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 Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace

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wheeled_tank
Level 6 CPU


  Klonoa
  572
  wheeled_tank

PostSubject: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Wed Jul 13, 2016 5:27 am

Primids are sandbag-like creatures that are filled with a substance known as Shadow Bugs, and are the most common enemy in SSBB's story mode, The Subspace Emissary. Due to this, the Primid has many different variants, such as the Scope Primid, Boom Primid (has a Boomerang), Sword Primid, Fire Primid, Big Primid, and Metal Primid.



So why Primid?:
 

Attributes:
 

As a fighter, the Primid would be about stage control. While its mobility wouldn't be terrible, it wouldn't be anything spectacular. Its weight would be low, as Primids are fairly fragile in SSE. That being said, it has access to 3 projectiles (including its forward tilt) and 2 specials that can help guard a specific part of the stage

Attacks:
 

Attack Reference:
 

Misc:
 

Supporters (6):
 


Last edited by wheeled_tank on Tue Oct 25, 2016 6:53 pm; edited 16 times in total (Reason for editing : Standardizing Format to match my "Sash Lilac" Character suggestion)
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Jexulus
Level 3 CPU


  59
  Jexulus

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Wed Jul 13, 2016 6:43 am

So, its moveset is designed around taking up space? A fitting role for something designed to be minion filler. Nicely done.

Couple of suggestions:
1. The Mites that come out of the Primid's portal do not sport random colors; rather, to accommodate the fact that mirror matches are a thing, the Mites' colors will correspond with the player's controller port (P1 = red, P2 = blue, etc) or team color.
2. Maybe Trackball can be like PacMan's Side B? Like, you can curve the track itself from the palm of your hand a set distance, and the ball spawns next to you once you regain control of Primid. Like PacMan's hazards, it wouldn't last very long (one or two hits, maybe) and the opponent can still hit it back, but having control over its speed depending on the strength of the launching hit can make for an incredible tool for stage control. This property is more in reference to the Trackballs being on, well, tracks of different shapes instead of just a straight line.

Support.
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wheeled_tank
Level 6 CPU


  Klonoa
  572
  wheeled_tank

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Wed Jul 13, 2016 6:56 am

Jexulus wrote:
So, its moveset is designed around taking up space?  A fitting role for something designed to be minion filler.  Nicely done.

Couple of suggestions:
1. The Mites that come out of the Primid's portal do not sport random colors; rather, to accommodate the fact that mirror matches are a thing, the Mites' colors will correspond with the player's controller port (P1 = red, P2 = blue, etc) or team color.
2. Maybe Trackball can be like PacMan's Side B?  Like, you can curve the track itself from the palm of your hand a set distance, and the ball spawns next to you once you regain control of Primid.  Like PacMan's hazards, it wouldn't last very long (one or two hits, maybe) and the opponent can still hit it back, but having control over its speed depending on the strength of the launching hit can make for an incredible tool for stage control.  This property is more in reference to the Trackballs being on, well, tracks of different shapes instead of just a straight line.

Support.
I was actually thinking of how the SSE has many obstacles you need to avoid, but I guess that and Filler can be considered similar

1: Right. Forgot about that. Added the Color changes
2: I changed it to where tapping the special makes a basic line, but holding the special button allows you to "draw" a path, somewhat similar to PAC-MAN's SSB4 Side Special, and it can take 3 hits/launches

And of course, thanks for the support
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eris27100
Level 3 CPU


  Knuckles
  64
  N/A

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Wed Jul 13, 2016 12:52 pm

Support
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Braystar
Level 6 CPU


  Mario
  901
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PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Sat Jul 16, 2016 10:40 pm

I'm conflicted if I want to support or not, mainly because I don't like the idea of Smash original characters in the roster (Like Master Hand and Tabbu) and the fact Primids are basic enemy, like a Koopa Troopa. You can make a moveset for it, but it's still a basic.
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wheeled_tank
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  Klonoa
  572
  wheeled_tank

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Sun Jul 17, 2016 2:36 pm

Braystar wrote:
I'm conflicted if I want to support or not, mainly because I don't like the idea of Smash original characters in the roster (Like Master Hand and Tabbu) and the fact Primids are basic enemy, like a Koopa Troopa. You can make a moveset for it, but it's still a basic.
Understandable. I just wanted to give a little nod to the Subspace Emissary, and, despite being the basic soldier, the Primid is also the best fit for the representation.

Also updated the Primid's Up Air, and added what Kirby could get from Primid
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OmegaSteve777
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  Gooey
  1318

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Sun Jul 17, 2016 2:52 pm

Primid could potentially get Poison from Primid, because of the shadow bugs. In Robobot you get Poison from the Ganondorf amiibo, so it's not that big of a stretch. I just don't want it to be fighter because that a lot of characters give fighter already.
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wheeled_tank
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  Klonoa
  572
  wheeled_tank

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Sun Jul 17, 2016 2:54 pm

OmegaSteve777 wrote:
Kirby could potentially get Poison from Primid, because of the shadow bugs. In Robobot you get Poison from the Ganondorf amiibo...
In that case, Poison will work out.
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OmegaSteve777
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  Gooey
  1318

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Sun Jul 17, 2016 3:16 pm

Also I support because I kinda like the idea of a fighter from Smash Bros.
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wheeled_tank
Level 6 CPU


  Klonoa
  572
  wheeled_tank

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Tue Jul 19, 2016 5:54 pm

Added a Grab and Grab Aerial, both based off of Tabuu's "Chains of Light"
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wheeled_tank
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  Klonoa
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  wheeled_tank

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Sun Aug 07, 2016 10:10 am

Updated the main post with the Home Stage. The victory fanfare is there as well, but I couldn't find the proper version of the song (the one that plays on the result screen after defeating Tabuu), so the normal version will have to do.
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I_not_give
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  2
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PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Thu Aug 25, 2016 5:46 pm

i support
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wheeled_tank
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  Klonoa
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PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Thu Oct 20, 2016 8:16 pm

Made some edits to make this match the formatting of the "Sash Lilac" thread. This mainly includes the following

  • Updated Attributes to better describe the character's physics
  • Added reference pictures to attacks wherever possible


The information present is practically unchanged as of right now though, so those who already did or did not support do not have to re-read to re-consider. That is all.
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Xalciss
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  76

PostSubject: Re: Primid (SSBB; The Subspace Emissary) Discussion: Straight from Subspace   Mon Oct 24, 2016 8:14 pm

support
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