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King Proto
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PostSubject: Nonstop Mode   Tue Mar 15, 2016 3:55 pm

NONSTOP MODE

In this mode you vs a random cpu until you are defeated with only one stock. After the 5th round you will be taken to a rest area like in All-Star, where you will be healed. Your % healed is determined by the difficulty you play on.

-=RULES=-

These are the rules for the mode. A lot of these can be toggled on/off for maximum customizability.

>[ITEMS] On/Off: Toggle items on/off for that awesome chaos we all know and love!
>[STAGE] Choose: Choose any stage to try your hand in! You can set it to random so that after every round you complete, you will be taken to a different stage.
>[TIME] On/Off: Toggle time on/off for an extra challenge! You can customize how much time you are given to complete a round.
>[FINAL SMASH] On/Off: Toggle finals on/off for an edge over your foes!
>[HEALING] On/Off: Toggle healing on/off for an extra challenge! Turning this off will remove the healing pad in the rest area.
>[FRIENDLY FIRE] On/Off: Toggle friendly fire on/off for 2P only.

-=RECORDS=-

You can set records for how many rounds you survived, what difficulty you played on, what stage you played on, what character you played as, and what mode you played with. In addition, there is a high score for the most rounds survived and you can set records in 2P mode.
EXAMPLES-
Snake's Best Score:
(Difficulty) Hard
(Rounds) 33
(Time) 20:41
(Stage) Planets Core
(Mode) Randomizer

High Score- [Crash]
(Difficulty)  Ultimate
(Rounds) 67
(Time) 62:04
(Stage) Battlefield
(Mode) Buff Battle
             
2P High Score- [Saki & Phoenix]
(Difficulty) Normal
(Rounds) 105
(Time) 83:26
(Stage) Suzaku Castle

3P High Score- [Sonic, Tails, Knuckles]
(Difficulty) Very Hard
(Rounds) 167
(Time) 145:29
(Stage) Hyrule Castle


-=MODES=-

These are different modes that make this mode that much more fun.

>Co-op- Have some friends join the fun in 2v2 or 3v3 matches! Unlike SSBB, if one player is defeated they can re-join when the rest area appears. This means that the game doesn't end when someone dies! Lets say your friend dies at 120% and you are playing on normal, they will join back with 70% when they re-join at the rest area.

>VS- Tired of fighting the CPU's? Know someone who's good at the game? Well fear not! You start like normal, each selecting a character, but after that the game will select someone to be "IT". This it player will get a random character every round and has to K.O. the other player. If they succeed they will switch places and the player who was it gets the character they chose and the player who wasn't it now gets a random character. If they fail they go on like normal. The goal is to survive more rounds than your friends and don't allow the not it players to reach the healing area for obvious reasons! The trick comes in because realistically no one can master the entire roster so the player who isn't it has some advantage, BUT the it players always goes back to 0% at the start of the next match just like the CPU's! You can also do teams similar to co-op.

>Special Mode- Basically taken from SSBM/B/4, the CPU will get a random special effect each round. They can get up to 5 different effects at once on harder difficulties or later rounds.

>Randomizer Mode- Instead of picking a difficulty and setting options, the game will do it for you! This makes the mode WAY more unpredictable and you will have to be on your toes for the challenge. Because you don't pick a difficulty, the CPU's will randomly switch between lvl 1-10.

>Buff Battle- After every round you are rewarded points for completion, and you can buy buffs to make yourself stronger at the rest area and you opponent(s) get buffs as well the farther you go. You can toggle this ON or OFF so try this by yourself or with a friend!
Points are earned with bonuses  (EX: Never look back= 5000 or Meteor Smash= x800)

Some basic ideas for buffs: [Power Up/Speed Up/Defense Up/Jump Up/Elemental Attacks/Super Armor/Special Taunt Abilities/Size Up/Elemental Resistance/Items (battering, shooting, gear, throwing)]

-=DIFFICULTY OPTIONS=-

This, as the name suggest, determines how hard your quest for survival will be. There are six difficulty options making it accessible for all types of player skill levels.

>VERY EASY "This is a walk in the park!": Get healed 100% every 5 rounds. [CPU lvl 1-2]

>EASY "This is simple enough!": Get healed 75% every 5 rounds. [CPU lvl 3-4]

>NORMAL "A decent challenge indeed!": Get healed 50% every 5 rounds. [CPU lvl 5-6]

>HARD "Whoa, take it easy will ya?": Get healed 25% every 5 rounds. [CPU lvl 7-8]

>VERY HARD "Prepare yourself!": Get healed 10% every 5 rounds. [CPU lvl 9-10]

>ULTIMATE " WELCOME TO OBLIVION! ": Never get healed [CPU lvl 10+]

Well some of you might have similar questions to these:

Q-Why would we need a mode like this?
A-Not only is this a mode never seen in a smash game, but it's unique in the sense that this can be a competitive and casual game mode. Plus (at least to me) this could be a truly fun and exiting new gamemode.

Q-How could a competitive player benefit from this?
A-This could help a competitive player deal with situations where they have high health for long periods of time making them more efficient at lasting longer. One of my main goals is to try to get competitive players to try and give other gamemodes a shot besides VS!

Sounds easy right?
How long can you survive?

-=INSPIRATION=-

These people/games helped inspire me to create this thread and suggest it. I seriously want to thank the people who suggested things for this, you guys are great!  I love you

> Super Sonic Knockout/M.U.G.E.N.-Idea for this mode
> Blazblue/Alexander- Buff Battle idea
> TaXMaN- 5 Round Healing suggestion
> desu - 3P co-op suggestion

Well thats all you need to know about this mode. Tell me what you think about it!

-=SUPPORTERS=-
Kzinssie
TaXMaN
Nintensis
Chaotic Chao
DestinyIntwined
Alexander
eris27100
Lego Shaq
OmegaSteve777
thebuddyadrian
desu
HypeConduit
JaegerKrieg
sluigi123
Xalciss x2
Pakeli
Jazzy Major F
TheMythicalGuy
Objection!_mania
Ajtkg
Koetray904
armatage
Captain Berzerk
RDash75
kaleru
____________
Supporters = 25!! Yay


Last edited by King Proto on Sat Nov 25, 2017 11:00 pm; edited 44 times in total
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Kzinssie
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PostSubject: Re: Nonstop Mode   Tue Mar 15, 2016 4:23 pm

Support.
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King Proto
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PostSubject: Re: Nonstop Mode   Tue Mar 15, 2016 4:30 pm

Kzinssie wrote:
Support.
Thanks! Very Happy
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TaXMaN
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PostSubject: Re: Nonstop Mode   Tue Mar 15, 2016 5:23 pm

It seems like an interesting idea. If time is disabled does that mean KO'ing your opponent will take you to the next round? Also, if a player is KO'd in the 2 player mode does he/she respawn in the next round or after a set time?

I think the healing can be buffed a little especially on the easier difficulties.
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King Proto
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PostSubject: Re: Nonstop Mode   Tue Mar 15, 2016 5:34 pm

TaXMaN wrote:
It seems like an interesting idea. If time is disabled does that mean KO'ing your opponent will take you to the next round? Also, if a player is KO'd in the 2 player mode does he/she respawn in the next round or after a set time?

I think the healing can be buffed a little especially on the easier difficulties.
Thanks for the feedback dude!

-Without time means that you can take as long as you like, but enabling it adds some challenge by making it to where you need to complete the match in a specific time period.

-If a player is killed in 2P mode they will respawn when you get healed every 5 rounds.

-By how much would you get healed by? I tried to make it not alot of hp but not by too much.

If this still doesn't answer your question I can try again.
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Nintensis
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PostSubject: Re: Nonstop Mode   Tue Mar 15, 2016 5:39 pm

S-S-S-Support cheers
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King Proto
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PostSubject: Re: Nonstop Mode   Tue Mar 15, 2016 5:41 pm

Nintensis wrote:
S-S-S-Support cheers
Thanks! Very Happy
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Chaotic Chao
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PostSubject: Re: Nonstop Mode   Tue Mar 15, 2016 8:02 pm

Come to think of it, it's kind of...weird that Smash doesn't have a survival mode like this. Most fighting games do...but I guess Smash isn't like most fighting games, is it?
At any rate, support.
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King Proto
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PostSubject: Re: Nonstop Mode   Tue Mar 15, 2016 8:28 pm

Chaotic Chao wrote:
Come to think of it, it's kind of...weird that Smash doesn't have a survival mode like this. Most fighting games do...but I guess Smash isn't like most fighting games, is it?
At any rate, support.
Yea I always wanted a mode like this in smash but never got it Sad

Anyway thanks for supporting! Very Happy
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TaXMaN
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PostSubject: Re: Nonstop Mode   Wed Mar 16, 2016 1:18 am

SS_Maeweather wrote:
TaXMaN wrote:
It seems like an interesting idea. If time is disabled does that mean KO'ing your opponent will take you to the next round? Also, if a player is KO'd in the 2 player mode does he/she respawn in the next round or after a set time?

I think the healing can be buffed a little especially on the easier difficulties.
Thanks for the feedback dude!

-Without time means that you can take as long as you like, but enabling it adds some challenge by making it to where you need to complete the match in a specific time period.

-If a player is killed in 2P mode they will respawn when you get healed every 5 rounds.

-By how much would you get healed by? I tried to make it not alot of hp but not by too much.

If this still doesn't answer your question I can try again.

I see.

25% isn't all THAT much. It basically equals to one strong hit or a few weaker ones. Here's what I imagined you would get healed by:

Very Easy > 100%
Easy > 75%
Normal > 50%
Hard > 25%
Very Hard > 10%

It's quite drastic changes but you have to remember that this happens every FIVE rounds. I also believe Very Easy should be just that, Very Easy.
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King Proto
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PostSubject: Re: Nonstop Mode   Wed Mar 16, 2016 3:06 am

TaXMaN wrote:
SS_Maeweather wrote:
TaXMaN wrote:
It seems like an interesting idea. If time is disabled does that mean KO'ing your opponent will take you to the next round? Also, if a player is KO'd in the 2 player mode does he/she respawn in the next round or after a set time?

I think the healing can be buffed a little especially on the easier difficulties.
Thanks for the feedback dude!

-Without time means that you can take as long as you like, but enabling it adds some challenge by making it to where you need to complete the match in a specific time period.

-If a player is killed in 2P mode they will respawn when you get healed every 5 rounds.

-By how much would you get healed by? I tried to make it not alot of hp but not by too much.

If this still doesn't answer your question I can try again.

I see.

25% isn't all THAT much. It basically equals to one strong hit or a few weaker ones. Here's what I imagined you would get healed by:

Very Easy > 100%
Easy > 75%
Normal > 50%
Hard > 25%
Very Hard > 10%

It's quite drastic changes but you have to remember that this happens every FIVE rounds. I also believe Very Easy should be just that, Very Easy.
That's actually a lot better now that you explained it. I'll put your idea in the OP.

Thanks!
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DestinyIntwined
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PostSubject: Re: Nonstop Mode   Wed Mar 16, 2016 8:22 am

Support
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King Proto
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PostSubject: Re: Nonstop Mode   Wed Mar 16, 2016 11:15 am

DestinyIntwined wrote:
Support
Thanks Very Happy
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Alexander

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PostSubject: Re: Nonstop Mode   Wed Mar 16, 2016 4:40 pm

Sounds fun, support.  Also sounds like it should be fairly easy to implement if people should decide to.

Just an idea, in Blazblue on the Vita, you can use points you earn in the endless battle to buy buffs for character.  Perhaps that could be an option?  So the enemies get more buffs as it goes on, but you get to buy yours to keep up.  I'd say that should be an optional sub-mode or whatever, but I think that would add a great new dimension.


EDIT: Oh yeah, support.

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eris27100
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PostSubject: Re: Nonstop Mode   Wed Mar 16, 2016 6:05 pm

Support
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Lego Shaq

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PostSubject: Re: Nonstop Mode   Wed Mar 16, 2016 6:45 pm

Sure, support.
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King Proto
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PostSubject: Re: Nonstop Mode   Thu Mar 17, 2016 2:55 am

Lego Shaq wrote:
Sure, support.

eris27100 wrote:
Support

Alexander wrote:
Sounds fun, support.  Also sounds like it should be fairly easy to implement if people should decide to.

Just an idea, in Blazblue on the Vita, you can use points you earn in the endless battle to buy buffs for character.  Perhaps that could be an option?  So the enemies get more buffs as it goes on, but you get to buy yours to keep up.  I'd say that should be an optional sub-mode or whatever, but I think that would add a great new dimension.


EDIT: Oh yeah, support.
Thanks guys, I'll add you to the supporters list! Very Happy

Also, I really like that idea Alex and I will add it to the OP. Thanks for the awesome suggestion dude!
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OmegaSteve777
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PostSubject: Re: Nonstop Mode   Thu Mar 17, 2016 10:48 am

support
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King Proto
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PostSubject: Re: Nonstop Mode   Thu Mar 17, 2016 6:15 pm

OmegaSteve777 wrote:
support
Thanks! Very Happy
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PostSubject: Re: Nonstop Mode   Thu Mar 17, 2016 8:09 pm

support, but i think the name "survival" mode will be better
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King Proto
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PostSubject: Re: Nonstop Mode   Fri Mar 18, 2016 2:28 pm

thebuddyadrian wrote:
support, but i think the name "survival" mode will be better
I guess survival might be a better name for it, but i chose nonstop because im 99.9% sure Super Sonic Knockout is canceled and I used it out of respect for a game I always thought had such great potential.

Anyway thanks for your support! Very Happy
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TaXMaN
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PostSubject: Re: Nonstop Mode   Fri Mar 18, 2016 2:47 pm

Survival mode sounds like a fitting name but there's one problem, though. The announcer already uses the name survival for stock battles.
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King Proto
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PostSubject: Re: Nonstop Mode   Fri Mar 18, 2016 3:01 pm

I totally forgot about that...
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Alexander

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PostSubject: Re: Nonstop Mode   Fri Mar 18, 2016 6:43 pm

Yeah, I'd say survival would be a no-go because it's already associated to something else in Smash.

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PostSubject: Re: Nonstop Mode   Fri Mar 18, 2016 8:31 pm

Except we could just change the announcer's "Survival" to "Stock". Survival isn't even accurate by now anyway. Well it is but it's barely known as anything but Stock.
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Chaotic Chao
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PostSubject: Re: Nonstop Mode   Fri Mar 18, 2016 9:43 pm

Gonna have to agree with Lego...using the term "survival" for stock mode is kind of strange, and it would make more sense for that term to be used for the mode it's associated with in literally every other fighting game. Though I can't say it's something Smash rarely does (what would be called Arcade mode in any other game is called "Classic mode" in Smash, for example...or just 1p mode in SSB64, which makes more sense but is still different at least; and then there's "Free for All!" or "Team Battle" when you choose time matches for some reason, etc). I do agree, though it is debatable I suppose.
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Kzinssie
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PostSubject: Re: Nonstop Mode   Fri Mar 18, 2016 10:15 pm

Endless Crusade
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King Proto
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PostSubject: Re: Nonstop Mode   Sat Mar 19, 2016 10:24 am

Kzinssie wrote:
Endless Crusade
Isn't that the name of the sub-mode in multi-man crusade where you take on an endless horde of... sprites? (I don't know what their calling it in crusade)
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desu
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PostSubject: Re: Nonstop Mode   Sat Mar 19, 2016 6:14 pm

Support, seems cool to get better and stronger. Maybe 3P coop would be cool too, especially if the mode can be played online, you could even do 3 people vs 3 people seeing who can survive more time.
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King Proto
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PostSubject: Re: Nonstop Mode   Sun Mar 20, 2016 8:53 am

desu wrote:
Support, seems cool to get better and stronger. Maybe 3P coop would be cool too, especially if the mode can be played online, you could even do 3 people vs 3 people seeing who can survive more time.
That's not a bad idea, but the reason I said only 2P was because I felt like more would be a little bit too much. Although if more people wanted it, I will defiantly add more players into the OP.

Thanks for your support dude! Very Happy
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