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 Guile's Stage (Street Fighter 2)

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Braystar
Level 6 CPU


  Mario
  977
  N/A

PostSubject: Guile's Stage (Street Fighter 2)   Sun Jan 03, 2016 11:19 pm

Today, I am requesting Guile's stage from Street Fighter 2

[b]We already have a SF2 stage![/b] I hear you ask. Well, this stage has stuff happening! Here, let my MLG MS Paint skills show you:

[img]http://i68.servimg.com/u/f68/19/39/08/79/gsp11.png[/img]

So, the biggest feature here is the plane (Yes, that floating platform is connected to a plane). It moves in the background (Like the plane in the Small Airstrip stage in SF4), but it's wing can be jumped through. 

However, the fan thingy (IDK plane stuff Razz) is a major obstacle. The fan can damage fighters and spew them out from the other side. While it hits many times (Say 4 - 6), it only does 2% damage, but has very decent knockback. 

Along with the plane is the boxes (The brown (Duh)). Like in SF2 and in Smash, they will break if hit enough (But don't expect items to come out) The debris cant hit other fighters as well, but gets rid of higher vantage points.

And, if possible, like Cutman, Guile can jump into the fight as a 'boss'. He'll use his 2 most famous moves, the Sonic Boom, a projectile that hits hard, and the Flash Kick, a overheaad kick that could launch fighters in the air. 

And as a bonus, while this may not have a high chance of happening, Guile unleashes a Sonic Hurricane, a very large Sonic Boom that draws close fighters for multi hits before flying out, but has low range compared to a normal Sonic Boom. He also will have the Street Fighter Alpha 'Super Combo Flash' [img]http://vignette1.wikia.nocookie.net/streetfighter/images/b/bb/SonicHurricaneSFA3.gif/revision/latest?cb=20100317023747[/img]
before using Sonic Hurricane, allowing fighters to get out of the way.

And as there's going to be a competitive switch, where the plane wing is in my sketch is where it will be when the competitive switch is turned on (Boxes are also unbreakable and the fan is turned off, turning into a wall).

So, how do you guys think? Post your criticism below, I want to be able to improve these when I want to do more Like a Star @ heaven (And I plan to, oh boy)

[strike]This may also be an excuse to have Guile's Theme in the game[/strike]
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Lego Shaq



  Petey Piranha
  1360

PostSubject: Re: Guile's Stage (Street Fighter 2)   Mon Jan 04, 2016 5:54 pm

What happened to this thread? Did commands break somehow?

This is a cool stage, but I feel there's better stages to represent SF4/SFV. I might consider supporting, though.
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Braystar
Level 6 CPU


  Mario
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PostSubject: Re: Guile's Stage (Street Fighter 2)   Mon Jan 04, 2016 7:45 pm

They were working before while I was writing it... also, this isn't representing SF4/V... yeah...
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Lego Shaq



  Petey Piranha
  1360

PostSubject: Re: Guile's Stage (Street Fighter 2)   Tue Jan 05, 2016 3:11 pm

I knowthis isn't representing SF4/V, I meant the next SF stage, or the only other one, should represent SF4/SV.
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Braystar
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  Mario
  977
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PostSubject: Re: Guile's Stage (Street Fighter 2)   Tue Jan 05, 2016 3:20 pm

Well, it could be Small Airfield, but Guile's theme....
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Lego Shaq



  Petey Piranha
  1360

PostSubject: Re: Guile's Stage (Street Fighter 2)   Tue Jan 05, 2016 3:33 pm

Guile's Theme could still appear. It's iconic enough to be featured on any SF stage
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Braystar
Level 6 CPU


  Mario
  977
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PostSubject: Re: Guile's Stage (Street Fighter 2)   Tue Jan 05, 2016 3:36 pm

YAY! *Victory dance*
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