CHRIS REDFIELD TAKES ACTION!
Character Image: https://servimg.com/view/19390879/3
- WARNING, A LOT OF TEXT (that totally wasn't taken from the RE wiki at aaaalllll):
Why this character?: Resident Evil has plenty of Nintendo relevantcy with having the Revelations series being releasted on the 3DS, along with the first game being remade on the Gamecube. To boot, RE along with Silent Hill, helped put survival horror as a mainstream genre. Now while I did use Chris, Jill and Leon are equally as important and popular, and are also deserving of a slot on the roster but I think Chris is the MAIN main character but you may disagree with me.
Series Symbol: The Umbrella Corporation logo. https://servimg.com/u/f86/19/39/08/79/umbrel10.png
Idle: A stance that's ready for any sudden attack.
Walk: Walking with his knife out.
Jump: A strong jump up with the bulk of his legs and a midair spin for his double jump.
Dash: A straight run forward.
Crouch: Lying on his stomach, Chris has his pistol out, ready to shoot.
Jab/Combo: A normal punch that goes left, then a backhand slap with the same hand, then uses a rook to finish.
Side Tilt: A knife swipe combo as you continue to press the attack button, that starts with a diagonal down left swipe, then a diagonal down right one, a pure horizontal slice, an upward strike and finally ending with a downwards thrust with the knife.
Up Tilt: An uppercut that requires Chris to crouch to charge power (Has a slight green glow)
Down Tilt: Chris opens fire with his Nine-Oh-Nine pistol, shooting a couple of bullets before stopping (3-5 per attack). Has some recovery time after attacking to stop spam.
Dash Attack: A straight lunge punch that can hit multiple players.
Ledge Attack: Chris pulls himself up and preforms a body tackle.
Get Up Attack: Spins around with one leg before getting up.
Neutral Air: A double handed fist downward that can meteor smash, like Mario's F-Air.
Forward Air: A shot with the Škorpion vz. 61 Submachine Gun.
Backward Air: Quickly shoots the Assault Rifle for Special Tactics behind him.
Up Air: A fast knife slice upwards that can juggle.
Down Air: A shot from the M3 shotgun. Lifts Chris up a tiny bit, good for stalling.
Neutral Special: Pale Rider: Chris pulls out a magnum with a HUGE barrel that can lightly hit players. Chris shoots one bullet that can easily break shields, but isn't that strong.
Side Special: Stun Rod: Chris swings the Stun Rod in an arc in front of himself, stunning players in his path. But if you hold forward it becomes a horizontal slice that has more knockback, but a smaller hitbox. Tilting down after the initial input makes Chris spin the Stun Rod around himself, and tilting upward makes Chris swing upward. If used in the air Chris spins in a circle with the Stun Rod, hitting everyone around him. By smashing the input, Chris instead throws a Flash Grenade. It's quite weak, but it can stun in a bigger hitbox, but if reflected it can stun Chris as well.
Up Special: Hookshot: No, not Link's hookshot, it's gun-like device used to fire grappling hooks. This device allows you to fire a strong tethered wire capable of holding Chris' weight. The hookshot can reach great distances and will automatically latch on to edges of stages, or even latch onto foes dealing slight DMG and is also capable to latching onto those pesky edge-guarding players that like to hang from the stage to prevent you from grabbing the edge and pull them down with you!
Down Special: Grenade Launcher: Chris shoots a grenade round out of his Grenade Launcher. If held Chris shoots all 6, but every 2nd grnade is shot upwards, delaying the explosion. There are 6 types of grenades that are shot in this order: Normal explosive ones, Flame grenades that cause a fire, Acid rounds that deal 1 damage every second for a period of time and can do great damage to shields, Nitrogen rounds that freeze players, Electric grenades that stun, and Pulse grenades that do 2 damage but have great knockback in it's explosion. After all 6 are shot, Chris reloads the Grenade Launcher, taking 3 seconds for each. He is defencless while reloading.
Final Smash: Sweep Combo: Chris slashes the opponent with his knife ("It's all or nothing!"), preforms a body blow, fires all his weapons quickly ("Eat it!"), stuns them with the stun rod, shoots a normal grenade from the Grenade Launcher then shoots a rocket from an RPG ("Eat lead!") and finally pulling the Laser Targeting Device ("Link established"!) and shooting the Shango Satellite Laser ("Bring the pain!"), finishing the FS. If it misses it will continue anyway. Chris has super armour during the FS.
Forward Smash: Chris grabs the Rifle M40A1 and shoots forward.
Up Smash: Chris lifts the Revelations version of the grappling gun so the barrels face the sky, hitting anyone nearby before Chris shoots it, ending with a grenade being shot out of it to finish.
Down Smash: Chris shoots the Jail Breaker shotgun in front and behind himself.
Grab: A simple reach out.
Pummel: A jab with his knife, just like he did to that boulder.
Forward Throw: Chris grabs a flamethrower and bathes the player in fire.
Back Throw: Chris chucks a proximity mine behind him before throwing the player on top of it. The mine can be set off by other players.
Up Throw: Uses the Hydra shotgun launching them upward with 2 shots of it's bullet spray.
Down Throw: Pins the player down as he unloads the High Roller into them.
Entrance: Saying "Something's come up. Gotta go." to his team via his head piece and gets into fighting position.
Win Animation: Chris says "Target acquired. Returning to HQ." as he puts away his pistol, giving a thumbs up to the screen.
Lose Animation: Chris claps, looking impressed.
Taunt: Yells "No matter who the enemy is, I won't back down!".
Shield: Puts his arm up in a blocking stance.
Dodge: A military grade evasive roll.
Extra Attributes: Chris is slightly heavier than average, but can takes knockback like someone like Bowser, thanks to his training.
Alternative Colours: BSAA Green, Goddess Red, Partner Blue, Vickers Yellow, African Purple, Businessman Orange, Wesker Black, She-Wesker White, S.T.A.R.S colours, Zombie Grey
Thanks for reading, as this took FOREVER. Man trying to be unique is hard. Always leave criticism and ideas below!
Supporters: Lego Shaq, OmegaSteve777, VultureDuck, TaXMaN, eris27100