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 Sky Battalion (Freedom Planet) Discussion

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Thoughts on Stage Boss and Unique Items(Look in "Possible Additions")
Yes to ALL. PERFECT
25%
 25% [ 3 ]
Yes to Stage Boss, no to Unique Items (In Any Way)
0%
 0% [ 0 ]
Yes to Stage Boss, make Items Standard (Available anywhere)
42%
 42% [ 5 ]
No to Stage Boss, Yes to Unique Items
8%
 8% [ 1 ]
No to Stage Boss, Make Items Standard
8%
 8% [ 1 ]
No to both
17%
 17% [ 2 ]
Other (Explain)
0%
 0% [ 0 ]
Total Votes : 12
 

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wheeled_tank
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  Klonoa
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  wheeled_tank

PostSubject: Sky Battalion (Freedom Planet) Discussion   Tue May 03, 2016 9:44 am

“Deploy our Sky Battalion!”

Sky Battalion is the 4th level from Freedom Planet, where Mayor Xao's Airship (being used by Lilac and company) gets attacked by 3 Shuigang Airships. Part of the reason why I chose Sky Battalion over any other level is due to the fact that Sky Battalion is both early enough in the game to be noticed, and is one of the only levels in Freedom Planet to take place in the air. It also has a set design, making it the easiest to introduce.
Spoiler:
 
As a stage, Sky Battalion would be about as large as Temple in terms of length. The large size would make it perfect for 6-player battles. The Main Platform is very flat, though is starts to curve upwards towards the right side. The left side has a drop-down platform that is slanted down somewhat, angled towards the center of the stage. As for other platforms, there would be up to 5 Rocket-powered "Lifeboats" which would move around the stage in a similar style to Project M's Delfino's Secret stage. The amount of platforms (not including the upper-left platform) could be anywhere between 1 and 6.
Its a large Stage (And Image):
 

Hazards would include the other airships shooting at the stage, with their shells coming in from the top of the stage. The shells would be indicated by the same “Warning” as in Freedom Planet. Unlike Freedom Planet, not every ship will necessarily fire at the same time; depending on which ship(s) fire, the third of the stage in front of them will have shells rain down on, and areas under the platforms will not be hit (though the shells can hit you on their way down).

That's not all. Prince Dail makes an appearance, reprising his role as the final boss on Sky Battalion. His attacks and other details are listed below
Prince Dail Info:
 

If Hazards are turned off, the other Airships will still be present, but not fire, similar to when you cleared them in Freedom Planet. Prince Dail could also appear in the background, but he would not interfere with the match. There would be 3 platforms set up in a similar fashion to how they appear in Freedom Planet (look at the "Large" image to see what I meen).

Possible Addition (Not Yet Finalized):
 

Spawn Locations, Blast Lines, and others:
 
Possible Song Choices:
 
SUPPORTERS( 4 ):
 


Last edited by wheeled_tank on Tue Jan 10, 2017 11:04 am; edited 36 times in total (Reason for editing : Greatly re-worked the song choices, including adding some FP2 Songs)
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SS_Maeweather
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  Knuckles
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Tue May 03, 2016 2:20 pm

Seem's cool and I'm loving FP.

Support!
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Tue May 03, 2016 2:38 pm

Thank you. Personally, I wanted to try some other level (Dragon Valley or Fortune Night), but Sky Battalion is set up almost perfectly.

Also, added a stage hazard (Stage Boss) that could appear, but is not yet finalized (or even aproved by me).
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VultureDuck
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  Ridley
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Wed May 11, 2016 6:59 am

support
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Nintensis
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  Tails
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  jmf72115

PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Wed May 11, 2016 8:29 am

Support
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wheeled_tank
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  Klonoa
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  wheeled_tank

PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Thu May 12, 2016 1:29 pm

Made some updates to the "Possible Additions" (Would like some feedback on them) and resized the stage somewhat (Used a better comparison)
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Thu May 19, 2016 3:55 pm

Updated the Song List to feature 2 new songs (Neo Chase and Thermal Base 2), pointed out the main song(s) of the stage, and added links to the songs (click the song name to listen to it)

Edit: Also added a brief description to every song (I tried my best to leave out Spoilers)
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SS_Maeweather
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  Knuckles
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Thu May 19, 2016 6:41 pm

Those possible additions are really neat Tank!

Just as an opinion but wouldn't it be cooler if when you beat the boss, an explosion colored after the player expands a certain distance and players could get kills with it?
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Fri May 20, 2016 4:11 am

Possibly. I'll play through Sky Battalion again to see if I want to change anything/pull anything from the game.
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Fri May 20, 2016 4:07 pm

Updated the Possible Music Selection
Spoiler:
 
And added another "Bonus" to defeating Prince Dail, courtesy of SS_Maeweather
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Mon May 23, 2016 5:30 pm

Made some more edits:
Edited the Airship hazards
Minor changes to Prince Dail
Removed "Chase Scene" from Possible Song List
Added "Boss Battle Medley" to Possible Song List
Added the Alternate Names to "To The Rescue!", "MEANIE Boss!", "Bossoft", and "Neo Chase"
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Mon May 30, 2016 7:00 am

Updated the song list some more.

Removed "To the Rescue"
Added Relic Maze (Part 1), Up the Creek, Thermal Base 1, and Final Dreadnought 3.


I am also planning on getting together a screenshot of the Airship pulled straight from the game (as oppose to the zoomed-out version). Keep in mind that this is a HUGE level, so getting this will take some time.
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Fri Jun 03, 2016 9:40 am

Removed a large chunk of possible songs and, more importantly, a new image has been put together to show the size of Sky Battalion in Freedom Planet.

Removed Songs:
 
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Mon Jun 13, 2016 3:05 pm

Made it to where the songs are able to be played here, instead of being external links. Hope that helps somehow.
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Thu Jun 30, 2016 11:25 am

Updated the Song list with improved descriptions of where the song plays, along with adding the beta version of Sky Battalion (under the name "Beta Sky Battalion)
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Sun Aug 07, 2016 2:02 pm

Made some minor edits to the descriptions of the following songs

  • Freedom Planet Theme
  • Dragon Valley 1
  • MEANIE Boss!
  • Neo Chase

More importantly, Prince Dail is now out of the Possible Additions and into the main Hazards (I gave him the Green Light), and changed the way you damage him to take timed matches into account
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wheeled_tank
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  Klonoa
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Mon Aug 22, 2016 9:01 pm

Put the songs "Sky Battalion" and "Prince Dail Battle Theme" into a section known as "Standard Choices," with every other song going into a section known as "Other Choices." Added four new songs, none of which are from Freedom Planet, into "Other Choices." They are:

  • Intro (Gunstar Heroes)
  • To End the Battle/To Out World (Gunstar Heroes)
  • Theme of Seven-Force (Gunstar Heroes)
  • Bedknobs and Glowsticks (Runbow)
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wheeled_tank
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PostSubject: Re: Sky Battalion (Freedom Planet) Discussion   Tue Jan 10, 2017 11:06 am

Re-Adjusted the Song List, removing the Runbow song, the Gunstar songs, and Sky Battalion (Beta), and replaced them with 3 upcoming songs from Freedom Planet 2. They are...

  • Sigwada
  • Street Knuckle
  • Hub World 3


Note that the songs are still in a more-or-less "Beta" state, so they may change at a later time
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