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 Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."

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IMCR8Z
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PostSubject: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Thu Jan 26, 2017 5:42 pm

"This room.... This bullet....There's a bullet for everyone. And a time and a place. An end. Yes, maybe this is how it has to be. Inspector, you've obviously learned too much about me. I can't have that. Not even in my death." - Agent 47's monologue in the intro cutscene to the final mission of Hitman: Contracts


Yes, I did create this account just to post this one thread, so don't be surprised if this turns out awful.

EDIT: Okay, to be completely honest I just made this moveset for the heck of it, I don't seriously want 47 in Crusade, but if the devs want to put him in they can go right ahead. Whether 47 appears in Crusade or not, I don't care.

Who is Agent 47?:
 

Why 47?:
 

Moveset and Physics:
 

Misc.:
 
Supporters (1):
 


Last edited by IMCR8Z on Sat Feb 04, 2017 8:10 am; edited 13 times in total (Reason for editing : Well, I made a failed character suggestion, might as well finish it up and move on.)
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Braystar
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PostSubject: Re: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Thu Jan 26, 2017 7:19 pm

I'm sorry, but while the Hitman games are popular, I just don't see 47 really working in Smash
There are many other characters who can use hand-to-hand, melee weapons, and guns, like Chris Redfield, who make more sense and have appeared on Nintendo consoles one way or another.
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IMCR8Z
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PostSubject: Re: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Thu Feb 02, 2017 3:31 pm

Well, looks like I'm off to a good start with this forum. (sarcasm)

Anyway, I went ahead and added every other move for 47 excluding his Final Smash, to convince any other users who might consider support for him in Crusade. Hey, it's worth a try.
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Nix~
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PostSubject: Re: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Thu Feb 02, 2017 5:09 pm

Don't worry about good starts. All you need to do is stick with it and not be an asshole and you're golden.
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Slissith

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PostSubject: Re: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Thu Feb 02, 2017 6:13 pm

Nix~ wrote:
Don't worry about good starts. All you need to do is stick with it and not be an asshole and you're golden.

No... there is only one GOLDEN...

_________________
Cobra Bubbles wrote:
Your expectations were too simple and downright stupid.
I mean really? "No character will have their testicles hang out"?
Thanks to you, I had to add two new rules.

VultureDuck wrote:
Crusade is a man's game

Jaklub wrote:
Post count ain't gonna raise itself.

Jaklub wrote:
this count down won't be uploaded to youtube, better enjoy it now.

Lego_Shaq wrote:
please dont think im actually racist

SmashBros._L0ver wrote:
fuck you slissith go to hell Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
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Braystar
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PostSubject: Re: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Thu Feb 02, 2017 6:16 pm

Don't take what I say as "LOL YOU SUCK"
You clearly put effort into this, and I can't hate that.
I still don't really see 74 in Crusade though, sorry.
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OmegaSteve777
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PostSubject: Re: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Thu Feb 02, 2017 7:50 pm

Yeah there's definitely effort put into this, it's just the suggestion that's not good.
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deepstate
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PostSubject: Re: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Fri Feb 03, 2017 7:21 am

hitman blood money is one of the greatest video games of all time but agent 47 would be a huge tonal clash

best to focus mostly on japanese properties with japanese design principles.

m-rated properties like metal gear and bayonetta worked in smash because the source material is eastern and cartoonishly video gamey with mechanics that translate easily into smash
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IMCR8Z
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PostSubject: Re: Agent 47 (Hitman) Discussion: "Names are for friends, so I don't need one."   Fri Feb 03, 2017 11:34 am

Well then, if you're gonna make a good moveset for a bad character suggestion, might as well go all the way. I finished up all of 47's moves and other info, save for the last of his physics which will never be made. Now if you'll excuse me, I'm off to brainstorming another Crusade fighter. A fighter more hairy, more E-rated, and more obscure, that is. Wink
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