Subject: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Thu Apr 28, 2016 12:57 pm
With Shantae’s confirmation and Shovel Knight’s sheer popularity, I thought I would suggest a 3rd popular Indie character who has appeared on Nintendo: Lilac from the Freedom Planet series.
(Created by Smashified)
First Appearance: Freedom Planet (July 21, 2014 Steam) Other Appearances: Freedom Planet (October 2015 Wii U) Runbow (as a guest character, April 14, 2016) Upcoming Appearances: Freedom Planet (TBA PS4), Freedom Planet 2 (Mid 2017)
Freedom Planet, much like other indie games, calls back to older games, with Freedom Planet taking inspiration from the high-speed gameplay and level design of the Genesis Sonic games (and the Genesis in general). Other than the appearance and speed, however, Freedom Planet is much more of its own.
What kind of Nintendo relevance does Lilac have? While other Indie characters are good choices, Lilac has something that 2 other popular Indie character choices (Shovel Knight and Shantae) have; Nintendo connections. While it's Nintendo relevance is not as much as Shantae, it is arguably more than most others, as Freedom Planet has a sequel in the works that is planned for mid-2017 for BOTH Steam and the Wii U/NX (Whichever one is out at the time). It also managed to outsell Splatoon on the Wii U's eShop for the (relatively) short time it has been available (October of 2015). Lilac herself is playable in a platforming game called "Runbow" (Also available on Wii U) alongside Shovel Knight and (eventually) Shantae.
Character Description (Freedom Planet 2 Description):
Lilac is believed to be the last water dragon in existence. She is known for her unique fighting style of cutting through foes with her twin ponytails. She was trained at a young age by the Red Scarves, but left their ranks in order to find her place in life. Although she has grown more reserved throughout her battles, she still has a big heart and will jump at the chance to help her friends.
Walk Speed: Very high or highest: Either as fast as Marth or even faster. Dash Speed: Extremely high: Not as fast as Sonic or Captain Falcon, but it is still extremely high. (A little faster than Little Mac on the Wii U). Weight: Low: Similar to Zelda in Wii U Crawl: No Wall Jump/Wall Cling: No: Sorry, but she isn't Carol Falling Speed: Somewhat low: Similar to SSB Wii U's Olimar Jump height: Above Average (1 Midair jump): Similar to Sonic, though the double jump is slightly higher. Lilac's double jump animation involves her twirling in the air, similarly to Zelda. Air Speed: Extremely high: Lilac's air speed is similar to Mewtwo's, if not higher. Air Acceleration: Extremely High: On the same level as Toon Link's in SSB Wii U Air Deceleration: High: Lilac can stop pretty quickly in the air, even from her maximum air speed, though the non-existent Air Friction and high air acceleration can make it somewhat challenging to land precisely (unless you're used to Freedom Planet ) Air Friction: Non-existent: Probably the lowest available. This is due to how, in Freedom Planet, jumping while moving will cause the character to not stop without player (or environmental) intervention. Traction: Low: Similar to Lucas in SSB Wii U. Size: Somewhat Small: Similar to the Starfox Characters
In terms of offensive power, Lilac has decent range in most of her attacks, and wouldn't have too much of a problem when it comes to damaging opponents. However, her KO abilities are limited, due to the attacks either having a short-ranged sweet-spot or a noticeable start-up/set-up. Her main Set-up tool, Dragon Cyclone, is also easily shielded.
Neutral Attack: Three-Hit combo with Lilac's Ponytails. The jab has good, disjointed range. (3%, 3%, and 4%) Forward Tilt: Hair Whip : Hits the opponent with one of her ponytails. Good range for a Ftilt. It is also disjointed. (6%) Up Tilt: A simple punch upwards. Decent juggling move, but doesn't hit behind Lilac. (7%) Down Tilt: Lilac swings one of her ponytails across the ground from her crouched position. Hos surprisingly good range, but somewhat low damage output. Can pop opponents into the air (4%) Dash Attack: Rolls into the enemy. Hits a single time, and has decent knockback when it is connected in the very beginning of the attack. Can start being a KO move at around 140% if it connects on the initial frames. (12% Clean, 5% Late) Forward Smash: Wild Kick: Lilac kicks ahead of herself 5 times, with the fifth hit launching the opponent away. Has less range than most of Lilac's other attacks, but is also fast and has no sourspot. Starts to KO at around 124%. (2.5% on the first 4 hits, 5% on the 5th hit) Up Smash: Rising Slash: Lilac performs a jumping uppercut. Has high vertical range and ends in the air, allowing it to chain into an aerial attack. Has some disjointedness with Lilac's ponytails, but the main power is the punch itself. The Sweetspot can KO at around 95%, with the sourspot KOing at around 132% (18% Sweetspot, 10% Sourspot, 5% late) Down Smash: Lilac performs a sweep kick in front of and behind herself, similar to Samus's Down Smash. Decently fast and knockback. Lilac's foot sends opponents on a semi-spike trajectory, with her leg sending opponents upwards. (14%) Neutral Aerial: Swings one of her ponytails out in front of herself while kicking forward. A relatively quick attack, it has 3 different hitboxes. Lilac's hair can hit a good distance and is disjointed, but is somewhat lacking in power, while her foot has good knockback power, but low range. The third is Lilac's body, which is similar in power to the ponytail hitbox. The Sweetspot can KO at around 160% from mid-stage. (9% Sweetspot, 6% Sourspot) Forward Aerial: Lilac Axe-kicks ahead of herself. While short-ranged, it is somewhat quick, and decently powerful. Lilac's foot sends people on a semi-spike, while her leg launches opponents diagonally up (10%) Back Aerial: Lilac swings a ponytail out behind herself with her arm. One of Lilac's more powerful attacks, though the sweetspot also has some of the worse range. The Sourspot is similar to the Neutral Air's. Starts to KO at around 118%. (12% clean, 6% Sour, 4% late) Up Aerial: Lilac performs an Aerial Rising Slash, launching her higher in the air the first time it is used. While powerful, it is still weaker than it's Up-Smash counterpart, and its vertical range is abysmal after its first use, though it can greatly help with recovering due to it moving Lilac up in the air the first time and stalling afterwards. (14% Sweetspot, 8% Sourspot, 3% Late) Down Aerial: Drop Kick: A diagonal Stall-then-Fall kick. Before the kick, Lilac spins in the air, creating a trapping hitbox. The initial frames of the kick are a semi-powerful meteor smash, and landing while the attack is still active will cause a small shockwave with decent knockback. For a Stall-then-Fall, it moves somewhat slowly, and Lilac can easily recover even without her double jump, making it much safer off stage in comparison to similar attacks. While falling, the move can be aimed, making it easy to land. If it doesn't meteor smash the opponent, it can KO at around 128%. (Up to 6% before the kick, 16% Clean, 10% Late, 4% Landing) Grab: Lilac throws out her Ponytail, and pulls in the first opponent hit. For a tether-grab, it is decently fast, but short ranged Pummel: Knee the opponent. decent amount of speed and power. (2%) Forward Throw: Picks the opponent up and throws them forward. Can easily be followed up by an air attack. (6%) Back Throw: Performs a spin-throw, throwing the opponent backwards. Similar to Mario’s Forward throw. Can be lethal if performed near a ledge at high percentages. (7%) Up Throw: Performs a (notably weaker) Rising Slash, launching then upwards. Can be considered a KO Throw. Would possibly start KOing at around 135%. (10%) Down Throw: Throws the opponent onto the ground and performs Dragon Cyclone while standing on the opponent. Has high damage-racking abilities, but limited KO ability, most likely not enough for "SUDDEN DEATH" percentages. (14%) Getup Attack: Spins up, hitting both sides of her with her ponytails. (7%) Edge Attack: Performs a lunge-kick while getting up. (6%) Neutral Special: Dragon Cyclone: Lilac spins, using her ponytails to hover herself in the air. Provides a small amount of vertical mobility, but it allows a very large amount of horizontal recovery ability. It can only be used in the air once. If used on the ground, you can jump to gain a large amount of vertical movement. In the air, you can quickly fall to the ground by holding down. The move can be interrupted by any standard or smash attack, which can allow it to trap enemies into short-ranged KO moves, such as Rising Slash or Up Air. (Up to 12%) Side Special: Hair Slash: Lilac slashes in the air with her hair, releasing an energy projectile. Can be used pretty quickly and goes through opponents, though the range is somewhat low for a projectile. Similar to alot of side specials, it can be imputed as a smash attack, increasing its range and damage. (8% if Lilac's hair hits an opponent. Projectile does 4%) Up Special: Dragon Boost: Lilac curls into a ball and charges up, before shooting in one of 8 directions. It can cover alot of distance, but due to the limit arc of launching and charge time, can be easily edgegaurded or avoided. It can be canceled by hitting the Special button while launching, activating Boost Breaker, which causes a small (though powerful) energy blast to form around Lilac. When supercharged by "Dragon Star", you cannot use "Boost Breaker," but in return, you gain invincibility during the Charge-up and Launch frames, greatly improving its use as a recovery. (Up to 8% during charge-up, 16% during boost, 12% for "Boost Breaker", 20% if Super-Charged) Down Special: Dragon Star: Lilac brings in a blue ring from Panua Lagoon, granting her a Dragon Star. Similarly to Cloud's Limit Break, Lilac's base stats are slightly improved, and other bonuses include having the ability to use Dragon Boost in the air twice, the ability to use Dragon Cyclone in the air multiple times (with diminishing results), and a general increase in her attack power. However, it is loss after either A: You take too much damage (20%); B: get KOed; C: use Dragon Boost in the air (You will not go helpless, but you lose "Dragon Star"); or D: after a set amount of time (15 seconds). It cannot be reused until after a set amount of time (20 seconds) after the bonuses have been removed or Lilac has been KOed (Attacks are 20% more powerful) Final Smash: HoloDragon Assault: Lilac says "Let's show this maniac how to save a planet," before using Dragon Boost towards the top of the screen and returning with the HoloDragon. The HoloDragon has no limits on movement (other than solid objects) and can move in any direction. It would end quicker than other Transforming Final Smashes. HoloDragon's Attacks
A Attacks: The HoloDragon bites, causing heavy damage and knockback, or charges into the enemy if a direction is being held Neutral Special: Releases 3 small blasts of energy Side Special: Charges up a laser similar to (but much weaker than) the Zero Laser. Can be aimed while charging, but not while the laser is being shot Up Special: The HoloDragon performs a Loop, damaging anyone hit by the Holo Dragon or inside the loop Down Special: Fly's to the top of the screen and randomly releases energy bolts similar to the ones in the Neutral and Up Special
The Basic combo for Lilac in Freedom Planet 2.
In Freedom Planet 1, this is Lilac's basic attack. It has 2 different animations; one has Lilac lean forward while attacking before simply returning back to her starting position, with the other has Lilac spin after the attack. The "Spin" animation would be used for the third hit of the jab
Lilac's Crouching attack in Freedom Planet 2
In the beta/early demos of Freedom Planet, Lilac could "Roll on Command" (Top Picture). However, it was removed shortly after, and "Roll on Command" stayed in the game as an ability for Carol. The bottom picture represents Lilac Rolling in the main game, which only happens in specific areas.
In Freedom Planet, the attack belongs to Carol as her special attack, and features more kicks. Carol can also avoid damage by using this.
In Freedom Planet, it goes about as high as Lilac can jump normally, and is her strongest attack. It is also the only attack in Freedom Planet that hits directly upwards
In Freedom Planet, this animation is used for both the walk/run attack and the air attacks. Technically, it is the same attack as Lilac's basic attack. It appears to be a mix of a kick and a ponytail whip. Oddly enough, the attack is quicker if you are moving forward
One of the various Air/Running attack animations in Freedom Planet 2
One of the various Air/Running attack animations in Freedom Planet 2
Lilac can perform "Rising Slash" in the air, which works as a Double Jump of sorts. It can only be used once in the air in FP2.
Sorta like Sonic, though with a damaging start-up. In Freedom Planet, it can be somewhat aimed, and is often used to get Lilac to the ground quickly.
In Freedom Planet, Dragon Cyclone is used as Lilac's double jump.It can also be used by running, holding down, and using the attack button
In Freedom Planet, the move can only be used if you have a Dragon Star, making it only available in Pangu Lagoon. It gets combined with Lilac's basic attack. If you jump off of a wall/slope and attack, it will act as if you are still on a slope, resulting in the projectile being launched at extreme angles.
Also goes straight in either direction, and all 4 diagonals, but not straight up or down, except against the Robo-Panther and Syntax (Force Mode) due to the scrolling nature of their "arenas". In Freedom Planet 2, clicking the special button while using Dragon Boost will activate Boost Breaker, stopping the Boost with a blast of energy
Pangu Lagoon is the only location where the Dragon Star can be received (by the nearby blue ring). In Freedom Planet, it will allow Lilac to shoot out energy slashes with her basic attacks and lets her use Dragon Boost twice in a row, with the first one being powered up (as shown in the second Picture). Going through a ring with Dragon Boost will supercharge it, and will allow Dragon Boost to be reused
The Holodragon is the boss on Pangu Lagoon, and defeating it reveals some history behind the Kingdom Stone (and Dragons on Avalice). It is also used by Lilac during the Shmup Stage section that happens right before Battle Glacier, which makes her section more unique (everyone else uses one of Mayor Zao's tanks). As the name suggests, this dragon is infact a hologram. Despite this, the HoloDragon is capable of dealing direct, physical damage to living and mechanical beings.
As the Holodragon lacks arms, it can be safely be assumed that it is biting down. Only appears in its Boss Battle
While this move doesn't do any damage, it is a good way to avoid taking hits. Only appears in Shmup Stage
This "Energy Pellet" attack exists in both its Boss Battle and the Shmup Stage, though the way it is used in both are completely different
The HoloDragon can use this in both the boss battle and Shmup Stage. As you can tell, the Laser is VERY large (and yes. I did take the laser for this)
This is how the "Energy Pellet" attack appears when fighting the HoloDragon
On-screen Appearance: Using Dragon Boost, Lilac lands onto the stage and performs a salute, similar to the one performed after completing a challenge at the Shang Mu Academy. Idle Animation: Lilac re-adjusts her hair Taunt 1: Puts her hand on her hip, looks at the screen, and says “Hit me if you can.” Taunt 2: Lilac dances in the same way she does in the level "Fortune Night" when near a disco ball. Similar to a few Project M taunts, holding down the taunt button causes it to loop. Victory Pose(1): Jumps twice and points both of her arms to the side. While doing this, she says“Woohoo! That’s how it is done.” This is the same as Lilac's "Stage Clear" animation and one of the possible quotes Victory Pose (2): Lilac spins once, stopping with her back towards the screen before turning to face the screen and posing (Based off of the upcoming victory animation from Freedom Planet 2 ) Victory Fanfare: "Level Complete" theme (Freedom Planet) Home Stage: Sky Battalion Series Symbol: Used to represent Lilac on Smashified. It appears on the upper part of the title, and, if the whole title was present, the symbol would be a part of the "P" in Freedom Planet. Freedom Planet 2's title also features this symbol, except that there is a blue planet (probably Avalice) behind it Below are the games' titles for reference
Kirby Copy Ability: Using what is currently in Crusade, Fighter. However, I think that either Tornado (mimicking Lilac's Cyclone ability) or Whip (Mimicking the way Lilac uses her hair as a weapon) should be used. Like Fighter, using Tornado in the air would remove all of Kirby's remaining jumps. Pallet Swaps 1
1 (White & Blue): Default, based off of Lilac's appearance in Freedom Planet 2 2 (Blue): Based off of Lilac's sprite in Freedom Planet. This would also be used for her Blue Team Color 3 (Green & Black): Based off of Lilac's friend Carol Tea 4 (Yellow & Black): Based off of Milla's design in Freedom Planet 2. Would be used for her Yellow Team Color 5 (Purple): Based off of Merga, the main villain in Freedom Planet 2 6 (Lime Green): Based off of Dail's Freedom Planet 2 appearance. This would also be used for Lilac's Green Team Color 7 (Black & White): Based off of Spade's appearance in Freedom Planet 2. Would be used for her Black Team Color 8 (Red): Loosely based off of the leader of Shang Mu, Mayor Zao, along with Shang Mu soldiers. This would also be used for Lilac's Red Team Color
Pallet Swaps 2 (courtesy of lightdasher)
1:(White & Blue) Lilac's appearance in Freedom Planet 2 2:(Blue) Based off of Lilac's Freedom Planet 1 appearance, though with the black belt from her reference art. Would be used for Blue Team Color 3:(White & Red w/ red hair): Based off of Japanese Shrine Maidens. Would be used for Red Team Color 4:(Black & Green) Based off of Carol Tea. Would be used for Green Team Color 5:(White, Yellow, Black) Based off of Milla's appearance in Freedom Planet 1. Would be used for Yellow Team Color 6:(Black & Red) Based off of Spade's appearance in Freedom Planet 1. Would be used for Black Team Color 7:(Purple) Based off of Neera Li. 8:(White & Red w/ yellow hair): Inspired by Marina Lightyears from Mischief Makers
Neutral Attack (Revise 1): A punch, followed by a spin-kick, and ends with a ponytail swipe. The final hit has high, disjointed range. (3%, 3%, and 4%) Forward Tilt (Original): Lilac spin-kicks ahead of herself Up Tilt (Revise 1): Lilac headbuts upwards, causing her ponytails to swing in an arc Down Smash (Original): Lilac performs a Breakdance kick, similar to Mario Down Smash (Revise 1): Lilac creates 2 Phantom Blocks, one on each side Back Air (Original): Lilac kicks behind herself. Very similar to her Forward air Up Air (Original): Lilac performs a flip kick, similar to Mario Up Aerial (Revision 1): Performs an upwards kick, similar to Snake's Up Air. Short range, but can KO at around 110%. Pummel: Headbutts the held enemy Neutral Special (Original)/Side Special (Revise 1): Shield Burst. Lilac charges up a psionic shield that reflects projectiles. Canceling the move shoots out a small though powerful burst forward. Could be charged up to Super Shield Burst Side Special (Original): Pounce/Wild Claw. Lilac jumps forward, avoiding projectiles. Hitting the special or attack button again makes Lilac strike forward with a powerful attack. Final Smash(Original): Team Attack: Lilac says “You ready Carol?” Shortly after, Carol responds with "Ready to rock!" just before she storms through on her motorcycle, hitting anyone near Lilac. All opponents hit are trapped in a series of attacks; Carol unleashes a very long Wild Kick before launching the opponent(s) to Lilac, who performs Dragon Cyclone, dealing heavy damage before launching the opponent(s) up with Rising Slash. While the opponent(s) are in the air, Milla (in a plane piloted by Torque) throws a bomb down onto the opponent(s), finishing the Final Smash. Overall, this is based off of the fight against the RoboPanther, one of two boss fights where the other characters help you fight it, and there is even an achievement for letting one of the CPU allies defeat it.
Last edited by wheeled_tank on Wed Feb 01, 2017 10:14 am; edited 125 times in total (Reason for editing : Updated moveset to take into account the Freedom Planet 2 Sample Edition. New/rearranged references)
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Thu Apr 28, 2016 1:11 pm
Can't comment on her viability as a character overall since I've never really played Freedom Planet (as of yesterday I do own it, I just haven't gotten around to playing it). Moveset seems decent enough, however the thread would improve if you were to include some sort of visual aids. Even just copy-pasting sprites from the game would be sufficient in some cases.
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Thu Apr 28, 2016 1:28 pm
Better then most indie suggestions. But it's still a Shovel Knight case to me; no matter how badly you think it's a Nintendo-family game, or how quality is, it's still got one game despite a sequel in the works and is a fairly recent one.
Neutrals are pretty cool, I like the hair attack. However the uptilt and low kick are unoriginal, maybe replace them. Smash attacks are interesting and they seem to be multi-hit based, which is something I like. Aerials are basically just kicks, it's a bit boring even if they're angled different ways. Throws are good for what they are (throws).
Neutral Special seems to just be a gimmicky projectile attack. Side Special is kind of lame, it's not really actiony and doesn't pop out to me. Down Special is just Sonic's Down Special. Up Special is the best out of them all in my opinion.
Overall your weak spot are your specials and aerials.
However, the character itself..no support. Sorry. When Freedom Planet gets more games and more popularity then perhaps I'll reconsider.
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Thu Apr 28, 2016 1:34 pm
Fair enough Shaq, though some of the moves mentioned (Low kick, aerials, and all of the specials) are more-or-less pulled straight from the game. As for more easily replaceable moves, the Up Tilt, Back air, and Up air are definitely in the suggestion. Also, the neutral special is not a projectile; I realized I didn't really explain it correctly (The move in the game is not a projectile, though it "could" be changed into a projectile for Crusade)
Also, even though I like the character myself, and would like to see her in Crusade, I would still put true Nintendo characters ahead of Indie Characters "accepted" by Nintendo.
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Thu Apr 28, 2016 3:22 pm
Final Smash Holo-Dragon Assault, with the A moves and such we can easily pick those out of the main games sprites, but this is what I'd have for specials.
I like the Holo-Dragon idea, but with the specials, I do prefer my specials, though I might replace "Pounce/Wild Claw" with the Spin-Dash. Its there mainly because, while I hate borrowing moves from other characters, I prefer characters having somewhat unique moves (especially specials).
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Sat Apr 30, 2016 5:02 pm
Made some more edits: Replaced Down Smash with something based off an ability in Freedom Planet Moved "Dragon Cyclone" to Neutral Special Moved "Shield Burst" to Side Special Added "Dragon Star" as a Down Special Removed "Pounce/Wild Claw" Added an Alternate Final Smash (Read Note 2)
Edit: Just added the references for attacks that aren't completely made up. (Odd that Lilac's only upward hitting move is Rising Slash)
Last edited by wheeled_tank on Sat Apr 30, 2016 6:59 pm; edited 1 time in total
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Tue May 03, 2016 7:05 pm
Added an idle animation (along with the original sprite animation from Freedom Planet) Added Home Stage (Sky Battalion. Follow link) Tweaked Neutral Air and Dash Attack (partly to differentiate them from Sonic)
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Tue May 03, 2016 8:59 pm
Honestly I don't think nair and dash attack being similar to Sonic is really a BAD thing. They're things she has in the original game, and FP is basically a Sonic fangame with a new coat of paint (not that that's a bad thing at all given it's an excellent Sonic fangame)
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Wed May 04, 2016 5:01 am
They are still very similar (they both still involve curling into a ball), but I changed how the hitboxes would work. I think of it like how Falco and Fox both have basically the same specials, but each one has its own unique properties (especially if you look at Melee/Project M).
I have noticed a few other things in Freedom Planet as well. The Nair (based off of the Drop Kick or Dragon Boost charge-up) hits multiple times in Freedom Planet, and I finally started to use Carol in the game (which is more-or-less where the dash attack came from), and when she is Rolling, she has the ability to still jump (I might remove that part of Lilac's dash attack though). I might add a "Similarities" list to compare Sonic and Lilac (as Freedom Planet IS based off of the classic Sonic Games)
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Wed May 04, 2016 7:54 pm
Edited the Dash Attack (Removed the "Jump out of Dash" ability) Added the original sprite animations for the Taunt and Victory Edited the quote said when using the Final Smash "Team Attack" (Still missing a "It Missed" quote)
Edit 2: Also fixed the odd sizes of the In-Game Sprites of Lilac. Now they are much more realistic in size.
Edit 3: Made the Back Air turn Lilac around in the air.
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Sat May 07, 2016 6:37 pm
Thanks to everyone who is supporting this. I didn't realize that Lilac (or Freedom Planet) was this popular among people here
Also, I changed the Down Smash (Again) to what I refer to as "Phantom Blocks", which is based off of one of Milla's attacks. The reference pic will be available in a moment. The References are up now. Also edited the Side Tilt to appear more like the Freedom Planet's original animation it is based off of.
Subject: Re: Sash Lilac (Freedom Planet) Discussion: Cyclone into the Action Mon May 09, 2016 11:09 am
Support. ((I won't understand why those won't give Giana the slimmest chance though) but, Sonic's "Giana" deserves a chance too, in my eyes. Not to mention I just like her game.
First, thanks for the support. Second, you can always create your own suggestion (similar to what I did with Lilac). That will allow people who share your opinion to agree, and shed light on those who don't know who that is (me included)