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 Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."

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Braystar
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PostSubject: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Mon Mar 28, 2016 8:21 pm

CHRIS REDFIELD TAKES ACTION!


Character Image: https://servimg.com/view/19390879/3

Description:
WARNING, A LOT OF TEXT (that totally wasn't taken from the RE wiki at aaaalllll):
 

Why this character?: Resident Evil has plenty of Nintendo relevantcy with having the Revelations series being releasted on the 3DS, along with the first game being remade on the Gamecube. To boot, RE along with Silent Hill, helped put survival horror as a mainstream genre. Now while I did use Chris, Jill and Leon are equally as important and popular, and are also deserving of a slot on the roster but I think Chris is the MAIN main character but you may disagree with me.

The Basics


Series Symbol: The Umbrella Corporation logo. https://servimg.com/u/f86/19/39/08/79/umbrel10.png

Idle: A stance that's ready for any sudden attack.

Walk: Walking with his knife out.

Jump: A strong jump up with the bulk of his legs and a midair spin for his double jump.

Dash: A straight run forward.

Crouch: Lying on his stomach, Chris has his pistol out, ready to shoot.

Normal Moves


Jab/Combo: A normal punch that goes left, then a backhand slap with the same hand, then uses a rook to finish.

Side Tilt: A knife swipe combo as you continue to press the attack button, that starts with a diagonal down left swipe, then a diagonal down right one, a pure horizontal slice, an upward strike and finally ending with a downwards thrust with the knife.

Up Tilt: An uppercut that requires Chris to crouch to charge power (Has a slight green glow)

Down Tilt: Chris opens fire with his Nine-Oh-Nine pistol, shooting a couple of bullets before stopping (3-5 per attack). Has some recovery time after attacking to stop spam.

Dash Attack: A straight lunge punch that can hit multiple players.

Ledge Attack: Chris pulls himself up and preforms a body tackle.

Get Up Attack: Spins around with one leg before getting up.

Aerials


Neutral Air: A double handed fist downward that can meteor smash, like Mario's F-Air.

Forward Air: A shot with the Škorpion vz. 61 Submachine Gun.

Backward Air: Quickly shoots the Assault Rifle for Special Tactics behind him.

Up Air: A fast knife slice upwards that can juggle.

Down Air: A shot from the M3 shotgun. Lifts Chris up a tiny bit, good for stalling.

Specials


Neutral Special: Pale Rider: Chris pulls out a magnum with a HUGE barrel that can lightly hit players. Chris shoots one bullet that can easily break shields, but isn't that strong.

Side Special: Stun Rod: Chris swings the Stun Rod in an arc in front of himself, stunning players in his path. But if you hold forward it becomes a horizontal slice that has more knockback, but a smaller hitbox. Tilting down after the initial input makes Chris spin the Stun Rod around himself, and tilting upward makes Chris swing upward. If used in the air Chris spins in a circle with the Stun Rod, hitting everyone around him. By smashing the input, Chris instead throws a Flash Grenade. It's quite weak, but it can stun in a bigger hitbox, but if reflected it can stun Chris as well.

Up Special: Hookshot: No, not Link's hookshot, it's gun-like device used to fire grappling hooks. This device allows you to fire a strong tethered wire capable of holding Chris' weight. The hookshot can reach great distances and will automatically latch on to edges of stages, or even latch onto foes dealing slight DMG and is also capable to latching onto those pesky edge-guarding players that like to hang from the stage to prevent you from grabbing the edge and pull them down with you!

Down Special: Grenade Launcher: Chris shoots a grenade round out of his Grenade Launcher. If held Chris shoots all 6, but every 2nd grnade is shot upwards, delaying the explosion. There are 6 types of grenades that are shot in this order: Normal explosive ones, Flame grenades that cause a fire, Acid rounds that deal 1 damage every second for a period of time and can do great damage to shields, Nitrogen rounds that freeze players, Electric grenades that stun, and Pulse grenades that do 2 damage but have great knockback in it's explosion. After all 6 are shot, Chris reloads the Grenade Launcher, taking 3 seconds for each. He is defencless while reloading.

Final Smash: Sweep Combo: Chris slashes the opponent with his knife ("It's all or nothing!"), preforms a body blow, fires all his weapons quickly ("Eat it!"), stuns them with the stun rod, shoots a normal grenade from the Grenade Launcher then shoots a rocket from an RPG ("Eat lead!") and finally pulling the Laser Targeting Device ("Link established"!) and shooting the Shango Satellite Laser ("Bring the pain!"), finishing the FS. If it misses it will continue anyway. Chris has super armour during the FS.

Smash Attacks


Forward Smash: Chris grabs the Rifle M40A1 and shoots forward.

Up Smash: Chris lifts the Revelations version of the grappling gun so the barrels face the sky, hitting anyone nearby before Chris shoots it, ending with a grenade being shot out of it to finish.

Down Smash: Chris shoots the Jail Breaker shotgun in front and behind himself.

Grabs


Grab: A simple reach out.

Pummel: A jab with his knife, just like he did to that boulder.

Forward Throw: Chris grabs a flamethrower and bathes the player in fire.

Back Throw: Chris chucks a proximity mine behind him before throwing the player on top of it. The mine can be set off by other players.

Up Throw: Uses the Hydra shotgun launching them upward with 2 shots of it's bullet spray.

Down Throw: Pins the player down as he unloads the High Roller into them.

Extras


Entrance: Saying "Something's come up. Gotta go." to his team via his head piece and gets into fighting position.

Win Animation: Chris says "Target acquired. Returning to HQ." as he puts away his pistol, giving a thumbs up to the screen.

Lose Animation: Chris claps, looking impressed.

Taunt: Yells "No matter who the enemy is, I won't back down!".

Shield: Puts his arm up in a blocking stance.

Dodge: A military grade evasive roll.

Extra Attributes: Chris is slightly heavier than average, but can takes knockback like someone like Bowser, thanks to his training.

Alternative Colours: BSAA Green, Goddess Red, Partner Blue, Vickers Yellow, African Purple, Businessman Orange, Wesker Black, She-Wesker White, S.T.A.R.S colours, Zombie Grey

Final Notes


Thanks for reading, as this took FOREVER. Man trying to be unique is hard. Always leave criticism and ideas below!  Like a Star @ heaven

Supporters: Lego Shaq, OmegaSteve777, VultureDuck, TaXMaN, eris27100


Last edited by Braystar on Wed Mar 30, 2016 5:27 pm; edited 1 time in total
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Lego Shaq



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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Mon Mar 28, 2016 8:33 pm

Jesus lord remove that entire first thing.

Support. Totally. Now the moveset..

You gotta categorize these things. It's a bit disorienting. Like, classify by neutral moves, special moves, etc. Start off with the "why" this character.

Moveset is pretty great. Combines military weapons with simple fighting techniques that Chris utilizes. Step by step..

Neutrals are nice. Has 2 unique punch moves and of course a gun move. This is a good balance.

Specials are unique and really cool for what Chris can do. Not much problem with them.

Smashes are a bit too much shotgun, but they're still pretty nice. Still, how about a bit more variation?

Throws are especially cool. Especially the proximity mine one. Very unique for what grabs can be.

Nice extra attribute. You might wanna improve your reasoning.

First off, list the games he's been in on Nintendo consoles, and what he's done for gaming as a whole. Next, what has he done for Nintendo? Finally, overall summary of why he should be in. Then list some arguments and how you refute them.

Overall, support. But reorganize the thread.

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OmegaSteve777
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Mon Mar 28, 2016 8:50 pm

Jiminy Christmas on a Bicycle

You might want to fix that spoiler
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Braystar
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Mon Mar 28, 2016 8:58 pm

"Jesus lord remove that entire first thing." "Jiminy Christmas on a Bicycle. You might want to fix that spoiler."

Goddamn it the spoiler failed.

"You gotta categorize these things. It's a bit disorienting. Like, classify by neutral moves, special moves, etc. Start off with the "why" this character."

I'll fix it soon, but I can't rn.

"Smashes are a bit too much shotgun, but they're still pretty nice. Still, how about a bit more variation?"

I'll see if I can find a different weapon to replace the Up Smash, because I'm thinking of replacing the Drake with the Hydra anyway.

"Throws are especially cool. Especially the proximity mine one. Very unique for what grabs can be."

Phew. I thought it was the weakest part of the moveset apart from aerials.

"You might wanna improve your reasoning. First off, list the games he's been in on Nintendo consoles, and what he's done for gaming as a whole. Next, what has he done for Nintendo? Finally, overall summary of why he should be in. Then list some arguments and how you refute them."

Thanks, added to the to-do list.
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VultureDuck
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 12:28 pm

Support
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TaXMaN
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 12:35 pm

Definitely support!
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Braystar
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 2:08 pm

Woah, how did the spoiler fix itself?
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eris27100
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 3:00 pm

While I'd prefer Ada or Leon I'll still support
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OmegaSteve777
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 3:46 pm

support btw

forgot to say that
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JaegerKrieg
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 3:52 pm

We've already got Snake as someone who uses firearms, Sorry but no.
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OmegaSteve777
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 3:54 pm

Except you know

Snake doesn't use firearms in his moveset
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Braystar
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 5:11 pm

That is a terrible reason for why Chris can't be in.
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Lego Shaq



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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Tue Mar 29, 2016 5:48 pm

JaegerKrieg wrote:
We've already got Snake as someone who uses firearms, Sorry but no.
We've already got someone who fights with their fists. Guess Lil Mac can't be in. OH WAIT HE IS
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Braystar
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Wed Mar 30, 2016 5:28 pm

I've fixed up the moveset a bit, but haven't got up to fixing the reasoning yet.
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Lego Shaq



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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Wed Mar 30, 2016 5:56 pm

Braystar wrote:
I've fixed up the moveset a bit, but haven't got up to fixing the reasoning yet.
God dude, what is with you and this site's code? Is there an issue with your computer or something? Not trying to be mean but the categories didn't even work. You alright over there with quotes and stuff??
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Braystar
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Wed Mar 30, 2016 8:47 pm

I HAVE NO IDEA. Dust said when I first got here that something was wrong with my profile and said to make a new account, but I stayed with this one. So idk.
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wheeled_tank
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Thu Mar 31, 2016 3:53 am

I have a brother who played Resident Evil ever sense he was around 5, and I enjoyed watching him play the game, so seeing a Resident Evil character would be very neat. Only question I have is if Chris's air mobility will be similar to Snake's, as both are as close to real humans in the game

JaegerKrieg wrote:
We've already got Snake as someone who uses firearms, Sorry but no.
I'm pretty sure it's Krystal who is using the firearms. Snake only uses explosives in comedic ways
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Braystar
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Thu Mar 31, 2016 2:36 pm

I say Chris would be faster than Snake, Chris is more action than stealth
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Lego Shaq



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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Thu Mar 31, 2016 5:13 pm

Braystar wrote:
I say Chris would be faster than Snake, Chris is more action than stealth
Snake would need to be fast to be stealthy no? Think of it as ninja vs gunman. Which is quicker? The ninja; in this case, Snake.
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PostSubject: Re: Chris Redfield (Resident Evil) Discussion: "No-one's dying on my watch."   Today at 4:31 am

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