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Dustination



  Mach Rider
  2812
  Dustination

Bowser Jr. [Super Mario Bros.] Discussion Empty
PostSubject: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptySun Dec 27, 2015 12:52 pm

Discuss whether or not you think Bowser Jr. should be added to Super Smash Bros. Crusade.
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  345

Bowser Jr. [Super Mario Bros.] Discussion Empty
PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 7:55 pm

I have only a question about him, if he joins to the game:

How do you prefer about fighting style for him: riding his Clown Car (like in SSB4), or without his machine (the Clown Car could be his Final Smash)?
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Lego Shaq

Lego Shaq

  Geno
  1379

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 7:56 pm

Support no matter what his style is.

I'd really like if one moveset could be his default and the other alt but alas it's not likely.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 8:45 pm

I feel like his Clown Car should stay, and but his paintbrush in one his attacks instead of this final smash.
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  345

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 8:59 pm

Lego Shaq wrote:
Support no matter what his style is.

I'd really like if one moveset could be his default and the other alt but alas it's not likely.

Ok XD.

Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates?
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 9:07 pm

Well seeing as how Koopaling alternates would take a lot of time to sprite, I'd say alt colors based on the Koopalings is the best thing we could do.
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Lego Shaq

Lego Shaq

  Geno
  1379

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 9:27 pm

MarioStrikerMurphy1994 wrote:
Lego Shaq wrote:
Support no matter what his style is.

I'd really like if one moveset could be his default and the other alt but alas it's not likely.

Ok XD.

Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates?
Sadly there's no way we can do Koopaling alts if even doing 1 alt is as hard as it seems, so colors based on them would be fine.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 9:45 pm

Bowser Jr. [Super Mario Bros.] Discussion Bowjr_10

I made some general color ideas...
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  345

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 9:47 pm

Lego Shaq wrote:
MarioStrikerMurphy1994 wrote:
Lego Shaq wrote:
Support no matter what his style is.

I'd really like if one moveset could be his default and the other alt but alas it's not likely.

Ok XD.

Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates?
Sadly there's no way we can do Koopaling alts if even doing 1 alt is as hard as it seems, so colors based on them would be fine.

I know it, buddy...Maybe could be senseful if he has color changes inspired by the Koopalings...

But, do you think that it could be also hard if the Koopalings appear in a form similar to Weegee (Luigi), Pichu (Pikachu), Zero Suit Samus (Samus Aran), or Evil Ryu (Ryu), ie., alternates?
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  345

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Dec 29, 2015 9:47 pm

OmegaSteve777 wrote:
Bowser Jr. [Super Mario Bros.] Discussion Bowjr_10

I made some general color ideas...

Not bad XD
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TrinitroMan
Level 7 CPU
TrinitroMan

  1244

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyWed Dec 30, 2015 12:00 am

Please don't double post. That's why the edit button exists.
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  345

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyWed Dec 30, 2015 12:14 am

Ok...
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Lego Shaq

Lego Shaq

  Geno
  1379

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyWed Dec 30, 2015 9:09 am

MarioStrikerMurphy1994 wrote:
Lego Shaq wrote:
MarioStrikerMurphy1994 wrote:
Lego Shaq wrote:
Support no matter what his style is.

I'd really like if one moveset could be his default and the other alt but alas it's not likely.

Ok XD.

Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates?
Sadly there's no way we can do Koopaling alts if even doing 1 alt is as hard as it seems, so colors based on them would be fine.

I know it, buddy...Maybe could be senseful if he has color changes inspired by the Koopalings...

But, do you think that it could be also hard if the Koopalings appear in a form similar to Weegee (Luigi), Pichu (Pikachu), Zero Suit Samus (Samus Aran), or Evil Ryu (Ryu), ie., alternates?
How would that at all change anything? If anything it'd make it harder
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Alexander

Alexander

  Fox
  620
  KingTremolo

Bowser Jr. [Super Mario Bros.] Discussion Empty
PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyWed Dec 30, 2015 9:55 am

MarioStrikerMurphy1994 wrote:
Lego Shaq wrote:
MarioStrikerMurphy1994 wrote:
Lego Shaq wrote:
Support no matter what his style is.

I'd really like if one moveset could be his default and the other alt but alas it's not likely.

Ok XD.

Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates?
Sadly there's no way we can do Koopaling alts if even doing 1 alt is as hard as it seems, so colors based on them would be fine.

I know it, buddy...Maybe could be senseful if he has color changes inspired by the Koopalings...

But, do you think that it could be also hard if the Koopalings appear in a form similar to Weegee (Luigi), Pichu (Pikachu), Zero Suit Samus (Samus Aran), or Evil Ryu (Ryu), ie., alternates?

That would be like what, 450ish extra animations for a bunch of characters that would be extremely similar. I think that amount of extra work far outweighs any benefit that would come from their inclusion.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyWed Dec 30, 2015 3:07 pm

Well, they wouldn't all play the same. When I imagine the Koopalings in Smash, I imagine they all use attacks that they use in their games. I think they have appeared enough to have an entire moveset for themselves.

Not saying we should have 7 more Mario characters but that should be obvious.
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyFri Jan 01, 2016 8:39 pm

If the Koopalings are in Crusade (Which IMO isn't very likely), they'll probably all be in the one Koopa Kart like in NSMB2
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Bowser Jr. [Super Mario Bros.] Discussion Empty
PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyFri Jan 01, 2016 8:39 pm

Y'know what, that's amazing
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyFri Jan 01, 2016 8:47 pm

N-Special: Petrifying anyone nearby
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Sean_McMuffin
Level 4 CPU
Sean_McMuffin

  Mach Rider
  175
  EnderSean311

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptySun Jan 10, 2016 8:22 pm

His moveset is already so amazing. I support!
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  345

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Jan 25, 2016 6:28 pm

Well, if he fights without the Clown Machine, here are some moves I thought for him:

-Neutral Special: Fire Ball: Bowser Jr. spits a fireball. If the fireball crashes with ground, it creates a large blaze of fire. It has more attack strength and knockback than his dad's fire breath.

-Side Special: Shell Toss: Bowser Jr. charges and tosses a green shell across the ground. Occasionally, he'll get a much-deadlier red shell.

-Up Special: Bullet Bill: Using a cannon, Bowser Jr. shoots a Bullet Bill which travels until homing on an opponent. When he shoots the bullet, he gets an extra impulse.

-Down Special: Graffiti: Using his mischievous brush, Bowser Jr. paints a mark of goop on the floor, creating Polluted Piranha Plants and Swoopin' Stus to attack foes.

-Final Smash: Junior Clown Car: Bowser Jr. jumps into his little flying machine and starts zooming around the stage, using a variety of weapons against enemies. Here, he can use the same specials like in SSB4.




What do you think? Comment, please.
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Lego Shaq

Lego Shaq

  Geno
  1379

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Jan 25, 2016 6:33 pm

MarioStrikerMurphy1994 wrote:
Well, if he fights without the Clown Machine, here are some moves I thought for him:

-Neutral Special: Fire Ball: Bowser Jr. spits a fireball. If the fireball crashes with ground, it creates a large blaze of fire. It has more attack strength and knockback than his dad's fire breath.

-Side Special: Shell Toss: Bowser Jr. charges and tosses a green shell across the ground. Occasionally, he'll get a much-deadlier red shell.

-Up Special: Bullet Bill: Using a cannon, Bowser Jr. shoots a Bullet Bill which travels until homing on an opponent. When he shoots the bullet, he gets an extra impulse.

-Down Special: Graffiti: Using his mischievous brush, Bowser Jr. paints a mark of goop on the floor, creating Polluted Piranha Plants and Swoopin' Stus to attack foes.

-Final Smash: Junior Clown Car: Bowser Jr. jumps into his little flying machine and starts zooming around the stage, using a variety of weapons against enemies. Here, he can use the same specials like in SSB4.
I don't think so, it's pretty unoriginal. Everything he could do in this moveset Bowser could do except for the Down Special. I'm sure there's a way to make him unique without the Machine, but he SHOULD use the Machine.



What do you think? Comment, please.
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  345

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Jan 25, 2016 6:40 pm

Lego Shaq wrote:
MarioStrikerMurphy1994 wrote:
Well, if he fights without the Clown Machine, here are some moves I thought for him:

-Neutral Special: Fire Ball: Bowser Jr. spits a fireball. If the fireball crashes with ground, it creates a large blaze of fire. It has more attack strength and knockback than his dad's fire breath.

-Side Special: Shell Toss: Bowser Jr. charges and tosses a green shell across the ground. Occasionally, he'll get a much-deadlier red shell.

-Up Special: Bullet Bill: Using a cannon, Bowser Jr. shoots a Bullet Bill which travels until homing on an opponent. When he shoots the bullet, he gets an extra impulse.

-Down Special: Graffiti: Using his mischievous brush, Bowser Jr. paints a mark of goop on the floor, creating Polluted Piranha Plants and Swoopin' Stus to attack foes.

-Final Smash: Junior Clown Car: Bowser Jr. jumps into his little flying machine and starts zooming around the stage, using a variety of weapons against enemies. Here, he can use the same specials like in SSB4.
I don't think so, it's pretty unoriginal. Everything he could do in this moveset Bowser could do except for the Down Special. I'm sure there's a way to make him unique without the Machine, but he SHOULD use the Machine.



What do you think? Comment, please.

What's wrong, buddy?
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Lego Shaq

Lego Shaq

  Geno
  1379

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Jan 25, 2016 7:15 pm

@mario
Sorry, I quoted wrong, look below your idea for DSpecial for what I said
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  345

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Jan 25, 2016 7:20 pm

Lego Shaq wrote:
@mario
Sorry, I quoted wrong, look below your idea for DSpecial for what I said

Well, now you're saying it, he differentiates better of his father, fighting in the machine...
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KingAquaShadow
Level 1 CPU
KingAquaShadow

  12

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Jan 26, 2016 5:23 am

OmegaSteve777 wrote:
I feel like his Clown Car should stay, and but his paintbrush in one his attacks instead of this final smash.
Replace the hammer he uses in his UAir and his NAir (after he uses Abandon Ship) with the Paintbrush I guess?
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyTue Jan 26, 2016 5:27 pm

@Murphy 1. Fireball, totes original 2. Shells. Really? This is as lazy as the banana peel for Diddy's Down B 3. Bullet Bills should be implemented somewhere else, not as an Up-B 4. The Mechakoopa is better 5. FS makes no sense. He's only original because he's in the Clown Car. Making it a FS is just a Samus/ZSS move, and that's not good
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Mellon
Level 5 CPU
Mellon

  344
  mellon1111

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Apr 11, 2016 1:58 pm

I made a moveset for this a long time ago in a really shitty Bowser Jr posts, made by another one of those level 1 8-year olds. He changed between being in the Clown Copter and being without it by using his Up B, and used more things from Sunshine and New Super Mario Bros DS in his Nocopter moveset while keeping his Smash 4 moveset almost identical to the old one, with small changes like making his Wrecking Ball things into Chain Chomps and replacing the drill things completely.
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Ty1993
Level 1 CPU


  9
  N/A

Bowser Jr. [Super Mario Bros.] Discussion Empty
PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Apr 11, 2016 3:28 pm

I think he should be out the machine running around using his paint brush and shadow Mario as his final smash.


Ideal Bowser Jr. moveset:
-Neutral B: Jr. Flame- He breaths out a ball of fire reminiscent of the classic Super Mario Bros. Fireballs
-Side B: Bowser Shell- hides in shell and advances quickly forward. Think of squirtle's in brawl, but also a good throw back to his sm4sh's side B. This also references the Koopa shell power up in new super mario bros (DS)
-Up B: Koopa Clown Cart Flight- Villager's Up B of sorts. Summons the cart and flies. no hitbox but excellent recovery
-Down B: Paintbrush trap- He paints below him. The goo slows down opponents for a set amount of time if they stand on it. (or some sort of effect)(edited)

Bowser Jr.'s Up Air could be the same as sm4sh' but using his paint brush instead. Loses kill power, but gains reach.

and a Down air could be a ground pound of sort with his paint brush. Bowser's sm4sh Dair, just bounces him up on hit.

For wake up attack i can see him doing one of two moves:
-Hides in shell and spikes turn slightly bigger in a cartoony way
-If he is laying on his back, he retreats in shell and turns. Bowser's Up B but reversed. Think of how the spinies spin upside down when falling from the ceiling

Throws:?????coming soon?????

Taunt: i figure the easiest would be to have him with his arms on waist and laughing. I think bowser (Baby bowser) does this in Partners in time

Final Smash:
Down B Browser Jr. Final Smash is him turning into Shadow Mario and use the paint brush to paint and splash orange fire paint he used in Mario Sunshine on the opponents. Bowser Jr. [Super Mario Bros.] Discussion Bowser11
Bowser Jr. [Super Mario Bros.] Discussion Dark_m11









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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Apr 11, 2016 3:39 pm

No. You basically just reused Murphy's moveset, which was terrible, and posted someone's sprite sheet that uses a recoloured SMW Mario for Shadow Mario.
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Ty1993
Level 1 CPU


  9
  N/A

Bowser Jr. [Super Mario Bros.] Discussion Empty
PostSubject: Re: Bowser Jr. [Super Mario Bros.] Discussion   Bowser Jr. [Super Mario Bros.] Discussion EmptyMon Apr 11, 2016 3:46 pm

it will suck if he just stays in the machine,just have him have the machine as a move set.
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