteCity Ocarina Medley Palace of Twilight Phazon Mines Planet Flora Planet Namek Planet Zebes Pokemon Colosseum Shadow Moses Island Shibuya Downtown Suzaku Castle Tal Tal Heights Talys Tower of Salvation Underworld Victory Road Waluigi Pinball
Last edited by RoyMaster4 on Mon Jan 07, 2013 3:31 pm; edited 106 times in total |
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Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 12:48 pm | |
| Sounds cool to me, but it'd likely be a pain to code. If it's do-able, then I'd be glad to help out. |
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SP
3856 cellularSP
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 12:50 pm | |
| I'm only worried about how much space it'll take up. The file is already pretty big, and the game isn't even complete yet. |
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Perfect Hell
8837
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 1:51 pm | |
| Almost identical to MTG. I love it
EDIT
40-60 card decks would be too big to be strategically viable in a TCG of this nature. 40-60 is typical in MTG, but in MTG 40% of your deck is mana cards, which this game has no need of. Therefore, the proper deck size is 24-36 cards technically, but it might make more sense to use easier numbers such as 20-40, or maybe 25-40
I would love to help with rules, abilities, card wordings, and other things of that nature if this happens (I am extremely knowledgeable in the rulings of MTG, which this is obviously based on). Me and a large group of my friends are heavy MTG players, and I am usually the "go to" guy when things get really technical |
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Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 2:33 pm | |
| I would prefer the characters were sprite based though, unlike in the OP. |
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Perfect Hell
8837
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 2:42 pm | |
| No way, it looks much nicer like that |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 2:46 pm | |
| - perfecthell4 wrote:
- 40-60 card decks would be too big to be strategically viable in a TCG of this nature. 40-60 is typical in MTG, but in MTG 40% of your deck is mana cards, which this game has no need of. Therefore, the proper deck size is 24-36 cards technically, but it might make more sense to use easier numbers such as 20-40, or maybe 25-40
I would love to help with rules, abilities, card wordings, and other things of that nature if this happens (I am extremely knowledgeable in the rulings of MTG, which this is obviously based on). Me and a large group of my friends are heavy MTG players, and I am usually the "go to" guy when things get really technical Yu-Gi-Oh has a minimum deck size of 40 and has no mana - Small deck size leads to broken combos. We want the game to be as balanced as possible. I think the main thing you'd need to help with would be abilities, since any rule changes will most likely be due to limitations in coding. You could also help with playtesting and balancing, as those are going to be the most important things to do. @Staypuft: Assuming around 500 cards or so (How many trophies/stickers in Brawl?), that's just a bunch of single image files (Smaller than animations)... and we can always use jpg to save space. The code doesn't take up too much room. Generally, the biggest source of filesize is music from what I've seen. @Ganon: Not sure how appealing it would be in sprite form... It's just an image either way. |
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Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 2:51 pm | |
| I was more thinking about filesize, but if you guys think it's fine I have no objection. |
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Dry
4607
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 5:53 pm | |
| File size is the only issue atm. So yeah, it's a great idea. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Sat Dec 31, 2011 6:34 pm | |
| Assuming 40 KB per jpg (pngs take about 5x as much space so use jpgs), and assuming 500 cards, that comes out to 20 MB. Maybe there will be more or less cards, who knows. All effects and sounds can probably be taken from elsewhere in the game, maybe take an extra few MB maximum... and coding doesn't take up much room.
The main problem I see is difficulty in coding, but that's up to the coders.
All I need is approval from Falcon before I really start working on this. |
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Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Crusade Card Clash!! Sun Jan 01, 2012 3:15 am | |
| If it only takes that much, I see no reason to say no then. I'd love to help out with this project. |
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PHantasmHP Level 2 CPU
40
| Subject: Re: Crusade Card Clash!! Sun Jan 01, 2012 7:53 am | |
| Music cards, I love it!! Idea seems pretty cool. The cards look good as well even though they are using borrowed graphics but whatever. Either way I enjoy this and if it's code-able, then have at it. |
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Falcon8r
789
| Subject: Re: Crusade Card Clash!! Sun Jan 01, 2012 10:02 am | |
| I love the idea, and indeed, it's a totally separate game. Should be a fun thing to make. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Sun Jan 01, 2012 11:41 am | |
| Alright then, I'll start work on this as soon as I can.
Is there anything specific you can't code? Like any possible effects, such as negating, tokens, etc. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 2:13 pm | |
| Alright, any requests for characters? Remember, all playable characters get character cards, and I have at least 70 or so more lined up. I'm planning on 200 total (Since 500 total cards). |
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ensane
1155
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 2:58 pm | |
| With only 5 stocks and losing 1 to a direct attack or character loss, won't it be a little short? |
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Kab-si-Cod Level 1 CPU
3
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 3:00 pm | |
| it would be cool but I don't think it's totally necessary for the game. Shouldn't you guys focus more on the gameplay aspect and other game modes that revolve around the basic elements of Smash, like Training mode, etc? |
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ensane
1155
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 3:04 pm | |
| It's not like the entire team is going to drop everything to work on this :/ |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 8:08 pm | |
| - ensane wrote:
- With only 5 stocks and losing 1 to a direct attack or character loss, won't it be a little short?
I've found games last around 10 turns on average, is that too short? It could last longer depending on playstyle... Really, this is going to be mainly me working on it with my team (Composed of a few people not members here). Then Falcon can code it and that's it. |
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Perfect Hell
8837
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 8:17 pm | |
| - RoyMaster4 wrote:
- Yu-Gi-Oh has a minimum deck size of 40 and has no mana - Small deck size leads to broken combos. We want the game to be as balanced as possible.
I think the main thing you'd need to help with would be abilities, since any rule changes will most likely be due to limitations in coding. You could also help with playtesting and balancing, as those are going to be the most important things to do.
Right, even though MTG decks use only 24 playable cards with the rest being mana, that doesn't mean that if decks did not need mana, they would then have to be 24 cards. The presence of those 16 mana cards means you are drawing those other 24 less often than if you were using a 24 card mana-less deck. That was a derp moment on my part, didn't really think that one through (MTG is the only TCG i play) Well, anywhere you can use me, let me know. I'm happy to help, and I'm sure my MTG playing friends wouldn't mind playtesting this game with me |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 8:44 pm | |
| Feel free to stop by here:
http://xat.com/web_gear/chat/go_large.php?id=11671048
This is generally where I'm working it. |
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ensane
1155
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 9:22 pm | |
| I play Yugioh, so I don't think I'd be much help balancing a MTG based game XD. Good luck though, I'd love to play this. Hopefully online trading can be added with enough time. And there's always the option of DLC. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Thu Jan 05, 2012 11:01 pm | |
| Of course you can help balance! We'll need a bunch of playtesters for that phase. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Sat Jan 07, 2012 8:50 am | |
| Here is the list of the currently-planned list of 200 characters in alphabetical order. Should I go to 250, or start replacing stuff if I need anything?... I'm not sure. I know I need Crazy Hand, Andross, M. Bison...
Also, would you guys like more characters from already-repped series or more new series? I tried to have a lot of new series here, but not sure if that was a good idea...
*** On first post now
Last edited by RoyMaster4 on Wed Jun 27, 2012 5:59 pm; edited 1 time in total |
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Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Crusade Card Clash!! Sat Jan 07, 2012 12:38 pm | |
| Looks nice, but can I please for the love of god have G-Red from Gotcha Force repped? It is my favorite game series, and if I want one character, I want him.
http://powudon.com/cg/cggallery/copyrightcg/G-Red.jpg
I know he's obscure, but I've been waiting 8 years for anything new for the series, and if this is the best I can do, so be it. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Crusade Card Clash!! Sat Jan 07, 2012 1:15 pm | |
| I'll see what I can do. If we have room, sure. We will probably go to 250 anyways. Also, |
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Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Crusade Card Clash!! Sat Jan 07, 2012 1:17 pm | |
| I'm not to sure about it being an Event and still being named "Moon", as that sounds like a character, what with the face. Maybe change it to "End of the World" or "Apocolypse"? |
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SP
3856 cellularSP
| Subject: Re: Crusade Card Clash!! Sat Jan 07, 2012 1:23 pm | |
| Have you ever played Majora's Mask? It works fine as an event. |
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Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Crusade Card Clash!! Sat Jan 07, 2012 1:32 pm | |
| To be fair, no I haven't player Majora. But it still seems weird to me that an event card is named after the character or object that causes it, rather than the event itself. If it does make sense and I need to play it then just ignore me. |
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Perfect Hell
8837
| Subject: Re: Crusade Card Clash!! Sat Jan 07, 2012 1:46 pm | |
| The wording needs a bit of clarity. Does the turn it is played count as one of the three? |
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