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 Soldier (Kingdom Hearts) Discussion: This World has been Connected

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DestinyIntwined
Level 6 CPU


  Little Mac
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  DestinyIntwined

PostSubject: Soldier (Kingdom Hearts) Discussion: This World has been Connected   Mon Mar 28, 2016 1:30 pm

Soldier:
 

The Heartless are the main enemies through the Kingdom Hearts series. There are two kinds, Emblem, and Pure. The Heartless are the embodiment of the darkness in people's hearts. A pure heartless when destroyed does not give off a heart, however heartless with this insignia on it will give off a heart when destroyed. Now there are arguably two most recognizable Heartless, the Shadow, and the Soldier (I decided against doing the Shadow to not get people confused). The Soldier being the second "normal" enemy in the game has been seen in all iterations that contain heartless as the main enemy (which excludes Birth By Sleep and Dream Drop Distance). Without further ado, the moves.

Jab: The Soldier headbutts the enemy (combos into itself twice)
Side Tilt: Soldier takes a swipe with it's claws
Up Tilt: The Soldier does a kick straight up
Down Tilt: The soldier slides under an opponent then kicks downwards (Is invincible for a few frames when under opponents)

Neutral Air: The Soldier does a cartwheel that can meteor smash foes
Up Air: Swipes at above air with claws
Down Air: Does a spinning dive with claws out, can kill soldier if no ground below
Back Air: Spins around to kick opponents
Side Air: A quick swipe of the claws

Up Smash: A huge swipe upwards followed by a kick
Down Smash: A systematic kick and swipe of the claws in both directions
Side Smash: A small spinning claw strike (think down air) then a kick that sends foes flying (has a large ending lag)

Neutral Special: Another shadow is summons and is controlled by the computer. Only the summoner can be hurt and once hurt the doppelganger disappears
Up Special: A Spinning attack upwards followed by a small swipe that may cause height if button is pushed again at the moment before the swipe
Down Special: Allows for the Soldier to become a deserter, a fast nigh untouchable smaller version of the soldier not able to jump or use any attack other than normal ones (tilts) for 4 seconds
Deserter:
 
Side Special: The Soldier throws out a money orb that can be collected by the soldier by walking over it for a more powerful version of it next time (This can be repeated 6 times, each time doubling the total money thrown out, when collected a seventh time, a big money orb is thrown out and then disappears.
Money Orb:
 

Grab: A small reach but can cancel almost all attacks using a grab, Final Smashes and Specials can't be cancelled using this.
Pummel: A headbutt
Down Throw: A strong throw to the ground that buries opponents
Up Throw: A small throw then a huge swipe of the claws
Side Throw: a small throw then a tremendous kick
Back Throw: A small throw then the soldier spins and does a swipe then a kick, has killing potential at 60% and higher

Get-Up Attack: A rising swipe
Ledge Attack: A small flip then a kick downwards

Taunt:
DTD:
 
The soldier would turn into this
Win Animation:
Game Over:
 
This Image would be displayed instead of the soldier (without the continue or load game options, also animated)

Final Smash:
Guard Armor: The Soldier turns into the Guard Armor boss, a huge 5 piece heartless that can use Four attacks,

Side Tilt
Wide Spin: In which the hands of the heartless pop off and spin around causing large damage.

Down Tilt
Feet Take-Off: In Which the feet go off of the Boss and stomp around

Up Tilt
Torso Tornado: In which the Torso Comes off of the body and spins around (This can pick up and carry enemies)

Jab
Fall Apart: Leaving the Boss open for a destruction of limbs but allowing for a very strong finishing move to a wide area.

Guard Armor:
 
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Lego Shaq



  Petey Piranha
  1359

PostSubject: Re: Soldier (Kingdom Hearts) Discussion: This World has been Connected   Mon Mar 28, 2016 2:53 pm

Uhuhuh no.

First off, remember the protagonist of Kingdom Hearts? SORA? Yeah, HE needs to be in over some minions.

After Sora, we've got Riku, Xenahort, Roxas...those are just 3 that far more deserve to be in then this goon.

His neutrals are okay. It's just claw claw claw. Can't the Soldier take inspiration from other Heartless for his moves instead of constant clawing?

Specials are pretty cool. Down Special is weird though.

Grab's are pretty boring but it's likely there's nothing better.

Win Animation sucks. Doesn't even make sense.

Final Smash is cool enough.

But support? No way. Moveset's pretty nice, but the character is just a terrible idea. But once again, the moveset's cool.



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Braystar
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PostSubject: Re: Soldier (Kingdom Hearts) Discussion: This World has been Connected   Mon Mar 28, 2016 6:35 pm

There is no reason to include a generic enemy in any Smash game
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DestinyIntwined
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PostSubject: Re: Soldier (Kingdom Hearts) Discussion: This World has been Connected   Mon Mar 28, 2016 7:42 pm

Lego Shaq wrote:
Uhuhuh no.
First off, remember the protagonist of Kingdom Hearts? SORA? Yeah, HE needs to be in over some minions.

After Sora, we've got Riku, Xenahort, Roxas...those are just 3 that far more deserve to be in then this goon.

His neutrals are okay. It's just claw claw claw. Can't the Soldier take inspiration from other Heartless for his moves instead of constant clawing?

Specials are pretty cool. Down Special is weird though.

Grab's are pretty boring but it's likely there's nothing better.

Win Animation sucks. Doesn't even make sense.

Final Smash is cool enough.

But support? No way. Moveset's pretty nice, but the character is just a terrible idea. But once again, the moveset's cool.

1. You still haven't checked Sora's thread
2. I shall plan Xehanort or Riku out
3. Honestly I was going to have him attack with a tag team with some other heartless as they spawn in hoards, but it would end up being too complicated, and too Builder Mario-y. Inspiration from other Heartless would also be complicated... many of the Heartless designs were made with the type of attacks the used, I honestly can't figure out a way to allow the Soldier to dive with thunder, whip it's body around, or to hide from opponents then pop out.
4. When you kill a Heartless in-game they drop money, magic, drive, and health orbs, as most of them recover things I chose money for it to throw, and I imagine that at the max orbs it would shower across the stage. Plus I could put a reaction command here, which is a glorified dodge/counter
5. There really honestly a lot I could do with grabs as they don't really grab.
6. Game over for KH, when the Heartless win
7. Well Thanks! I honestly think it's my best one yet.
8. Anyway, thanks!
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Lego Shaq



  Petey Piranha
  1359

PostSubject: Re: Soldier (Kingdom Hearts) Discussion: This World has been Connected   Mon Mar 28, 2016 8:02 pm

DestinyIntwined wrote:
Lego Shaq wrote:
Uhuhuh no.
First off, remember the protagonist of Kingdom Hearts? SORA? Yeah, HE needs to be in over some minions.

After Sora, we've got Riku, Xenahort, Roxas...those are just 3 that far more deserve to be in then this goon.

His neutrals are okay. It's just claw claw claw. Can't the Soldier take inspiration from other Heartless for his moves instead of constant clawing?

Specials are pretty cool. Down Special is weird though.

Grab's are pretty boring but it's likely there's nothing better.

Win Animation sucks. Doesn't even make sense.

Final Smash is cool enough.

But support? No way. Moveset's pretty nice, but the character is just a terrible idea. But once again, the moveset's cool.

1. You still haven't checked Sora's thread
2. I shall plan Xehanort or Riku out
3. Honestly I was going to have him attack with a tag team with some other heartless as they spawn in hoards, but it would end up being too complicated, and too Builder Mario-y. Inspiration from other Heartless would also be complicated... many of the Heartless designs were made with the type of attacks the used, I honestly can't figure out a way to allow the Soldier to dive with thunder, whip it's body around, or to hide from opponents then pop out.
4. When you kill a Heartless in-game they drop money, magic, drive, and health orbs, as most of them recover things I chose money for it to throw, and I imagine that at the max orbs it would shower across the stage. Plus I could put a reaction command here, which is a glorified dodge/counter
5. There really honestly a lot I could do with grabs as they don't really grab.
6. Game over for KH, when the Heartless win
7. Well Thanks! I honestly think it's my best one yet.
8. Anyway, thanks!
1. I literally gave you criticism on that thread. I checked it. And don't expect a support if you're gonna remind me 3 times when I said I MIGHT support.
3. Dive with thunder side tilt, whip it's body aerials, pop out down tilt
4. I understand the side special? I said down special.
5. Still can make it a lot cooler, but eh.
6. Clever. But I think that it's better to just have a normal victory pose. Falcon poses when he wins, we don't get a screen.
7/8. Welcome. Keep improving.
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DestinyIntwined
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PostSubject: Re: Soldier (Kingdom Hearts) Discussion: This World has been Connected   Mon Mar 28, 2016 8:36 pm

Lego Shaq wrote:

1. I literally gave you criticism on that thread. I checked it. And don't expect a support if you're gonna remind me 3 times when I said I MIGHT support.
3. Dive with thunder side tilt, whip it's body aerials, pop out down tilt
4. I understand the side special? I said down special.
5. Still can make it a lot cooler, but eh.
6. Clever. But I think that it's better to just have a normal victory pose. Falcon poses when he wins, we don't get a screen.
7/8. Welcome. Keep improving.

1. Ok
3. The thing is, I'm honestly trying to keep it more towards the actual concept after the Missingno post thing
4. Sorry I ordered it wrong, in Kingdom Hearts 358/2 Days, there were heartless variants, some small, some big. There were four Soldier Variants including the Soldier, the Deserter was a small and quick version that attacked in packs, they only attacked when you killed another of the swarm. And they only kicked, nothing else. So to give more options that was the down tilt instead of a counter, and it can do any neutral move.
5. Yeah...
6. Mkay, I just like to be clever sometimes.
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