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 The Legend of Zelda: Masterpiece Edition

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Naughty Ottsel
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PostSubject: The Legend of Zelda: Masterpiece Edition   Thu Apr 21, 2016 10:24 pm

So, The Legend of Zelda came out 30 years ago. In all that time, it's never gotten remastered or remade. Mario 1-3 got remastered into 16-bit in Super Mario All-Stars. Metroid got remade in Metroid: Zero Mission. Kirby's Adventure got remade in Kirby: Nightmare in Dreamland. The first three generations of Pokemon have been remade. Star Fox got remade (Star Fox 64), then that got remastered (Star Fox 64 3D), then that got reimagined (Star Fox Zero). The point is, Nintendo has, inexplicably, never given the "re-" treatment to the original Zelda. Granted, it's perfectly fantastic as it is, but just think how awesome it would be to see it with lovely new visuals? That's what The Legend of Zelda: Masterpiece Edition is.

This endeavor is seeking to remaster Zelda 1 in it's entirety. You can see for yourself how pleasant the new graphics will be for this. As you can imagine, this isn't a small task. I'm not affiliated in any way with this, but if any of you, or anyone any of you know, is a programmer or chiptune musician that can and would be interested in helping this project, it needs it. This is a really cool thing that deserves to get off the ground.

By the way, I tweeted at DJ Cutman about this project and how it needs someone who makes Zelda music, and while he didn't say anything, he did like the tweet, meaning he's at least aware of it right now. Obviously as far from guaranteed as you can get, but there's a possibility that he's since reached out to the dev of this and potentially offered his help. Meaning whoever joined this could be working on a project that DJ Cutman might end up involved with.

Here's the dev page: http://zeldamasterpiece.tumblr.com/
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Kzinssie
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PostSubject: Re: The Legend of Zelda: Masterpiece Edition   Fri Apr 22, 2016 4:34 am

Honestly, as much as I love the first Zelda, a proper remake needs a lot more than just a graphical overhaul. A more useful overworld map would be a start, as well as rebalancing some of the later dungeons to not have, say, empty rooms with dozens of Darknuts haphazardly strewn about.
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Naughty Ottsel
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PostSubject: Re: The Legend of Zelda: Masterpiece Edition   Fri Apr 22, 2016 2:45 pm

This actually does have a proper overworld map that fills out as you explore. As for rebalancing, I don't know if there are plans for that, but I doubt the dev is a particularly large fan of Darknuts and Wizzrobes.
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DestinyIntwined
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PostSubject: Re: The Legend of Zelda: Masterpiece Edition   Fri Apr 22, 2016 2:49 pm

I hate Darknuts
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Naughty Ottsel
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PostSubject: Re: The Legend of Zelda: Masterpiece Edition   Thu Oct 27, 2016 9:20 pm

Bumping this because this project still needs help, particularly in programming and music. I know this is the second fan project in the last couple days I've bumped/posted about, but I legitimately want these to succeed, and even if you can just direct someone towards this project, it'd be a great help.
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Braystar
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PostSubject: Re: The Legend of Zelda: Masterpiece Edition   Fri Oct 28, 2016 10:51 pm

While Zelda 1 is a classic that Zelda fans respect, it's not a fan favourite compared to all the other Zelda games, so it's no wonder Nintendo haven't remastered it.
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