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 Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!

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Naughty Ottsel
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PostSubject: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Sun Sep 17, 2017 1:16 am


NOTE: This is an alternative to my other Metroid suggestion. That one is much more complex and ambitious, involving every stage in the Metroid's life cycle. It's unique, weird, and entirely impractical for actual implementation, but I still love it. If you're interested in that, it can be found in a spoiler tag at the bottom of this.

The Metroids are the titular threat of the Metroid series. They are a species of parasitic predators, genetically engineered by the Chozo to combat an even deadlier species of parasites known as the X.  Metroids suck the Life Energy from their victims, leaving only a grey husk behind.  Both the Galactic Federation and the Space Pirates have sought to utilize the Metroids, and Samus Aran has encountered and battled them multiple times, in multiple, widely varied forms. Metroids only exist “naturally” on the planet SR388. On this planet, they have a life cycle that spans multiple forms, but Metroids lose this metamorphosis when they adapt to the atmosphere of other planets. The iconic Metroid is actually only the first stage. The Stages are: Larval, Alpha, Gamma, Zeta, and Omega, with a few extremely rare Metroids possessing the gene that allows them to evolve into a Queen. The Omega Metroid is the most formidable form a standard Metroid can achieve, being a bulky, durable, powerful monster.

Metroid as a series is fairly light on characters that can be put into Smash. Samus, Zero Suit Samus, Ridley, and Sylux are the obvious candidates, with the former three in Crusade already, but the series contains very few 'characters' at all, let alone significant, recurring characters. The Metroids, however, are as significant and recurring as it gets. The series is named after them, after all. They'd give deserved representation to a fantastic series, and they provide the potential for very unique gameplay. To top it all off, Metroid just made a triumphant comeback with the spectacular Metroid: Samus Returns for 3DS. This reimagining of Metroid II features the entire life cycle, and gave me most of the material I use in these movesets. I also included as much as I could from AM2R, the renowned fan-remake of the same game.

Jab/Combo: The Omega Metroid slashes forward three times, then lunges forward a few steps, chomping and gnashing with its mouth. Blue electricity crackles between its teeth.
Side Tilt: The Omega Metroid rams its head forward very fast, traveling a short distance.
Up Tilt: The Omega Metroid rears its head swiftly and bites upwards with a mouth full of green, acidic plasma.
Down Tilt: The Omega Metroid slams its tail down to the ground, creating a small kinetic shockwave.

Forward Smash: The Omega Metroid fires a beam of red fire straight at the ground ahead of it, then lifts its head, moving the beam forward a ways. The beam does high damage and knockback. The beam travels farther, and the Omega Metroid moves the beam forward faster, if the attack was charged longer.
Up Smash: The Omega Metroid lowers its head for a moment, then raises it and breathes a large spray of highly damaging fire in an overhead arc.
Down Smash: The Omega Metroid lowers its body to the ground and charges up with blue electricity, sending fast pulses traveling left and right. The length and range of the pulses depend on how long the attack was charged for.

Neutral Special: The Omega Metroid spews six acidic balls of green plasma at the ground. The balls slowly bounce around the stage, doing no knockback but mild damage. They last for about 6 seconds, and can be destroyed easily with any projectile attack, but not a direct physical one.
Side Special: The Omega Metroid tosses its head and swings a short whip of blue electricity in an upwards arc from its mouth.
Down Special: The Omega Metroid fires a beam of red fire straight down, igniting the entire top of the platform it's standing on. The fire does no knockback, but quickly accumulates damage and is great for controlling the field. The Omega Metroid can hold the beam for 10 seconds, or the fire will dissipate after a few seconds if the beam is stopped.
Up Special/Recovery: The Omega Metroid crouches and leaps up. It slams away any opponents it hits in the air and gains bit of extra height, as well.

Neutral Air: The Metroid swings a claw backhanded.
Forward Air: The Metroid breaths a short spray of acidic plasma.
Backward Air: The Metroid swings its tail upwards.
Up Air: The Omega Metroid swings its head upwards.
Down Air: The Omega Metroid spits a sphere of blue electricity straight down that either deals minor damage to an opponent, or very briefly electrifies a platform in the same way as the Down Special.

Grab: The Omega Metroid lunges forward and latches onto the upper half of an opponent with its leech-like mouth.
Forward Throw: The Omega Metroid fires a quick burst of red fire, launching the opponent away.
Backward Throw: The Omega Metroid tosses the opponent over its body.
Up Throw: The Omega Metroid throws the opponent upwards.
Down Throw: The Omega Metroid pins the opponent down and fires a quick burst of red fire.
Pummel: The Omega Metroid drains the Life Energy from the opponent, restoring some of its own Damage %.

Dash: The Omega Metroid sprints forward, ramming with its head.

Jumping: The Omega Metroid has only two, very heavy jumps.

Taunt: The Omega Metroid throws its arms back and roars.


Final Smash: Queen Metroid The Omega Metroid leaps onto a rock ledge that sticks out of the edge of the screen and evolves into the Queen Metroid. This form is massive, immobile, and indestructible, though projectile attacks can still cause some damage if they land in the Queen Metroid's mouth. The head can be tilted to aim the attacks.   

    Jab/Tilts: The Queen Metroid fires a stream of red fire that extends indefinitely and does massive damage. Can be held.    

    Forward Smash: The Queen Metroid rockets its head forward on its extendable neck to bite and slam opponents.    

    Up/Down Smash: The Queen Metroid fires a large ball of fire.    

    Neutral/Side Special: The Queen Metroid spews balls of acidic plasma that float and bounce quickly.      

    Up/Down Special: The Queen Metroid sprays balls of acidic plasma that lands along the platforms.

After 10 seconds, Samus, in Morph-Ball/Spider-Ball form, rolls along the Queen's back and falls into its mouth. She moves into its nucleus-stomach and lays a Power Bomb. Just before the Bomb explodes, the Queen launches an egg onto the closest platform. The Power Bomb explosion fills the screen, doing huge damage to all opponents and completely incinerating the Queen and her rock ledge.  The egg survives, hatches, and goes through the complete Metroid life cycle in a couple seconds, ending as a new Omega Metroid.

Original Metroid Suggestion:
 


Last edited by Naughty Ottsel on Tue Sep 19, 2017 8:35 pm; edited 3 times in total
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OmegaSteve777
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PostSubject: Re: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Sun Sep 17, 2017 10:51 am

wat


wat


wat
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Broke The Screeen
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PostSubject: Re: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Sun Sep 17, 2017 11:18 am

^^
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Naughty Ottsel
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PostSubject: Re: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Sun Sep 17, 2017 2:54 pm

Hella useful feedback guys.

Look, I know it's pretty out there, but humour me, at least.
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PostSubject: Re: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Sun Sep 17, 2017 5:42 pm

I like the idea of a character that has a cycle of power as the battle goes on, but i feel like the constant transformations for the Metroid would be a bit difficult to implement, not to mention a MASSIVE hassle in terms of spriting
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PostSubject: Re: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Tue Sep 19, 2017 2:47 pm

sounds very interesting.i thought id dislike this but im intrigued. any plans on expanding the moveset?
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OmegaSteve777
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PostSubject: Re: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Tue Sep 19, 2017 4:14 pm

Naughty Ottsel wrote:
Hella useful feedback guys.

Look, I know it's pretty out there, but humour me, at least.

Okay here's my deal.

Cool idea but two major problems.
1. Too much effort to sprite. (It's like spriting five characters almost).
2. Sounds like one of those characters that you'd say as a joke.

It's kinda sad that most characters that I see nowadays are presented really well, but too out there to have me really say "yes please."
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Naughty Ottsel
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PostSubject: Re: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Tue Sep 19, 2017 8:10 pm

crazybark wrote:
sounds very interesting.i thought id dislike this but im intrigued. any plans on expanding the moveset?

I have, like, the equivalent of four movesets in this one suggestion. What more could you possibly want from me.


OmegaSteve777 wrote:
Okay here's my deal.

Cool idea but two major problems.
1. Too much effort to sprite. (It's like spriting five characters almost).
2. Sounds like one of those characters that you'd say as a joke.

It's kinda sad that most characters that I see nowadays are presented really well, but too out there to have me really say "yes please."

Yeah, it's really impractical. I've put together a suggestion for just the Omega Metroid that combines parts of all these movesets, so I think I'll stuff this suggestion into a spoiler tag, and replace it with that.

I know the idea of just the Metroid for Smash sounds jokey, but I tried to make it seem as much like a legit possible character as I could. Glad I could make the idea seem cool.

Honestly, I think part of the reason most movesets now are 'out there' is 'cause we've more or less exhausted the list of characters that have even a smidgen of reason to be in Smash, and then some. Nearly everyone that's left that has any right to be suggested is obscure or weird (or waiting on confirmation that a more appropriate character will be in Crusade), and needs something unique to make it stand out. Plus, the whole forum is massively slowed down compared to how it was when I first joined. Really is a shame, but I'd like to imagine it's mostly to do with the long wait for the next version.

Anyways, I'll repurpose this into an Omega Metroid suggestion, so it's actually a feasible character.
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Naughty Ottsel
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PostSubject: Re: Omega Metroid (Metroid) Discussion: This Mutation Is Huge; It's Power, Incredible!   Tue Sep 19, 2017 8:36 pm

Okay, the Metroid is now the Omega Metroid.
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