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 Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!

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Kzinssie
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PostSubject: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Mon Feb 22, 2016 4:25 pm



"Whatever I do, I do it stylishly!"

Ampharos is the Dashing Wanderer and leader of the Expedition Society in Pokemon Super Mystery Dungeon for Nintendo 3DS. He's got a showoffish nature and his sense of direction is terrible, but those who work in the Society respect him as a talented adventurer.

Quite frankly, Pokemon Mystery Dungeon needs a rep. Before PSMD, the best candidate was Grovyle, but he had too much overlap with Snivy, especially since the proposed moveset had barely anything to do with Mystery Dungeon and just had him as a grass lizard with swords. Ampharos has much less overlap with existing characters (Pikachu's an Electric type, but his design's totally different), and Super Mystery Dungeon brought with it a lot of new potential for movesets.

Jab: A full-body slam, the same move used when you simply hit A in Mystery Dungeon. Low damage and knockback and a lot of endlag.
Forward Tilt: Swipes his tail in an upward arc forward.
Up Tilt: Swipes his tail overhead
Down Tilt: Swipes his tail along the ground

Neutral Aerial: Discharges electricity in midair, damaging anyone who touches him
Forward Aerial: Headbutts in a downward arc. Has a sweetspot spike, but the hitbox is so small good luck hitting it.
Back Aerial: Swipes with his tail, sending anyone behind him straight back.
Up Aerial: Arcs electricity between his ears(?). Small hitbox, but great KO potential.
Down Aerial: Stomps with one foot. Spikes.

Forward Smash: Rears his head back for the charge, then SLAMS it forward while discharging electricity from it. Has a sweetspot at the very beginning when the electricity activates.
Up Smash: Builds up electricity and then discharges it in a bolt straight above him. High startup lag, but great KO potential.
Down Smash: Stomps the ground hard, creating shockwaves on either side of himself.
Dash Attack: Trips and flops onto the ground, then gets back up.

Grab: Grabs with his stupid flipper-arms. Low range.
Pummel: Jolts the opponent with electricity.
Forward Throw: Tosses them forward onto the ground, letting them bounce.
Back Throw: Tosses them behind him, then knocks them away with his tail.
Up Throw: Hops and lets go of the opponent while hitting them from below with his tail, sending them upwards.
Down Throw: Holds them down, electrocutes them, then smacks them with his tail to send them away.

Taunt - Poses, thrusting one flipper into the air.
Victory Pose - Spins slowly in a circle, then waltzes offscreen. He's not known for his sense of direction.

Neutral Special - Gravelerock
Ampharos tosses a small pebble called a Gravelerock at the nearest enemy in an arc. It aims specifically at the nearest enemy, but it doesn't home in after the fact, and when it hits it only does 1% damage and minimal knockback. It does, however, set the opponent up for a combo if it hits, and forces them to move if it doesn't, making it great for shutting down campers.

Side Special - Confuse Wand
Ampharos waves a small stick, and a small "sparkle" projectile launches from it a short distance. If it hits, the target's controls will be temporarily swapped as if they were hit by Mario's cape (though it doesn't reflect projectiles like that move). Though it doesn't have great range and your aim needs to be precise, it's great for gimping recoveries if you master its use.

Up Special - Pounce Wand
Ampharos waves a wand for this move as well, but it has a different effect. After a brief aiming period, Ampharos points it in a direction and LAUNCHES there. He doesn't deal any damage if he hits an opponent in this state, but he's free to use any specials (other than Pounce Wand itself) or aerials out of it.

Down Special - Emera Equip
Alright, here's the big gimmick. In Super Mystery Dungeon, special items could spawn in dungeons called "Emeras". When slotted into a Looplet held item, they would give all sorts of buffs - but would disappear when you left the dungeon, forcing you to rely on the luck of the draw for what Emera would even appear. Here, Ampharos comes with a looplet equipped, and Emera will spawn into the arena at random just like any other items when he is in play - even if items are otherwise off. Anyone can pick it up and toss it like most move-related items, but it's quite weak - only dealing 1% damage and making whoever it hits flinch slightly. However, if Ampharos holds one and uses his Down Special, he'll slot it into his looplet, giving him a glow identical to the emera's color and a buff. The buff remains for around 20 seconds, then disappears. Each Emera has a different color and a different effect, outlined below:

Purple - Barrage - Causes all attacks Ampharos uses to hit twice in succession, doubling damage output and increasing hitstun frames to allow for followups.
Blue - Dizzying Stare - 20% chance for moves to momentarily reverse the opponent's controls, like Mario's Cape.
Yellow - Sleep Payback - Anyone who attacks Ampharos while grounded will instantly fall asleep. Aerial attacks are unaffected.
Red - Guard Boost - Takes 50% damage and knockback from all attacks.
Green - Distance Dodge - Ampharos becomes unaffected by any projectiles. They aren't reflected, but he ignores them entirely.
Rainbow - Awakening - Appears VERY rarely, much like the stitch face turnip. When used, enables Ampharos to use his final smash immediately.

Final Smash - Mega Ampharos
Ampharos transforms into Mega Ampharos! The power of all his moves are increased and he takes less damage from attacks. He also becomes immune to flinching and any other non-damaging effects of moves.


Last edited by Kzinssie on Tue Feb 23, 2016 1:28 pm; edited 1 time in total
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Nohrian Sadist



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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Mon Feb 22, 2016 5:04 pm

Slow, but not sarcastic, clap. Looks good.
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Naughty Ottsel
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Mon Feb 22, 2016 8:00 pm

Really great. Support. I like repping Mystery Dungeon, plus Ampharos specifically reps 2nd Gen., which, aside from Pichu, we don't have a rep for.
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Mon Feb 22, 2016 11:09 pm

Support.
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Lego Shaq



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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 1:25 pm

I think we should use more from the old games and less from SMD. Ampharos is already from it, 3 of his Special Moves involve it...we need some Red & Blue and Explorers imo.

But otherwise, support! Ampharos is a popular non-starter pick who would bring a lot of new things to the table. But the thing is, with Ampharos we'd have 3 electric types, so I don't see why Grovyle being a 2nd Grass type is an issue.

Great moveset, too, but as I said, less SMD. Overall, support.
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DestinyIntwined
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 1:31 pm

i hAVe sOmE cRiTiQUes

a. EmERas ShOUlD BE a CYclE MuVE
b. NEuTraLs SeEM a BIt tO MuTU-Ee
c. NeEdS MoRE GlITTeR!!
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Lego Shaq



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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 1:32 pm

DestinyIntwined wrote:
i hAVe sOmE cRiTiQUes

a. EmERas ShOUlD BE a CYclE MuVE
b. NEuTraLs SeEM a BIt tO MuTU-Ee
c. NeEdS MoRE GlITTeR!!
Don't
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DestinyIntwined
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 1:33 pm

Lego Shaq wrote:
DestinyIntwined wrote:
i hAVe sOmE cRiTiQUes

a. EmERas ShOUlD BE a CYclE MuVE
b. NEuTraLs SeEM a BIt tO MuTU-Ee
c. NeEdS MoRE GlITTeR!!
Don't

i Am TeM!!
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Kzinssie
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 1:34 pm

Organized the post better and added taunt + victory pose.

Mystery Dungeon doesn't really have a constant protagonist, is the thing, so I think picking a character from the newest one is probably the best way to go. Plus, Grovyle's issue isn't just that he's grass type, it's that he's a grass-type starter based on a lizard who uses leaves attached to his body for many moves. There's just too much overlap with Snivy. Ampharos may be of a type already represented, but he's totally different from both Pikachu and Pichu while also not being a starter.

You've got a point that his specials are too specifically SMD - I think we can all agree the Emeras should be left as-is, but I'm not sure what to turn his side and up specials into to not use Wands.

(also, nice smd reference destinyentwined. not even being sarcastic.)
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DestinyIntwined
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 1:35 pm

Kzinssie wrote:
Organized the post better and added taunt + victory pose.

Mystery Dungeon doesn't really have a constant protagonist, is the thing, so I think picking a character from the newest one is probably the best way to go. Plus, Grovyle's issue isn't just that he's grass type, it's that he's a grass-type starter based on a lizard who uses leaves attached to his body for many moves. There's just too much overlap with Snivy. Ampharos may be of a type already represented, but he's totally different from both Pikachu and Pichu while also not being a starter.

You've got a point that his specials are too specifically SMD - I think we can all agree the Emeras should be left as-is, but I'm not sure what to turn his side and up specials into to not use Wands.

(also, nice smd reference destinyentwined. not even being sarcastic.)

i pUt GlitEr iN as a JoKE dID i dO A gOOd
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Kzinssie
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 1:38 pm

You are kinda right that the neutrals are a bit Mewtwo-esque - that's partially because the tail is a big part of both designs, but I'd definitely be open to suggestions for different versions of the moves basically copied from Mewtwo. (I am a fraud)
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Dustination



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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 2:22 pm

DestinyIntwined wrote:
i hAVe sOmE cRiTiQUes

a. EmERas ShOUlD BE a CYclE MuVE
b. NEuTraLs SeEM a BIt tO MuTU-Ee
c. NeEdS MoRE GlITTeR!!

What the fuck are you doing? So embarrassing.
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DestinyIntwined
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 2:30 pm

Dustination wrote:
DestinyIntwined wrote:
i hAVe sOmE cRiTiQUes

a. EmERas ShOUlD BE a CYclE MuVE
b. NEuTraLs SeEM a BIt tO MuTU-Ee
c. NeEdS MoRE GlITTeR!!

What the ---- are you doing? So embarrassing.

i Am TeM!!


Last edited by DestinyIntwined on Mon Feb 29, 2016 7:34 am; edited 2 times in total (Reason for editing : I Do what I want)
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Kzinssie
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 2:40 pm

Dustination wrote:
DestinyIntwined wrote:
i hAVe sOmE cRiTiQUes

a. EmERas ShOUlD BE a CYclE MuVE
b. NEuTraLs SeEM a BIt tO MuTU-Ee
c. NeEdS MoRE GlITTeR!!

What the fuck are you doing? So embarrassing.

THe fINaL bOSs aCTUalLY TalKS LiKE ThIS In SUpER MYstERy DuNGeON.

I HaVE No iDEa if ThAT Was IntENTIoNal hErE buT
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OmegaSteve777
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 2:53 pm

Support
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Sean_McMuffin
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 4:28 pm

Support
I'd say we need a new water type rep tho Wink

*coughs*
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Kzinssie
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 4:34 pm

Agreed, but Ampharos is a PMD rep over a Water-type rep, and there haven't been any major Water-type PMD characters I can think of.
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 4:39 pm

Kzinssie wrote:
Agreed, but Ampharos is a PMD rep over a Water-type rep, and there haven't been any major Water-type PMD characters I can think of.
He's just advertising Oshawott lol

Well, Manaphy was important in the postgame of Explorers
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Kzinssie
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 4:46 pm

Yeah, but legendaries as PMD reps doesn't really feel right to me. Under that logic, Mew would be the best rep since
PSMD Spoilers:
 
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Lego Shaq



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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 4:48 pm

Kzinssie wrote:
Yeah, but legendaries as PMD reps doesn't really feel right to me. Under that logic, Mew would be the best rep since
PSMD Spoilers:
 
DAMNIT! I DIDN'T REALIZE WHAT THAT SPOILER WAS BEFORE CLICKING IT!
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Kzinssie
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 4:50 pm

Hey, I marked it as best I could.

The reveal's pretty cool even if you know what's coming, though.
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Lego Shaq



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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 4:51 pm

Kzinssie wrote:
Hey, I marked it as best I could.

The reveal's pretty cool even if you know what's coming, though.
Whatever..

Well I guess I can see where you're coming from. I can't think of a major Water-type either.
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 11:30 pm

I get that he's a Mystery Dungeon rep, but it's going to look and feel really weird when you select Ampharos on the select screen and none of his specials use electricity. Most people won't be expecting him to be using a mystery dungeon-based moveset if he's just called 'Ampharos', they'll be expecting the Pokemon.

Not to say the moveset is bad... not sure if I will support yet.
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Kzinssie
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Feb 23, 2016 11:52 pm

Hm... Maybe I should make his side special something more electric themed, to fix both that and the aforementioned overfocus on Super. Still keeping Gravelerocks, Emeras, and at least one wand, though.

Also, and this probably goes without saying, but he'd be wearing at least that badge to differentiate him from any random Ampharos. Possibly some form of scarf, too, even though he never wore one in SMD it's an iconic thing for the series.
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Apr 12, 2016 1:19 am

We have two electric types already, and PSMD is the most recent game in the series. If we want to represent the whole franchise, we should represent the whole series and not just Super. The best way to do that is to represent Explorers since it is by far the most popular out of the games.

No matter how similar two grass types may be, having three Pokemon of the same type in a game is just not okay.
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DestinyIntwined
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Tue Apr 12, 2016 10:54 am

What about Gengar from Rescue?
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PostSubject: Re: Ampharos (Pokemon Super Mystery Dungeon) Discussion: The Dashing Wanderer Makes His Debut!   Thu Apr 14, 2016 12:45 am

DestinyIntwined wrote:
What about Gengar from Rescue?
Only really relevant in the postgame, in the main storyline he'a just a generic villain. He also doesn't have many unique characteristics.
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