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 Clones: What I think

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wheeled_tank
Level 6 CPU


  Klonoa
  571
  wheeled_tank

PostSubject: Clones: What I think   Sun Jun 19, 2016 8:01 pm

When it comes to clones, there are some that all agree with and others that are always in debate. This also extends to introducing clones in the first place. While I am generally not a fan of clones (especially ones that have the ability to be unique), they are something that has existed, and if they make up only a small amount of a roster, it isn't problematic (the games listed are ones that I have the most knowledge/experience with).

Before I go onto which characters I count as clones, I should clear up that I have 3 categories of "Clonage" and they are "True-Clone", "Semi-Clone", and "Derivative." I will try to explain each below, but the listing will clear up any confusion.

True-Clones are characters that have very few differences to their moveset and physics in comparison to the original.

Semi-Clones are characters that have a large amount of similarities, but also have very noticable differences to their animations, physics, and attacks.

Derivatives are characters that have a few notable similarities to the original character, but are radically different in animations, physics, and attacks, and are generally the most debated.

N64:
 
Melee:
 
Brawl:
 
Project M:
 
Wii U/3DS:
 
Crusade:
 
Crusade is (currently) missing because I haven't went into character comparison in great detail yet, though it would probably be similar to each character's most recent Smash appearance (Ganondorf would probably be Derivative though)


Last edited by wheeled_tank on Mon Jun 20, 2016 2:06 pm; edited 3 times in total (Reason for editing : Added Jigglypuff (N64). Corrected the Ganondorf misspelling. Added my "Crusade Clones")
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OmegaSteve777
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  Gooey
  1315

PostSubject: Re: Clones: What I think   Sun Jun 19, 2016 10:11 pm

Kirby and Jigglypuff are fairly similar in Smash 64, specials are completely different, but a lot of normal attacks are the same.

Right now I believe there is only one clone, being Falco (I think) and Dr. Mario when he comes around.
I'm not absolutely sure if they are semi-clones or derivatives but the rest are: Luigi, Pichu, Toon Link, Ganondorf, Lucas, and Evil Ryu.
From memory I think they might be...
Luigi (Derivative)
Pichu (Semi-Clone)
Toon Link (Derivative)
Ganondorf (Derivative)
Lucas (Derivative)
Evil Ryu (Semi-Clone)

Also you spelled "Ganondorf" wrong.
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Nix~
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  Goku
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PostSubject: Re: Clones: What I think   Mon Jun 20, 2016 8:25 am

Falco plays completely differently from Fox due to his higher jump and de-cloned shine and nair. Still a semi-clone ofc.

My list would be:

Luigi (Derivative)
Pichu (Semi-clone)
Toon Link (Derivative)
Ganondorf (Derivative)
Falco (Semi-clone)
Lucas (Derivative)
Tails (Derivative)
Knuckles (Derivative)
Evil Ryu (Semi-clone)
Chun-Li (Derivative)

The devs have done a really good job of decloning. Some characters definitely take ideas from others, but it feels like most of them were built from scratch.
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AmareTSM



  Mario
  113
  N/A

PostSubject: Re: Clones: What I think   Mon Jun 20, 2016 11:33 am

Clones are fine. Like, in the official Smash games, the only clone that shouldn't be a clone is Ganon, everbody else is fine.
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wheeled_tank
Level 6 CPU


  Klonoa
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  wheeled_tank

PostSubject: Re: Clones: What I think   Mon Jun 20, 2016 11:43 am

Nix~ wrote:
Falco plays completely differently from Fox due to his higher jump and de-cloned shine and nair. Still a semi-clone ofc.

My list would be:

Luigi (Derivative)
Pichu (Semi-clone)
Toon Link (Derivative)
Ganondorf (Derivative)
Falco (Semi-clone)
Lucas (Derivative)
Tails (Derivative)
Knuckles (Derivative)
Evil Ryu (Semi-clone)
Chun-Li (Derivative)

The devs have done a really good job of decloning. Some characters definitely take ideas from others, but it feels like most of them were built from scratch.
I'll test them and see what I think (Pichu still feels like a clone, but I haven't really used Pikachu in Crusade, so...). The devs have done a beautiful job at changing the current clones to make them feel unique.

I think I should mention that I don't say that characters with similar playstyles are clones. Falco and Roy in Melee are perfect examples of this; their differences, although minimal overall, are what gives them their unique playstyle

AmareTSM wrote:
Clones are fine. Like, in the official Smash games, the only clone that shouldn't be a clone is Ganon, everbody else is fine.
I agree (I know why Ganon is a clone Wink ), and while I think that characters could still be edited to be more unique, I understand why they are similar (in the case of Lucina and Dark Pit).

Edit: Tested the Crusade characters listed above, and added them in where I believe they go (Kinda surprised with how different Pikachu and Pichu are now)
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Jexulus
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  Jexulus

PostSubject: Re: Clones: What I think   Thu Jul 07, 2016 9:42 am

I'm not sure if this counts as "derivative," but Captain Falcon borrowed animations from Samus in the N64 version. The ones I can think of off the top of my head are Utilt and Nair, but I can't think of any other ones. Granted, they have different hitboxes and properties, it's just the animations were directly lifted.

Again, I'm not sure that counts.
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wheeled_tank
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  Klonoa
  571
  wheeled_tank

PostSubject: Re: Clones: What I think   Thu Jul 07, 2016 8:36 pm

Captain Falcon only shared a few moves, less so than the other "Derivative" characters (except maybe Wolf). That being said, I have very little experience in actually playing the N64 version, so I could be off (Jigglypuff also falls here)
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PostSubject: Re: Clones: What I think   Today at 12:26 am

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