Alexander
620 KingTremolo
| | Ganondorf is Back for Revenge | |
There is just no end to what adaptations the King of Evil will make in order to defeat Link, is there? Ganondorf has further returned to his roots, re-inventing himself in order to acquire all pieces of the Triforce once and for all!
The lightning that Ganondorf’s Longsword emits now sends targets towards the main hitbox, located on the blade.
Ganondorf charges his neutral special!
It doesn't look like much when it's not charged....
...But it can be hard to avoid when fully charged!
As mentioned, Ganondorf’s volley of offensive magic had already been upgraded. We decided to step it up a notch by further integrating some of the characteristics of the attack from Ocarina of Time. For starters, the projectile travels in a wave pattern and by charging the attack up, one can release up to 5 projectiles!
What's this portal for..?
Which one is he in, Link!?
There he is!
Forget the old, Captain Falcon-inspired Up Special! The King of Evil is a separate character who deserves his own, unique recovery maneuver. As such, Ganondorf can now use the Portal Teleport, heavily inspired from the Phantom Ganon fight within the Forest Temple!
This move isn’t a simple teleport however! A couple of other, decoy portals appear alongside the one Ganondorf will emerge from, making prediction and reaction harder!
This is going to hurt...
The previous Down Special was a splendid idea in terms of representation, but its execution left a lot to be desired and did not fit with the rest of Ganondorf’s arsenal well enough.
Thus, taking inspiration from Ganondorf’s showing in the classic Legend of Zelda as well as this incarnation in Smash, we replaced the old Down Special with the Ground Pound!
However, the wind theme is still iconic and was thus important to preserve in some fashion. Consequently, it was used to enhance Ganondorf’s jab for a safer, disjointed multihit attack!
Here we have improved animation and effects for Ganon's down smash.
And that motion blur on Ganondorf's back air is finally gone!
Some of Ganondorf’s animations have been tweaked. Additionally, some sounds from Ocarina of Time (such as the floating sound effect) have been incorporated, making Ganon smoother and slightly more “old-school”!
Full-Res image gallery: https://imgur.com/a/z8chf
Excited to try out 0.9.1? Let us know what you think! Tune in next time for a very special dev-blog!
Last edited by Alexander on Sun Dec 11, 2016 5:45 pm; edited 1 time in total | |
|
Sun Dec 11, 2016 5:45 pm by wheeled_tank