"Hi I'm Daisy!"
Princess Daisy arrives on the Crusade Scene as an independent fighter! Fighting alongside Luigi after being benched under Peach's shadow. Daisy is a tomboy, and a sportier version of Peach. Her special moves are based off of the various sports spin-offs in the Mario Universe. Such as Baseball, Hoops 3-on-3, Super Strikers, and Olympic Games!
Daisy's one of the most vocal characters in Crusade. Using an array of her energetic voice clips from Mario Kart 8! During her taunts, winning screen, and she even shouts some phrases mid-battle.
Daisy can not float!
Daisy shares Peach's giant jump height and has an above average air speed and is also much faster on the ground than her pink counterpart. She's essentially a mix of Peach and Captain Falcon. Being able to combo from all over the stage, having an effective air and ground game.Stats
Dash Speed: Fast
Air Speed: Above Average
Shorthop Height: Half of initial jump
Initial Jump Height: Average
Double Jump: High(same as Peach's except Daisy rises faster into to the air and can't DJC.)Standard Attacks
Jab1: Left Hook
Description: A good ol' left hook.
Jab2: Right Uppercut
Description: A good ol' uppercut to complete the one-two punch combo. Due to being an uppercut it sends opponents at a verticle angle making it superb for starting combos on the fly.
Forward Tilt: Spinning Backfist
Description: Daisy spins around and delivers a quick backfist. Despite it's lackluster range it's pretty fast.
Up Tilt: Crown Bash
Description: Basically the same as Peach's Melee Up Tilt. Daisy hops in place while delivering a headbutt. A good tool for extending air combos. It's also very fast.
Down Tilt: Low Kick
Description: Similar to Zelda's dtilt, Daisy kicks the ground infront of her. It doesn't meteor smash opponents, only pops them into the air. A short ranged but fast tilt. Decent for poking and can lead to followups!
Dash Attack: Base Steal
Damage: 10% majority hitbox, 7% late
Description: Similar to Mario's dash attack. Daisy slides across the ground as if she were playing baseball. Has a lingering hitbox that pops opponents into the air.Smash Attacks
Side Smash: Fore!
Damage: 12% uncharged, 18% fully charged
Description: Similar to Peach's Side Smash except Daisy exclusively uses the golf club. In dedication to Mario Golf Tour. Daisy's golf club shares the same traits as Peach's Golf club.
Up Smash: Crown Thrust
Damage: 16% sweetspot/21% fully charged, 8% sourspot/13% fully charged
Knockback: High, Low
Range: Long vertically
Description: Very similar looking to Peach's Up Smash.
Daisy grabs her crown, whilst twirling in place she thrusts her crown upwards. Daisy's Up Smash has a distinct sweet and sourspot. The sweetspot is located on the crown while the rest of the hitbox is sour. Has a smidge taller hitbox than Peach's Usmash.
Down Smash: Whirling Dress
Damage: 13% uncharged, 19% fully charged
Description: Similar looking to Peach's down smash, except Daisy only spins her dress once rather than causing a multi-hit effect. It also sends opponents at a diagnol angle, ironic to Peach's down smash. Can kill diagnolly/off the top around 135%.Aerials
Neutral Air: Twirl
Description: Similar looking to Peach's neutral air. Except it only has one hitbox, the hitbox also terminates much faster than Peach's. It's still an amazing combo tool.
Forward Air: Double Dress Kick
Damage: 12%, 6% per hit.
Description: Daisy spins midair twice, kicking her legs with each spin. Due to wearing a dress Daisy can't lift her legs too high causing Daisy's forward air to hit at a lower angle. Good for comboing, approaching, zoning, etc.
Back Air: Crown Slash
Description: Daisy spins backwards while taking off her crown. She quickly slashes her crown behind her. Unlike Peach's Forward Air Daisy's Back Air doesn't cover an arc, giving it a slim horizontal hitbox. A strong finisher, can KO around 120%.
Up Air: Crown Headbutt
Description: Similar to DK's Uair Daisy cocks her head back and delivers a hefty aerial headbutt. Good for juggling the opponent and overall comboing.
Down Air: Elegant Stomp
Damage: 14% early, 7% late,
Knockback: High, Low
Description: Daisy elegantly lifts her dress just above her shins. Delivering a powerful stomp with her right heel. If hit early it will meteor smash the opponent, if hit late it has very weak downwards knockback. The hitbox only covers Daisy from the waist down.Specials
Neutral Special: Strikers Charge
Damage: 5% uncharged, 15% fully charged.
Description: A soccerball appears at Daisy's feet. She winds her leg backwards getting ready to kick the soccerball. A chargeable projectile. When Daisy kicks an uncharged soccerball it travels at an average speed rolling along the ground. Fully charged it becomes covered in fire after Daisy kicks it and travels decently fast and rises a bit into the air. It's hitboxes are relatively smaller than most chargeable neutral specials.
Down Special: Batter Up!
Description: Daisy takes out a baseball bat and swings it underhand. It reflects projectiles, and boosts the power of projectiles by 1.3×. It can also be used offensively to wack opponents away. Has slightly more shield knockback than average moves.
Up Special: Acrobatic Flip
Damage: 12% early, 9% late
Knockback: Medium, Low
Attack Range: Long
Recovery Range: Medium
Description: Similar to ZSS's SSB4 Flip Jump.
Daisy does a series of front flips to rise midair. Daisy can control the trajectory of her jump by holding backwards to travel in a taller arc or forwards for more horizontal distance at the cost of vertical height. Once Daisy reaches the apex of her jump she can cancel Acrobatic Flip into an aerial, airdodge, special, etc. Acrobatic Flip has invincibility frames on the start of the move.
If the Daisy player uses up special again or holds it throughout the jump Daisy will deliver a dropkick. The dropkick has long range as Daisy thrusts her legs forward. Can KO offstage, but beware as it has long recovery and landing lag.
Side Special: Slam Dunk
Daisy will do a short leap into the air while holding a basketball and come flying downwards slam dunk ut. This move has a meteor smash effect.
On a succesful hit a small yellow explosion resembeling a basketball net will emit from the contant. Daisy then leaps backwards away from the opponent. The basketball falls to the bottom blastline.
Slam Dunk when used midair and offstage or if Daisy jump over a ledge, will cause Daisy to SD if she doesn't land on a surface.
tl;dr it's basically like Peach Bomber but it's a meteor smash and is suicidal off stage. It's also literally dunking on opponents.Grab & Throws
Description: Daisy uses both her hands to grab onto the opponent.
Pummel: Gut Punch
Description: A slower pummel, but deals a solid 3%.
Forward Throw: Princess Punch
Description: Daisy delivers a fierce uppercut to her opponent. Can kill off the top or corner blast line above 130%.
Back Throw: Suplex
Description: Daisy wraps her arms around the opponent and bend over backwards to slam them into the ground Can't really kill but can possibly throw an opponent out of their recovery range at high percents.
Up Throw: Gut Poke
Description: Daisy throws her opponent overhead and jabs them in the stomach. Basically the same as Peach's up throw.
Down Throw: Elbow Drop
Description: Daisy throws her opponent on the ground and elbow slams them. A mediocre throw for combos and tech-chasing.Final Smash
Damage: 20% per explosion
Description: Daisy jumps to the center of the stage of hovers midair. She creates a gauntlet of flower petals. She then conjures spheres of flowers, she holds them infront of her and punches them with mighty force. The spheres explode in contact with the stage or an opponent. The Daisy player can aim the flower spheres.Misc.
Entrance: Daisy drives onto the stage in a go kart. She hops out while saying "Hi I'm Daisy!"
Taunt1: Daisy does a little cheer and yells "Yahoo!"
Taunt2: Daisy jumps for joy and shouts "I LOVE IT!"
Taunt3: Daisy gently sniffs a daisy.
Winning Screen: Daisy does a victory pose and shouts "Aha-Awesome!"