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HypeConduit
Level 6 CPU
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PostSubject: Re: Nonstop Mode   Fri Mar 25, 2016 8:55 am

Oh this is actually a really neat idea. Kinda reminds me of Mugen's survival mode. Support.
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King Proto
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PostSubject: Re: Nonstop Mode   Fri Mar 25, 2016 9:01 am

HypeConduit wrote:
Oh this is actually a really neat idea. Kinda reminds me of Mugen's survival mode. Support.
M.U.G.E.N. is a contributing factor of this thread. Actually now that I think about it, it's the only mode I ever do in it.

Anyway thanks for your support! Very Happy
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JaegerKrieg
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PostSubject: Re: Nonstop Mode   Fri Mar 25, 2016 9:57 am

This sounds amazing.

I was never a fan of Survival modes, but this actually sounds like alot of fun.

Support!
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King Proto
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PostSubject: Re: Nonstop Mode   Fri Mar 25, 2016 2:12 pm

JaegerKrieg wrote:
This sounds amazing.

I was never a fan of Survival modes, but this actually sounds like alot of fun.

Support!
Thanks! Very Happy
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Xalciss
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PostSubject: Re: Nonstop Mode   Sun May 01, 2016 2:41 pm

S U P P O R T
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King Proto
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PostSubject: Re: Nonstop Mode   Tue May 10, 2016 4:35 am

Bumped for new people tongue

EDIT:
Xalciss wrote:
S U P P O R T
Thanks Very Happy
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sluigi123
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PostSubject: Re: Nonstop Mode   Sat May 14, 2016 5:57 am

This sounds somewhat similar to the Survival Mode in Street Fighter V, but non-the-less, I like this idea. +1 Support!
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King Proto
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PostSubject: Re: Nonstop Mode   Sat May 14, 2016 5:59 am

Thanks! Very Happy
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Xalciss
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PostSubject: Re: Nonstop Mode   Fri Aug 19, 2016 4:19 pm

Alexander wrote:
Sounds fun, support.  Also sounds like it should be fairly easy to implement if people should decide to.

Just an idea, in Blazblue on the Vita, you can use points you earn in the endless battle to buy buffs for character.  Perhaps that could be an option?  So the enemies get more buffs as it goes on, but you get to buy yours to keep up.  I'd say that should be an optional sub-mode or whatever, but I think that would add a great new dimension.


EDIT: Oh yeah, support.

whoa this suggestion just made me support. Throw in 2 player co-op? pop'd a boner tbh

support af

edit: just realized I commented twice. Add my name to the support list twice pls ty
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King Proto
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PostSubject: Re: Nonstop Mode   Tue Nov 22, 2016 9:39 am

Xalciss wrote:
edit: just realized I commented twice. Add my name to the support list twice pls ty

Wait can I do that?
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King Proto
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PostSubject: Re: Nonstop Mode   Tue Jun 06, 2017 10:00 am

Sorry for the double post but bumping again for any new people.

EDIT: COMPLETELY re-done the OP. I still haven't gotten around to making visuals yet, but they're coming soon!
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King Proto
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PostSubject: Re: Nonstop Mode   Thu Aug 17, 2017 7:49 am

Bumping for any new people.

Also I know for anyone who's even been paying attention that I kinda bump this thread more than I should, but this is the first (and probably only) thread that I made that im seriously proud of.
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Azure_Raven
Level 4 CPU


  Mr. Game & Watch
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PostSubject: Re: Nonstop Mode   Thu Aug 17, 2017 9:08 am

I'm down for it. Support!
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King Proto
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PostSubject: Re: Nonstop Mode   Thu Aug 17, 2017 9:32 am

Thanks!
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Jazzy Major F
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PostSubject: Re: Nonstop Mode   Thu Aug 17, 2017 10:20 am

Ahem, not gonna be basic and say it in English
Spanish: Apoyo
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King Proto
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PostSubject: Re: Nonstop Mode   Thu Aug 17, 2017 10:43 am

Jazzy Major F wrote:
Ahem, not gonna be basic and say it in English
Spanish: Apoyo  
Welp

Spanish: Gracias

Also you seem new here welcome!
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TheMythicalGuy
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PostSubject: Re: Nonstop Mode   Fri Aug 25, 2017 9:17 pm

Support. Also, as Xalciss said, multiplayer co-op would be awesome! The difficulty would have to scale with players I'm assuming.
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King Proto
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PostSubject: Re: Nonstop Mode   Sat Aug 26, 2017 6:42 pm

TheMythicalGuy wrote:
Support. Also, as Xalciss said, multiplayer co-op would be awesome! The difficulty would have to scale with players I'm assuming.
Thank you and yes the further you go the harder they get. The CPU levels on the difficulty are for what they generally start out as. Even on very easy they can get harder than a lvl 10 if you fight long enough.
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Objection!_mania
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PostSubject: Re: Nonstop Mode   Sun Nov 05, 2017 6:21 am

support! sounds awsome! Very Happy
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Ajtkg
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PostSubject: Re: Nonstop Mode   Sat Nov 18, 2017 10:14 am

Great Idea Support
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Koletrain904
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PostSubject: Re: Nonstop Mode   Tue Nov 21, 2017 9:29 am

This game mode really sounds like alot of fun to play on, you have my support.
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armatage
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PostSubject: Re: Nonstop Mode   Tue Nov 21, 2017 10:52 am

you have my support and my attention
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King Proto
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PostSubject: Re: Nonstop Mode   Thu Nov 23, 2017 7:40 pm

Updated with supporters. I also just checked and this is THE most supported custom gametype yet! Thanks to everyone who supports this!
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kaleru
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PostSubject: Re: Nonstop Mode   Fri Nov 24, 2017 11:43 am

And it's not over
I discovered this suggestion a few days ago, but now that I introduced myself, I'll give my comment : such survival mode playable in co-op, it's one of my favorite kind of gamemodes, I often play with my brother to any cooperation gamemode in many games, so it will be must-played by me and him if it happens to be released in SSBC

I will give you my support, as my first support in this forum
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RDash75
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PostSubject: Re: Nonstop Mode   Fri Nov 24, 2017 8:50 pm

Support Pls.
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Captain Berzerk
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PostSubject: Re: Nonstop Mode   Fri Nov 24, 2017 8:58 pm

yea this idea sounds lit, "Support"
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King Proto
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PostSubject: Re: Nonstop Mode   Sat Nov 25, 2017 10:59 pm

Thanks for the support guys! Added you all to the supporters list.
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Kíbito
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PostSubject: Re: Nonstop Mode   Sat Jan 13, 2018 3:18 pm

FRICK YES. Total support.
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Hit1
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  177

PostSubject: Re: Nonstop Mode   Sat Jan 13, 2018 4:27 pm

I have only three words for this,
I support this
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