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 Sprite experimenting - Krystal

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crazybark
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  Klonoa
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PostSubject: Sprite experimenting - Krystal   Sat Sep 24, 2016 8:22 pm

wanted to see if i could turn a krystal model into good sprites, how'd i do?
Edit[11/8/16] think i did better this time
images:
 
attemt 1:
 


Last edited by crazybark on Tue Nov 08, 2016 8:29 pm; edited 1 time in total
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VultureDuck
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PostSubject: Re: Sprite experimenting - Krystal   Sat Sep 24, 2016 10:44 pm

Well...It's a decent looking Mortal Kombat sprite...
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wheeled_tank
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PostSubject: Re: Sprite experimenting - Krystal   Sun Sep 25, 2016 4:30 am

Didn't Rare do the same thing for the Super Nintendo/Famicom Donkey Kong Country games?
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deepstate
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PostSubject: Re: Sprite experimenting - Krystal   Sun Sep 25, 2016 1:11 pm

dkc was prerendered 3d graphics, mortal kombat sprites were digitized video captures of live actors

http://www.giantbomb.com/digitized-sprites/3015-2288/
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wheeled_tank
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PostSubject: Re: Sprite experimenting - Krystal   Sun Sep 25, 2016 2:41 pm

your goth gf wrote:
dkc was prerendered 3d graphics, mortal kombat sprites were digitized video captures of live actors

http://www.giantbomb.com/digitized-sprites/3015-2288/
So that's how they got the non-human characters into the original MK games. Didn't know that they were clay (I knew there were digitized actors though)
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crazybark
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PostSubject: Re: Sprite experimenting - Krystal   Wed Nov 09, 2016 10:56 am

attemt 2
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wheeled_tank
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PostSubject: Re: Sprite experimenting - Krystal   Wed Nov 09, 2016 1:52 pm

Version 2 does look more viable for Crusade (though V1 still was nice).

If I make a suggestion, I feel as if her fur should be a bit lighter
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