NONSTOP MODEIn this mode you vs a random cpu until you are defeated with only one stock. After the 5th round you will be taken to a rest area like in All-Star, where you will be healed. Your % healed is determined by the difficulty you play on.
-=RULES=-These are the rules for the mode. A lot of these can be toggled on/off for maximum customizability.
>[ITEMS] On/Off: Toggle items on/off for that awesome chaos we all know and love!
>[STAGE] Choose: Choose any stage to try your hand in! You can set it to random so that after every round you complete, you will be taken to a different stage.
>[TIME] On/Off: Toggle time on/off for an extra challenge! You can customize how much time you are given to complete a round.
>[FINAL SMASH] On/Off: Toggle finals on/off for an edge over your foes!
>[HEALING] On/Off: Toggle healing on/off for an extra challenge! Turning this off will remove the healing pad in the rest area.
>[FRIENDLY FIRE] On/Off: Toggle friendly fire on/off for 2P only.
-=RECORDS=-You can set records for how many rounds you survived, what difficulty you played on, what stage you played on, what character you played as, and what mode you played with. In addition, there is a high score for the most rounds survived and you can set records in 2P mode.
EXAMPLES-
Snake's Best Score:
(Difficulty) Hard
(Rounds) 33
(Time) 20:41
(Stage) Planets Core
(Mode) Randomizer
High Score- [Crash]
(Difficulty) Ultimate
(Rounds) 67
(Time) 62:04
(Stage) Battlefield
(Mode) Buff Battle
2P High Score- [Saki & Phoenix]
(Difficulty) Normal
(Rounds) 105
(Time) 83:26
(Stage) Suzaku Castle
3P High Score- [Sonic, Tails, Knuckles]
(Difficulty) Very Hard
(Rounds) 167
(Time) 145:29
(Stage) Hyrule Castle
-=MODES=-These are different modes that make this mode that much more fun.
>Co-op- Have some friends join the fun in 2v2 or 3v3 matches! Unlike SSBB, if one player is defeated they can re-join when the rest area appears. This means that the game doesn't end when someone dies! Lets say your friend dies at 120% and you are playing on normal, they will join back with 70% when they re-join at the rest area.
>VS- Tired of fighting the CPU's? Know someone who's good at the game? Well fear not! You start like normal, each selecting a character, but after that the game will select someone to be "IT". This it player will get a random character every round and has to K.O. the other player. If they succeed they will switch places and the player who was it gets the character they chose and the player who wasn't it now gets a random character. If they fail they go on like normal. The goal is to survive more rounds than your friends and don't allow the not it players to reach the healing area for obvious reasons! The trick comes in because realistically no one can master the entire roster so the player who isn't it has some advantage, BUT the it players always goes back to 0% at the start of the next match just like the CPU's! You can also do teams similar to co-op.
>Special Mode- Basically taken from SSBM/B/4, the CPU will get a random special effect each round. They can get up to 5 different effects at once on harder difficulties or later rounds.
>Randomizer Mode- Instead of picking a difficulty and setting options, the game will do it for you! This makes the mode WAY more unpredictable and you will have to be on your toes for the challenge. Because you don't pick a difficulty, the CPU's will randomly switch between lvl 1-10.
>Buff Battle- After every round you are rewarded points for completion, and you can buy buffs to make yourself stronger at the rest area and you opponent(s) get buffs as well the farther you go. You can toggle this ON or OFF so try this by yourself or with a friend!
Points are earned with bonuses (EX: Never look back= 5000 or Meteor Smash= x800)
Some basic ideas for buffs: [Power Up/Speed Up/Defense Up/Jump Up/Elemental Attacks/Super Armor/Special Taunt Abilities/Size Up/Elemental Resistance/Items (battering, shooting, gear, throwing)]
-=DIFFICULTY OPTIONS=-This, as the name suggest, determines how hard your quest for survival will be. There are six difficulty options making it accessible for all types of player skill levels.
>
VERY EASY "This is a walk in the park!": Get healed 100% every 5 rounds. [CPU lvl 1-2]
>
EASY "This is simple enough!": Get healed 75% every 5 rounds. [CPU lvl 3-4]
>
NORMAL "A decent challenge indeed!": Get healed 50% every 5 rounds. [CPU lvl 5-6]
>
HARD "Whoa, take it easy will ya?": Get healed 25% every 5 rounds. [CPU lvl 7-8]
>
VERY HARD "Prepare yourself!": Get healed 10% every 5 rounds. [CPU lvl 9-10]
>
ULTIMATE " WELCOME TO OBLIVION! ": Never get healed [CPU lvl 10+]
Well some of you might have similar questions to these:
Q-Why would we need a mode like this?
A-Not only is this a mode never seen in a smash game, but it's unique in the sense that this can be a competitive and casual game mode. Plus (at least to me) this could be a truly fun and exiting new gamemode.
Q-How could a competitive player benefit from this?
A-This could help a competitive player deal with situations where they have high health for long periods of time making them more efficient at lasting longer. One of my main goals is to try to get competitive players to try and give other gamemodes a shot besides VS!
Sounds easy right?
How long can you survive?-=INSPIRATION=-These people/games helped inspire me to create this thread and suggest it. I seriously want to thank the people who suggested things for this, you guys are great!
> Super Sonic Knockout/M.U.G.E.N.-Idea for this mode
> Blazblue/Alexander- Buff Battle idea
> TaXMaN- 5 Round Healing suggestion
> desu - 3P co-op suggestion
Well thats all you need to know about this mode. Tell me what you think about it!
-=SUPPORTERS=-Kzinssie
TaXMaN
Nintensis
Chaotic Chao
DestinyIntwined
Alexander
eris27100
Lego Shaq
OmegaSteve777
thebuddyadrian
desu
HypeConduit
JaegerKrieg
sluigi123
Xalciss
x2Pakeli
Jazzy Major F
TheMythicalGuy
Objection!_mania
Ajtkg
Koetray904
armatage
Captain Berzerk
RDash75
kaleru
____________
Supporters = 25!!