Sophia the 3rd (Blaster Master) Discussion BklTYr4

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 Sophia the 3rd (Blaster Master) Discussion

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KaneGaming
Level 1 CPU
KaneGaming

  17
  Time-Tumbler2

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PostSubject: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyTue Aug 16, 2016 8:33 pm

Sophia the 3rd (Blaster Master) Discussion Blaste10

First appearance: Blaster Master (NES)
Latest appearance: Blaster Master: Overdrive (Wii)

Even though this character (or should I call it a vehicle?) isn't as known as, say, Mario or Link, the Blaster Master franchise has had a decent history on Nintendo as far as I can tell, and it needs a little love!

Sophia's main weapon is it's tank-like blaster protruding from it's front, which it uses for most of it's neutral attacks, though Sophia has a few extra weapons for it's specials.

Type: Defensive
Sophia, even with so many different weapons and possibilities for attacking, is mostly a defensive character. It's metal plating and marvelous recovery options make it one of the hardest characters to KO in the entire Smash series!

Major Features
Sophia mostly has projectile attacks, similar to Olimar, so it'll have a hard time with characters that have reflect moves, like Fox or Mario.

Sophia has the slowest dash out of the roster, but it has the fastest walking speed.

Sophia also has a weak double jump, but it's numerous recovery options make up for it.

Sophia has a unique wall jump, in which it uses it's Sticky Wheels mode to drive up a wall for a few seconds before falling off the wall.

Neutral Attacks

Neutral A: A small Level 1 blast. Does decent damage and knockback.

Jab: Multiple small shots. Damage and knockback decrease each shot.

Side-Tilt: Sophia's "body" spins around, knocking fighters back in the process.

Up-Tilt: Sophia's "body" jerks upwards, knocking fighters upwards. Great for juggling opponents. Can knock fighters the opposite of where Sophia's facing if hit at a certain angle.

Down-Tilt: Shoots a small shot downwards towards the ground. Does less damage than Neutral A, but can be used to keep fighters away from you.

Smash Attacks

Forward Smash: Similar to Mega Man's forward smash where you charge up a huge shot. Sophia's forward smash is it's "Level 2" shot upgrade when not charged all the way, but it turns into the rainbow colored "Level 3" shot when fully charged.

Down Smash: Sophia's "body" does a 360 degree spin, shooting a laser towards the ground (something Sophia couldn't do in the games) as it spins.

Up Smash: Sophia's "body" tilts itself upwards and shoots. Level 2 shot if uncharged, Level 3 if fully charged.

Specials

Neutral Special: Shoots a missile. The type of missile shot depends on how long you charge your down special. There are 3 types of Missiles: Regular, Homing, and Triple. Regular does decent damage and knockback while going straightforward, Homing does less damage, but homes in on players, and Triple shoots 3 missiles at once in a spread shot, all deal less damage than Homing or Regular.

Side Special: The back wheels turn into rockets, propelling Sophia forward. Mostly a defensive and recovery-based option, but it does do contact damage.

Down Special: Sophia stops, and a box containing a missile appears. Charging this attack gives you different missiles. 1 second of charge gives you Regular, 3 seconds gives you Homing, and 5 seconds gives you Triple.

Up Special: Sophia uses it's Hover Mode. Pressing Up slowly makes you rise up into the air. You can use your Neutral Special in this state as well.

Grab/Pummel/Throws

WIP

This moveset is a work in progress. Please suggest some moves, and I might put them in!


Last edited by KaneGaming on Wed Aug 17, 2016 12:56 pm; edited 2 times in total
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wheeled_tank
Level 6 CPU
wheeled_tank

  Phoenix Wright
  603
  wheeled_tank

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyTue Aug 16, 2016 8:47 pm

I wouldn't take away a character's Double Jump or Dash. Look at Little Mac in the Wii U version; Horrible Air mobility, but still has a double jump. As for the Dash, maybe make it similar to Wolf in brawl, where the Dash speed is barely faster than the walk speed (Wolf has a walk of 1.3 (5th place), but a Dash of 1.4 (25th place))

Other than that, I like the idea of a vehicle fighter (closest I have to one isn't in the main suggestions, but has a "Transformation" special involving one), but until the full moveset is up, I can't give much input, and I don't know the series enough to give suggestions. I would also say that she(?) is more similar to MEGA-MAN (Wii U) if the majority of her attacks are projectiles.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyTue Aug 16, 2016 9:44 pm

support
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Davi_gamer
Level 1 CPU


  8
  N/A

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyMon Aug 22, 2016 3:55 pm

holy sh*t guy complete the moveset!
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyMon Aug 22, 2016 7:22 pm

Davi_gamer wrote:
holy sh*t guy complete the moveset!

Oh you mean like you did

You got banned.
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Lego Shaq

Lego Shaq

  Geno
  1379

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyFri Aug 26, 2016 1:27 pm

My support lies on this; is Sophia counted as a 3rd or 1st party?
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyFri Aug 26, 2016 1:39 pm

Lego Shaq wrote:
My support lies on this; is Sophia counted as a 3rd or 1st party?

3rd Party
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Kirb-Star
Level 3 CPU
Kirb-Star

  57
  N/A

Sophia the 3rd (Blaster Master) Discussion Empty
PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyFri Aug 26, 2016 2:00 pm

Support
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Naughty Ottsel
Level 5 CPU
Naughty Ottsel

  Captain Falcon
  328
  Vanillogic

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyFri Aug 26, 2016 10:44 pm

Holy shit Blaster Master I constantly forget there were games beyond the original NES one but shit man I loved the original NES one. I really like this idea of an unconventional vehicle character, it works well. Maybe the pummel can be Jason popping up from the hatch and shooting the opponent a bunch with his gun?

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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptySat Sep 10, 2016 6:36 pm

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Kzinssie
Level 5 CPU
Kzinssie

  Shadow
  423
  slothfulunchmeat

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyMon Dec 26, 2016 10:00 am

This is an odd thing to mention, but might I suggest taking a look at my Hunter (Metal Max) thread? I had a pretty good gimmick there that might apply here, even though that would make Hunter's chances less than 0. (If nothing else maybe Jason and Sophia can get a Hunter/Mosquito alt)
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Naughty Ottsel
Level 5 CPU
Naughty Ottsel

  Captain Falcon
  328
  Vanillogic

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyTue Feb 28, 2017 9:41 pm

Bumping this in light of the new trailer for Blaster Master Zero, the upcoming reimagining of the original Blaster Master with lovely new pixel graphics, new areas and bosses, a new story, and new content in general.

I think Sophia III & Jason have a lot of great potential, and now they've got renewed relevance.
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Sophia the 3rd (Blaster Master) Discussion   Sophia the 3rd (Blaster Master) Discussion EmptyTue Feb 28, 2017 11:26 pm

I'll buy Blaster Master Zreo as it looks really good and interesting
Like damn the Indie support on the Switch is strong
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