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OmegaSteve777
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PostSubject: Support for Returning Stages thread   Tue Feb 09, 2016 3:33 pm

This is a thread where you can support stages from previous Smash games (as well as Crusade's previous versions).

There are 3 ways to support a stage

1) "P" which stands for "Perfect." You believe that the stage is fine as is and just want it in Crusade with no changes.
2) "W" stands for "Work." You think that stage is good for the most part, but you think that it could be better by changing a minor thing (Make the Flying Man do less damage). You can also say this if the stage could have more things (More Microgames for WarioWare) or a new gimmick (Adding ghosts to Luigi's Mansion)
3) "R" stands for "Rework." You like the location, but not the stage itself. You think that the stage needs a completely different layout to be good.

When requesting a stage, make sure you make it obvious how you believe the stage should be in Crusade. Sort of like how it is in this example...

Spoiler:
 

These are the supports so far.

Smash 64:
 

Melee:
 

Brawl:
 

Sm4sh:
 

Project M:
 

Crusade:
 


Last edited by OmegaSteve777 on Thu Jun 30, 2016 8:28 pm; edited 14 times in total
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Bedoop Bro
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 3:37 pm

Flat Zone 3 - Manhole (R)

Yes I know it's in the current version of Crusade
Yes, it's really fun as it is
But as a "Flat Zone 3"
It's not really
"Flat Zone-y", per se.
It's just Manhole.
I'd honestly love some other Crusade-unique forms of the stage (Parachute and Octopus are some memorable ones that come to mind) with the No Hazards version (As well as the "Central Hub", similar to Flat Zone 2/X's Fire) being Manhole
Makes it seem nicer, IMO.
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 3:52 pm

In case anyone is wondering, here are the old stages that have been removed from previous versions of Crusade (as far as I remember; could be missing a few):

Asteroid Field (StarFox)
Halberd (Kirby)
Big Blue (F-Zero)
Bramble Blast (Donkey Kong)
Castle Siege (Fire Emblem)
Fourside (Earthbound)
Good Egg Galaxy (Super Mario Bros.)
Mute City (F-Zero)
Peach's Castle (Super Mario Bros.)
Planet Flora (Ristar)
Planet Namek (Dragon Ball Z)
Planet Zebes (Metroid)
Rice Beach (Warioland)
Shadow Moses Island (Metal Gear)
The Beginning (Super Smash Bros.)
Vegetable Valley (Kirby)
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Bedoop Bro
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 4:06 pm

They had 2 Kirby stages!?
And got rid of them both!?
How does that even happen?
Bedoop is pressured to finish his Stage idea hearing this so he can have a good time
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Braystar
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 4:16 pm

What's "The Beginning"?
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 4:38 pm

Braystar wrote:
What's "The Beginning"?

The table from the intro of Smash Bros 64.

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AmareTSM

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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 4:38 pm

Most of these requests are made with the hazards switch in mind
64:
The G.O.A.T. (Take a guess) (P)
Melee:
Yoshi's Story (P), Fountain of Dreams (P), Mute City (Not too sure if this is possible but it would be dope lol) (P), Pokemon Stadium (1 or 2 idc) (P).
Brawl:
Smashville (P), Lylat Cruise (W) (Fix Slopes/Edges), Yoshi's Island (Is that what it's called?) (P/W) (Maybe remove the giant platform spawing @ random)
Sm4sh:
Mario Circuit U (W) (Remove ceilings and walkoffs), Gamer (P), Wily's Castle (W) (Have the platforms move more)
PM: Wario Land (P), Dracula's/Delfino' Secret (P)

Edit: Rice Beach would be pretty cool too.


Last edited by AmareTSM on Tue Feb 09, 2016 4:41 pm; edited 1 time in total
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Bedoop Bro
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 4:40 pm

Braystar wrote:
What's "The Beginning"?
Looks like The Desk from Smash 64's opening.
Honestly a pretty cool concept for a stage, imo.
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King Proto
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 5:18 pm

Can't we have them all back? Kappa
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OmegaSteve777
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 5:31 pm

Bedoop Bro wrote:
Flat Zone 3 - Manhole (R)

Yes I know it's in the current version of Crusade
Yes, it's really fun as it is
But as a "Flat Zone 3"
It's not really
"Flat Zone-y", per se.
It's just Manhole.
I'd honestly love some other Crusade-unique forms of the stage (Parachute and Octopus are some memorable ones that come to mind) with the No Hazards version (As well as the "Central Hub", similar to Flat Zone 2/X's Fire) being Manhole
Makes it seem nicer, IMO.

Although I agree, I'm not going to add it to the list. This was made for stages that aren't in Crusade currently, if you want to talk about a stage that is already here, please go to it's thread to discuss.

AmareTSM wrote:
Most of these requests are made with the hazards switch in mind
64:
The G.O.A.T. (Take a guess) (P)
Melee:
Yoshi's Story (P), Fountain of Dreams (P), Mute City (Not too sure if this is possible but it would be dope lol) (P), Pokemon Stadium (1 or 2 idc) (P).
Brawl:
Smashville (P), Lylat Cruise (W) (Fix Slopes/Edges), Yoshi's Island (Is that what it's called?) (P/W) (Maybe remove the giant platform spawing @ random)
Sm4sh:
Mario Circuit U (W) (Remove ceilings and walkoffs), Gamer (P), Wily's Castle (W) (Have the platforms move more)
PM: Wario Land (P), Dracula's/Delfino' Secret (P)

Edit: Rice Beach would be pretty cool too.

I tried my best to replicate what you said onto the list. The only thing I'm confused by is the G.O.A.T. I'm assuming it's a joke that do not know about. It'd be nice if you got back to me on that.
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q
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 6:14 pm

a


Last edited by Craaso on Tue Aug 02, 2016 11:40 am; edited 1 time in total
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Braystar
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 6:21 pm

Ah, cool. I would like that back
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AmareTSM

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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 7:13 pm

The G.O.A.T. is Dreamland lol. I called it that cuz it was so iconic. I should've been more clear lol, my bad.
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OmegaSteve777
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 7:14 pm

Is fine

fixed
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Bedoop Bro
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 7:28 pm

Stages I'd like to see otherwise;

-Smash 64
G.O.A.T. / Dreamland (P)

-Melee
Fourside (P)

-Brawl
Halberd (P)
Summit (P)
The Great Maze (RW) [Make it an actual Stage, think Great Cave Offensive]

-Smash 4
Duck Hunt (P)

-Crusade Past Versions
The Beginning / The Desk (P)
Rice Beach (W)
Ice Cap Zone (RW)
Vegetable Valley (Not even RW, rebuild it entirely from the ground up to be a great level)
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OmegaSteve777
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 7:50 pm

I wonder when there'll be two opinions for the same stage...
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Braystar
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 7:58 pm

I still think that we should have a mash up Dreamland, Green Greens and Fountain of Dreams to make a Kirby stage, maybe based on Cookie Country from Return to Dreamland. Gets all those similar stages together as one. Remember, Dreamland is just Battlefield with wind, FoD is Battlefield with slightly moving platforms, and Green Greens looks to similar to Dreamland. So R to those 3
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TheRedBeast
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PostSubject: Re: Support for Returning Stages thread   Tue Feb 09, 2016 8:02 pm

the Beginning from crusade(P)
the great bay from melee(P)
the Fountain of Dreams from melee(P)
planet zebes from 64(P)
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DestinyIntwined
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PostSubject: Re: Support for Returning Stages thread   Wed Feb 10, 2016 8:18 am

Umbra Clock Tower - P
Duck Hunt - W
Dreamland 64 - W
Gamer - P
Wily's Castle - P
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PostSubject: Re: Support for Returning Stages thread   Sun Feb 21, 2016 8:01 am

Yoshi's Island 64 - P (I like the art on this one more then any of the others)

Wily's Castle - W

Pokemon Stadium 2 - W (For the hazard switch off version. The transformations can still happen.. Just remove the hazard effect from each form. So no wind on the wind form, the conveyor belts don't move, The ice isn't slick...) This stage would take a lot of work so might be best to not do it.

The Beginning - P

Onett - P

Midgar - R

Wii Fit Studio - W (Remove the walkoffs but keep the platforms)

Smashville - P

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TrinitroMan
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PostSubject: Re: Support for Returning Stages thread   Sun Feb 21, 2016 10:46 am

Stages I'd like to see back from official Smash Bros games:
Fourside [Melee] (P)
Great Bay [Melee] (P)
Brinstar Depths [Melee] (P)
Fountain of Dreams [Melee] (P)
Yoshi's Story [Melee] (P)
Icicle Mountain [Melee] (W)
Onett [Melee] (P)
Venom [Melee] (P)
Big Blue [Melee] (P)
Summit [Brawl] (W)
Castle Siege [Brawl] (P)
Hanenbow [Brawl] (P)
Shadow Moses Island [Brawl] (P)
Magicant [SM4SH] (P)
Arena Ferox [SM4SH] (W)
Duck Hunt [SM4SH] (P)
Gaur Plains [SM4SH] (P)
Wily's Castle [SM4SH] (W)
Umbra Clock Tower [SM4SH] (W)
Midgar [SM4SH] (W)

Aside from that, I would also love to see Ice Cap, Planet Flora and Rice Beach back, but I don't know how they looked like in previous versions of Super Smash Bros Crusade, so I don't know whenever to pick P, W or R.
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PostSubject: Re: Support for Returning Stages thread   Fri Apr 29, 2016 8:13 am

Wily Castle [Sm4sh] (R)
Duck Hunt [Sm4sh] (P)
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Chaotic Chao
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PostSubject: Re: Support for Returning Stages thread   Fri Apr 29, 2016 9:26 am

Perfect Stages:
Dream Land [64] (P) (note that I think this should be in regardless of whether we get another similar Kirby stage or not, simply because it's so damn popular)
Metal Cavern [64] (P)
Lylat System: Corneria (P) (Sector Z is nice, but frankly this is way better and always has been...)
Eagleland: Fourside [Melee] (P)
Yoshi's Island: Yoshi's Story [Melee] (P)
Castle Siege [Brawl] (P)
Shadow Moses Island [Brawl] (P)
Delfino's Secret [PM] (P)
Arena Ferox [Sm4sh] (P)
Magicant [Sm4sh] (P)
Gamer [Sm4sh] (P)
Duck Hunt [Sm4sh] (P)
The Beginning [Crusade] (P)

Needs Some Work:
Dream Land: Fountain of Dreams [Melee] (W - it's pretty well-known for it's Battlefield-esque layout, so while I feel like there needs to be more to the stage, I don't think we should totally abandon its original idea)
WarioWare, Inc. [Brawl] (W - more microgames, of course! And, an option to turn them off with the no hazards switch. It'd also be cool if more characters than just Wario talked when you won a microgame, like say, Mona, Dribble, Dr. Crygor, etc)
Flat Zone 3 [Crusade] (W - I know it's in the game already, but it only has one transformation, so it feels lacking)

Rework:
Planet Zebes: Brinstar Depths [Melee] (RW - Kraid should still be interactively involved in some way, but the whole spinning stage thing is incredibly annoying. Needs a brand new gimmick involving him)
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OmegaSteve777
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PostSubject: Re: Support for Returning Stages thread   Fri Apr 29, 2016 1:25 pm

I forgot that I made this thread

I'll hopefully add my own list soon...
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PostSubject: Re: Support for Returning Stages thread   Fri Apr 29, 2016 3:06 pm

Metal Cavern (P)
Castle Siege (P)
Halberd (P)
Arena Ferox (P)
The Beginning (P)
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PostSubject: Re: Support for Returning Stages thread   Mon May 02, 2016 4:42 pm

Smash 64:
- Dream Land (P)
- Planet Zebes (P)
- Yoshi's Island 64 (P)

Melee:
- Fountain of Dreams (P)
- Princess Peach's Castle (P)
- Pokémon Stadium (W) (Might make it like Pokémon Stadium X, being a mix of Melee's and Brawl's version)
- Onett (W) (Make the cars don't hit ass hard, maybe make the stage to have civilitiants watching the fight in the background.

Brawl:
-Delphino Plaza (R) (I love this stage in Brawl, but it would be too difficult to adapt into a 2D game such as Crusade, so making the stage stay in one single location without swtiching would make the stage more viable for this game)
- New Pork City (R) (Making the stage smaller with a simpler layout based on how it was in Mother 3, though, it should retain the Limousine appearing under the stage and the pendulum plaform in Brawl. The Ultimate Chimera should probably appear in the background. Along with Fassad and some Pigmasks.
- Summit (W) (Maybe make the stage stay still in its initial form, and add ledges to the stage, also giving the ground better traction so characters don't slip that easily).
- WarioWare, Inc. (P)
- Halberd (W) Maybe have the stage stay still on the air or in front of the Combo Cannon)
- Skyworld (P)
- Bridge of Eldin (P)
- Pirate Ship (W) (Have the cannons not do so much damage)
- Lylat Cruise (P)
- Yoshi's Island (Brawl) (P)
- Castle Siege (P)

SSB4:
- Magicant (W) (Make the Flyeng Men do less damage)
- Mute City (3DS) (P)
- PictoChat 2 (W) (Mix it with the first PictoChat and call it PictoChat X)
- Reset Bomb Forest (P)
- Rainbow Road (W) (Make it so the stage transitions more in 2D)
- Pyrosphere (Without Ridley)
- Wily's Castle (Withoout Yellow Devil)
- Flat Zone X (P)
- Wrecking Crew (P)

Crusade:
- Rice Beach (P)
- Bramble Blast (P)
- Vegetable Valley (P)

I'm definitely asking for too much, lol
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PostSubject: Re: Support for Returning Stages thread   Sat Jun 04, 2016 8:54 pm

I have a VERY large list.

N64:
Dream Land (W): Make it a little more interesting
Sector Z (P)
Yoshi Island (P)
Metal Cavern (P)

Melee:
Brinstar (P)
Brinstar Depth (W): Give it grabable edges, and make it turn to specific angles
Corneria (P)
Fourside (P)
Kongo Jungle (W): Remove the Rock
Mushroom Kingdom II (P)
Poke Floats (W): Grabable edges
Pokemon Stadium (W): Make a "Pokemon Stadium X"
Rainbow Cruise (P)
Venom (P)
Yoshi's Story (P)

Brawl:
Bridge of Eldin (P)
Castle Siege (P)
Delfino Plaza (W): Make it a stationary stage (due to constraints)
Frigate Orpheon (P)
Green Hill Zone (W): Keep the Design, but base it off of a different location
Halberd (W): Leave it on the ship
Luigi's Mansion (P): Already Confirmed
Lylat Cruise (W): Keep a basic background
Mario Circuit (P)
Norfair (P)
Pictochat (W): Make "Pictochat X"
Smashville (W): Mix this with "Town and City"
Summit (W): Grabable ledges
Warioware Inc (P)
Yoshi's Island (P)

Project M
Delfino's Secret (P)
Infinite Glacier (P)
Rumble Falls (P)
Hanenborrow (P)

Smash 4
Boxing Ring (P)
Duck Hunt (P)
Gaur Planes (P) (Use the 3DS version)
Wily Castle (P)
Arena Ferox (P)
PAC-MAZE (P)
Spirit Train (P)
Magicant (P) (Flying Men are Hazards)
Big Battlefield (P)
Coliseum (P)
Flat Zone X (P)
Gamer (P)
Garden of Hope (W): Remove the Crab
Wrecking Crew (P)


Last edited by wheeled_tank on Sun Jun 05, 2016 12:40 pm; edited 1 time in total
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OmegaSteve777
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PostSubject: Re: Support for Returning Stages thread   Sun Jun 05, 2016 12:21 pm

I'm fairly sure that Sector Z was shown in the v0.9.1 Trailer. It was shown when they were talking about ledge grabbing.

Also Luigi's Mansion was confirmed. I think it was confirmed on a Dev Blog on Halloween.
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PostSubject: Re: Support for Returning Stages thread   Sun Jun 05, 2016 12:39 pm

Oh right. Forgot about Luigi's Mansion being shown. I don't recall seeing Sector Z though. Might have to rewatch.

Rewatched it and saw Sector Z. It seems to be smaller though Sad . Oh well.
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PostSubject: Re: Support for Returning Stages thread   Thu Jun 30, 2016 1:04 pm

Now that I have went through the DLC stages, I would like to add a few more stages.

Midgar (P)
Super Mario Maker (R) Give it a standard layout, but make it change as the game progresses, as if it is being tested and edited
Suzaku Castle (P)
Umbra Clock Tower (W) Make the background not twist and twirl, and possibly make the background characters interact with the stage more (other than coming up and saying "hi")
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