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 Construction Mario (Super Mario Bros.) Discussion: Under Construction

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DestinyIntwined
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PostSubject: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 12:42 am

Photo:
Builder Mario and Pointer:
 

About: Mario Maker is the mascot for the recently released Super Mario Maker, a game that lets users of the game make their own mario level. With a lot of options, costumes, and items the game has become very popular. It has spawned a lot of unfair mario levels, auto-mario levels, and down-right creative levels and has become a hit from Nintendo.

Why They Should be a Crusader: The tandem of Builder Mario and Pointer is a formidible one. With Builder Mario being the fighter and Pointer being the creator they fight together and will defend each other. Builder Mario can switch themes like in the game and each theme gives him different special attacks. He belongs in Crusade because although he is new as his game came out last year and he is a mascot. They have a unique moveset and they are powerful enough to hold their own in a fight. That is why I think that Super Mario Maker should come to Crusade.

Combo: Pointer taps next to Buider Mario three times.
Get Up: Quick Punch
Ledge: Builder Mario Uppercuts
Jump Animation: Regular Mario Jump, Then Noteblock (noteblock makes a random note when jumped on)
Taunt: Stars the Level
Win: A miiverse comment is shown saying "Im'a Winner!"

Up Tilt: Pointer Slides up near Builder Mario
Down Tilt: A Thwimp falls next to Builder Mario
Side Tilt: Pointer swipes at foe
Dash Atack: Builder Mario slides under the opponent tripping them

Grab: Builder Mario throws Pointer if pointer touches a foe, item, or ledge, it grabs on
Bashing: Builder Mario takes out a small hammer and hits opponent with it.
Up Throw: A spring is created by Pointer underneath the foe bouncing him/her/them up, can be bounced on, stays on stage for 3 seconds.
Down Throw: Pointer creates a spike block which Builder Mario throws the opponent onto
Side Throw: Pointer creates a very fast and very short conveyer belt which Builder Mario throws the opponent onto, stays on stage for 3 seconds, can be jumped on.

Up Smash: Pointer creates a question mark block, it has a random item in it, the longer the charge the better the item.
Side Smash: Pointer creates a Bullet Bill Cannon, depending on charge can be regular or homing, stays on stage for three seconds, can damage Super Mario Maker
Down Smash: Pointer places a bob-omb on the ground, depending on charge can be regular or big, can damage Super Mario Maker

Neutral Special: Super Mario Maker switches themes (When coming into arena starts at SMBU, it then cycles starting at SMB then going down the list)

Super Mario Bros:
 

Super Mario Bros 3:
 

Super Mario World:
 

Super Mario Bros U:
 

Neutral Aerial: Pointer places a Boo Ring (I don't know what it's actually called) around Builder Mario lasts for 3 seconds
Up Aerial: Pointer places a Fire Bar above Builder Mario, stays for 3 seconds, damages anyone who touches it
Down Aeiral: Builder Mario throws a trampoline downwards
Side Aerial: Builder Mario kicks upwards hitting foes
Back Aerial: Pointer punches downwards hitting foes

Final Smash: (Miiverse Ratings) Pointer places "Ground" (changes depending on what theme Super Mario Maker is in) around Builder Mario. Then miiverse comments bombard the screen, attacking foes, does minor damage but carries opponents with the comments.

Other: Thanks Pakeli for the Ideas

I do like what you have so far, though there are some kinks. Your current moveset for this character, to me, does not feel like it completely represents the entire game. Mario Maker is all about recreating old levels or creating brand new ones to enjoy, not just representing much of Mario's history. I'm not sure how you could incorporate that into his moveset but I do have a different idea: give Builder Mario (that's a better name for him) the ability to switch between the different gameplay styles and visuals of the games represented in Mario Maker, but give each of them different properties via his down special. For example, in the Mario Bros. theme, his neutral special could be him jumping on a Koopa and sending its shell forward, while in the Mario World theme, it could be a short range Cape Feather twirl.


Last edited by DestinyIntwined on Mon Nov 23, 2015 11:58 pm; edited 11 times in total
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Lego Shaq



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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 12:57 am

I can't support, sorry. I'm making an 8-Bit Mario moveset, which I think is better then this, and here's why.

All of this is enemies, basically. Well, of course there's more stuff besides enemies but far too much are enemies.

8-Bit Mario could represent a large era of Mario as well as Mario Maker, and be much different in appearance instead of Mario in an engineer outfit.

And the character is a literal month old, for another thing.
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DestinyIntwined
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:01 am

Lego Shaq wrote:
I can't support, sorry. I'm making an 8-Bit Mario moveset, which I think is better then this, and here's why.

All of this is enemies, basically. Well, of course there's more stuff besides enemies but far too much are enemies.

8-Bit Mario could represent a large era of Mario as well as Mario Maker, and be much different in appearance instead of Mario in an engineer outfit.

And the character is a literal month old, for another thing.

Yeah here is my thought process on this character

I want a weird character
How about missingno?
Nah
What if I do the pointer in Super Mario Maker?
Maybe
Ooh look there is an actual mascot for the game lets use him!
He should honestly just create stuff
Not a lot of stuff damages, let's use mostly enemies.
Done

For the month old thing, he's extremely relevant to right now and is a very popular (mascot for a) game.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:03 am

DestinyIntwined wrote:
Lego Shaq wrote:
I can't support, sorry. I'm making an 8-Bit Mario moveset, which I think is better then this, and here's why.

All of this is enemies, basically. Well, of course there's more stuff besides enemies but far too much are enemies.

8-Bit Mario could represent a large era of Mario as well as Mario Maker, and be much different in appearance instead of Mario in an engineer outfit.

And the character is a literal month old, for another thing.

Yeah here is my thought process on this character

I want a weird character
How about missingno?
Nah
What if I do the pointer in Super Mario Maker?
Maybe
Ooh look there is an actual mascot for the game lets use him!
He should honestly just create stuff
Not a lot of stuff damages, let's use mostly enemies.
Done

For the month old thing, he's extremely relevant to right now and is a very popular (mascot for a) game.
Right now? Right now don't matter in 2016 or 2017.

And not really, I'm not sure why you think he's explosively popular. The game is a complete success, but Mario Maker as a character isn't why at all.
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DestinyIntwined
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:08 am

Lego Shaq wrote:
DestinyIntwined wrote:
Lego Shaq wrote:
I can't support, sorry. I'm making an 8-Bit Mario moveset, which I think is better then this, and here's why.

All of this is enemies, basically. Well, of course there's more stuff besides enemies but far too much are enemies.

8-Bit Mario could represent a large era of Mario as well as Mario Maker, and be much different in appearance instead of Mario in an engineer outfit.

And the character is a literal month old, for another thing.

Yeah here is my thought process on this character

I want a weird character
How about missingno?
Nah
What if I do the pointer in Super Mario Maker?
Maybe
Ooh look there is an actual mascot for the game lets use him!
He should honestly just create stuff
Not a lot of stuff damages, let's use mostly enemies.
Done

For the month old thing, he's extremely relevant to right now and is a very popular (mascot for a) game.
Right now? Right now don't matter in 2016 or 2017.

And not really, I'm not sure why you think he's explosively popular. The game is a complete success, but Mario Maker as a character isn't why at all.

Yes I know that, but he is the Mascot of the game and I kept confusing him with the actual game. For another thing, I do think this game will still be relevant (However mildly) in 2016 and possibly in 2017. Also have you not seen how much the game is getting put online? Videos, guides, photos or more, it is very popular.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:13 am

DestinyIntwined wrote:
Lego Shaq wrote:
DestinyIntwined wrote:
Lego Shaq wrote:
I can't support, sorry. I'm making an 8-Bit Mario moveset, which I think is better then this, and here's why.

All of this is enemies, basically. Well, of course there's more stuff besides enemies but far too much are enemies.

8-Bit Mario could represent a large era of Mario as well as Mario Maker, and be much different in appearance instead of Mario in an engineer outfit.

And the character is a literal month old, for another thing.

Yeah here is my thought process on this character

I want a weird character
How about missingno?
Nah
What if I do the pointer in Super Mario Maker?
Maybe
Ooh look there is an actual mascot for the game lets use him!
He should honestly just create stuff
Not a lot of stuff damages, let's use mostly enemies.
Done

For the month old thing, he's extremely relevant to right now and is a very popular (mascot for a) game.
Right now? Right now don't matter in 2016 or 2017.

And not really, I'm not sure why you think he's explosively popular. The game is a complete success, but Mario Maker as a character isn't why at all.

Yes I know that, but he is the Mascot of the game and I kept confusing him with the actual game. For another thing, I do think this game will still be relevant (However mildly) in 2016 and possibly in 2017. Also have you not seen how much the game is getting put online? Videos, guides, photos or more, it is very popular.
I literally just told you it's a complete success. I never said the game ISN'T popular. I said the CHARACTER isn't popular. The character is literally Mario in an engineer outfit. That's it. No awesome gimmick like Paper Mario, who should come first of the Mario's, or 8-Bit Mario, he's literally just engineer Mario, and doesn't do anything at all in the game.
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DestinyIntwined
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:30 am

Lego Shaq wrote:
DestinyIntwined wrote:
Lego Shaq wrote:
DestinyIntwined wrote:
Lego Shaq wrote:
I can't support, sorry. I'm making an 8-Bit Mario moveset, which I think is better then this, and here's why.

All of this is enemies, basically. Well, of course there's more stuff besides enemies but far too much are enemies.

8-Bit Mario could represent a large era of Mario as well as Mario Maker, and be much different in appearance instead of Mario in an engineer outfit.

And the character is a literal month old, for another thing.

Yeah here is my thought process on this character

I want a weird character
How about missingno?
Nah
What if I do the pointer in Super Mario Maker?
Maybe
Ooh look there is an actual mascot for the game lets use him!
He should honestly just create stuff
Not a lot of stuff damages, let's use mostly enemies.
Done

For the month old thing, he's extremely relevant to right now and is a very popular (mascot for a) game.
Right now? Right now don't matter in 2016 or 2017.

And not really, I'm not sure why you think he's explosively popular. The game is a complete success, but Mario Maker as a character isn't why at all.

Yes I know that, but he is the Mascot of the game and I kept confusing him with the actual game. For another thing, I do think this game will still be relevant (However mildly) in 2016 and possibly in 2017. Also have you not seen how much the game is getting put online? Videos, guides, photos or more, it is very popular.
I literally just told you it's a complete success. I never said the game ISN'T popular. I said the CHARACTER isn't popular. The character is literally Mario in an engineer outfit. That's it. No awesome gimmick like Paper Mario, who should come first of the Mario's, or 8-Bit Mario, he's literally just engineer Mario, and doesn't do anything at all in the game.

Originally I was actually gonna do the pointer thingy but I couldn't find a way to actually have it work.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:33 am

Mario Maker has so much potential to have a creative move-set, the idea of having a character to craft set-pieces from his mainstream games gives him a ton of possibilities, and your move-set does not reflect that.

No support.
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DestinyIntwined
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:36 am

Why does this always happen! I try to make a unique moveset but I have to recreate it as it doesn't fit the game!
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:41 am

DestinyIntwined wrote:
Lego Shaq wrote:
DestinyIntwined wrote:
Lego Shaq wrote:
DestinyIntwined wrote:
Lego Shaq wrote:
I can't support, sorry. I'm making an 8-Bit Mario moveset, which I think is better then this, and here's why.

All of this is enemies, basically. Well, of course there's more stuff besides enemies but far too much are enemies.

8-Bit Mario could represent a large era of Mario as well as Mario Maker, and be much different in appearance instead of Mario in an engineer outfit.

And the character is a literal month old, for another thing.

Yeah here is my thought process on this character

I want a weird character
How about missingno?
Nah
What if I do the pointer in Super Mario Maker?
Maybe
Ooh look there is an actual mascot for the game lets use him!
He should honestly just create stuff
Not a lot of stuff damages, let's use mostly enemies.
Done

For the month old thing, he's extremely relevant to right now and is a very popular (mascot for a) game.
Right now? Right now don't matter in 2016 or 2017.

And not really, I'm not sure why you think he's explosively popular. The game is a complete success, but Mario Maker as a character isn't why at all.

Yes I know that, but he is the Mascot of the game and I kept confusing him with the actual game. For another thing, I do think this game will still be relevant (However mildly) in 2016 and possibly in 2017. Also have you not seen how much the game is getting put online? Videos, guides, photos or more, it is very popular.
I literally just told you it's a complete success. I never said the game ISN'T popular. I said the CHARACTER isn't popular. The character is literally Mario in an engineer outfit. That's it. No awesome gimmick like Paper Mario, who should come first of the Mario's, or 8-Bit Mario, he's literally just engineer Mario, and doesn't do anything at all in the game.

Originally I was actually gonna do the pointer thingy but I couldn't find a way to actually have it work.
Honestly the Pointer's a terrible idea.
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DestinyIntwined
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 1:46 am

That's why it's a Mario.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 6:05 am

Mary O is the superior Mario Maker mascot

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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 5:45 pm

Dustination wrote:
Mary O is the superior Mario Maker mascot
This is actually a good point, Mary O is a great choice for a "Mario Maker" rep.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 6:10 pm

Yeah, but can Mary O fight?
I mean, for all we know, she might not even have limbs. *dodges tomatoes*
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 6:23 pm

TrinitroMan wrote:
Yeah, but can Mary O fight?
I mean, for all we know, she might not even have limbs. *dodges tomatoes*
Yeah, but can Gooey fight?
I mean, for what we know, he doesn't even have limbs!

Yeah, but can Duck Hunt Dog fight?
I mean, for all we know, he's just a normal dog.

Yeah, but can Porky fight?
I mean, he's just in a robot with legs.

Yeah, but can Phoenix Wright fight?
I mean, he's just a normal lawyer, what can he even do?

And, believe it or not...
Yeah, she does have limbs.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 6:56 pm

Well, uhm, it's...oh look, there's an UFO!
*runs away from angry mob*
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 6:58 pm

Shaq wrote:
Yeah, but can Gooey fight?
I mean, for what we know, he doesn't even have limbs!
He doesn't need limbs to fight. He obviously has his own abilities.

Shaq wrote:
Yeah, but can Porky fight?
I mean, he's just in a robot with legs.
Dude, have you seen the size of that "robot with legs". Even non-gamers could see the thing crushing anyone in it's path.

Shaq wrote:
Yeah, but can Duck Hunt Dog fight?
I mean, for all we know, he's just a normal dog.
His moves aren't too far-fetched (heh). I mean, he does perform dog-like actions and his specials are from the original game.

Shaq wrote:
Yeah, but can Phoenix Wright fight?
I mean, he's just a normal lawyer, what can he even do?
Well, if it wasn't for his appearance in UMvC3 he wouldn't be here in the first place.

Also, the "joke" characters (AKA characters that have little to nothing fighting skills) are the minority and there's a good reason for that. Characters that actually can fight takes priority in any Smash game. I personally don't want to see half the roster containing joke characters.

But seriously, why should Mario Maker be represented in the first place? It's recent and popular, I get that but it's still just a Mario level editor. There's also quite a few other Mario reps Mary O will have to go through first.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 7:12 pm

TaXMaN wrote:
Shaq wrote:
Yeah, but can Gooey fight?
I mean, for what we know, he doesn't even have limbs!
He doesn't need limbs to fight. He obviously has his own abilities.

Shaq wrote:
Yeah, but can Porky fight?
I mean, he's just in a robot with legs.
Dude, have you seen the size of that "robot with legs". Even non-gamers could see the thing crushing anyone in it's path.

Shaq wrote:
Yeah, but can Duck Hunt Dog fight?
I mean, for all we know, he's just a normal dog.
His moves aren't too far-fetched (heh). I mean, he does perform dog-like actions and his specials are from the original game.

Shaq wrote:
Yeah, but can Phoenix Wright fight?
I mean, he's just a normal lawyer, what can he even do?
Well, if it wasn't for his appearance in UMvC3 he wouldn't be here in the first place.

Also, the "joke" characters (AKA characters that have little to nothing fighting skills) are the minority and there's a good reason for that. Characters that actually can fight takes priority in any Smash game. I personally don't want to see half the roster containing joke characters.

But seriously, why should Mario Maker be represented in the first place? It's recent and popular, I get that but it's still just a Mario level editor. There's also quite a few other Mario reps Mary O will have to go through first.
Dude, Mary O literally has limbs. I just proved this to you. Did you even see the gif? If she has limbs, she can fight.

Yeah, they're the minority. You act like Mary O is 50 different "joke characters" that will take up half the roster. No, she's ONE character. Plus, she wouldn't even be a joke character; she would have a very unique building and power-up using moveset, alongside using enemies and such.

Also, TONS of the Crusade cast has never been shown to be able to fight. Waluigi, Petey, Toad, Porky, Mach Rider, Game & Watch, Olimar, Tingle, Duck Hunt Dog (dog abillities or not, has never been shown to fight before Smash 4), Ice Climbers, and R.O.B have never been shown fighting before their Smash Bros or Crusade appearance. AND NONE OF THEM ARE JOKE CHARACTERS!

Just because a character isn't shown to fight doesn't mean they're a joke character.

Also, I never said Mario Maker should be repped with a character. I simply said Mary O. is the best choice if it was. And you're right, there's a lot of characters she has to go through before ever being in Smash, but that doesn't change the fact she can fight.

EDIT: Petey and IC's have been shown fighting, but my points still stand.

And lastly...


She uses a hammer. She can fight.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 8:25 pm

I never said she doesn't have limbs, did I? Having limbs shouldn't be the deciding factor whenever characters can fight or not.

That part wasn't specifically targeted at Mary O. I was talking about joke characters in general. I just noticed everyone started using the joke character excuse to shoe in more joke characters. And what happens when you keep adding joke characters without a limit? You get a overdose of joke characters tossed in along with the others.

I think I'm confusing the term "joke character" with non-combat characters. I guess I should've used the latter term instead. Apologies. As for that list of characters, for the most part I do agree with you. However, Waluigi did beat up Bowser back in Mario Party 3. Also, Olimar relies on Pikmin to get him around in his games and that is carried over in Smash (you can't do much without any Pikmin).

All I'm trying to say is that there should be a limit on future non-combat characters. But that's just my opinion, anyway.

Oh, well alright then. Mary O can probably fight but she'll most likely rely on summoning characters and other MM elements. Still don't support her, though.

Also, I apologise if I sound like I'm attacking you personally or anything. That wasn't my intension. Argument aside, please do that 8-bit Mario thread. Would like to see what yo come up with! Smile
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 8:34 pm

TaXMaN wrote:
I never said she doesn't have limbs, did I? Having limbs shouldn't be the deciding factor whenever characters can fight or not.

That part wasn't specifically targeted at Mary O. I was talking about joke characters in general. I just noticed everyone started using the joke character excuse to shoe in more joke characters. And what happens when you keep adding joke characters without a limit? You get a overdose of joke characters tossed in along with the others.

I think I'm confusing the term "joke character" with non-combat characters. I guess I should've used the latter term instead. Apologies. As for that list of characters, for the most part I do agree with you. However, Waluigi did beat up Bowser back in Mario Party 3. Also, Olimar relies on Pikmin to get him around in his games and that is carried over in Smash (you can't do much without any Pikmin).

All I'm trying to say is that there should be a limit on future non-combat characters. But that's just my opinion, anyway.

Oh, well alright then. Mary O can probably fight but she'll most likely rely on summoning characters and other MM elements. Still don't support her, though.

Also, I apologise if I sound like I'm attacking you personally or anything. That wasn't my intension. Argument aside, please do that 8-bit Mario thread. Would like to see what yo come up with! Smile
Yeah, Roy managed to destroy my argument before you replied lol.

The thing is, the majority of Crusade's roster are, at least primarily, non-combat. Like the entire Mario cast isn't combat focused except Geno. So I don't think there should be a limit; there's tons of unique characters that are non combatants.

Yeah I don't support Mary O either. I'm just trying to prove she's not a completely terrible choice. Maybe like 98 percent terrible.

I didn't think you were, don't worry. I'll have that thread finished in a few days, I think.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 10:31 pm

Who the heck is Mary O?
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 10:34 pm

DestinyIntwined wrote:
Who the heck is Mary O?
Look in the manual of Mario Maker. She's basically the guide of the game.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Sun Nov 22, 2015 10:36 pm

I will... when I get the game...
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Mon Nov 23, 2015 1:18 am

DestinyIntwined wrote:
Photo:

About: Mario Maker is the mascot for the recently released Super Mario Maker, a game that lets users of the game make their own mario level. With a lot of options, costumes, and items the game has become very popular. It has spawned a lot of unfair mario levels, auto-mario levels, and down right creative levels and has become a hit from Nintendo.
Why It Should be a Crusader: This character, although not really a character more of a mascot of a game, has become a hit with players of the game, his game released earlier this year and has become an instant classic with many. He hasn't really got any fighting experience with him as he creates levels not duke it out. That's why his moveset mostly focuses on creating and spawning enemies. I beleive he is a good choice for Crusade and will bring new things to the game.

Changes from Actual Game: Has a Stylus in hand.

Combo: Three swipes with the Stylus.
Get Up: Wears a Spiny Helmet.
Ledge: Stylus Jab
Jump Animation: Regular Mario Jump, Spring
Taunt: "Stars" the Level
Win: Shows a comment saying, "I Did It!"

Up Tilt: Mario Maker puts down Lava Bubble which then pops up (Lava Bubble)
Down Tilt: Mario Maker puts a Spike Block down, hurting opponents
Side Tilt: Mario Maker throws a Goomba at the opponent

Grab: Mario Maker uses the stylus to grab the opponent
Up Throw: Mario Maker shakes the Stylus causing the character to turn a different color (Does not work when there is 6 of the same characters) Then throws opponent into the air.
Down Throw: Mario Maker whacks you down and then Throws a bob-omb
Side Throw: Mario Maker summons a Bullet Bill cannon, shoots once

Up Smash: Mario Maker creates a Pirahna Plant, can shoot fireballs if charged long enough
Down Smash: Creates a Thwomp, can be a big Thwomp if charged long enough
Side Smash: Creates a Kamek, can be a big Kamek if charged long enough
(Note: Every smash attack summons an enemy, the enemy will attack like they do in their current game (Wii U) and will last 3 seconds)

Neutral Special: Creates a green Koopa shell to kick
Up Special: Mario Maker grows wings that will allow him to fly for one second
Down Special: Mario Maker throws a Spiny
Side Special: Creates a pipe that shoots out a Muncher, can be angled by 45*

Neutral Aerial: Spin, Mario Maker spins in a circle damaging foes, and delaying a fall
Up Aerial: Hits stylus up
Down Aeiral: Mario Maker ground pounds
Side Aerial: Creates a chain chop that hops around for three seconds, can damage Mario Maker
Back Aerial: Mario Maker creates a Muncher and shakes it releasing Gnats (from recent 1.2 update)

Final Smash: (Super Mario Destroyer) Mario Maker is teleported outside the arena, your three main buttons (jump, attack, and special) becomes, Homing Bullet Bill, Mega Muncher, and Mega Pirahna Plant respectively, you are given 5 seconds to create a destruction while the stage is paused, when the stage becomes unpaused so do the items you placed, they stay for 5 seconds, they can hurt you.
This sounds like the best character idea since Weegee.
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DestinyIntwined
Level 6 CPU


  Little Mac
  828
  DestinyIntwined

PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Mon Nov 23, 2015 2:28 am

I need to fix his moveset though
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Naughty Ottsel
Level 5 CPU


  Captain Falcon
  285

PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Mon Nov 23, 2015 3:52 am

DestinyIntwined wrote:
Down Smash: Creates a Thwomp, can be a big Thwomp if charged long enough
Side Smash: Creates a Kamek, can be a big Kamek if charged long enough

*Creates a Thwimp, can be a Thwomp if charged

*Creates a Magikoopa

I don't %$&# around with my Mario baddies
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HypeConduit
Level 6 CPU


  Klonoa
  870
  XMister_RatburnX

PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Mon Nov 23, 2015 4:31 am

Godly1738 wrote:
This sounds like the best character idea since Weegee.

*Digs self grave for the sole purpose of rolling in it*
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Pakeli
Level 3 CPU


  Mr. Game and Watch
  96

PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Mon Nov 23, 2015 4:36 am

I do like what you have so far, though there are some kinks. Your current moveset for this character, to me, does not feel like it completely represents the entire game. Mario Maker is all about recreating old levels or creating brand new ones to enjoy, not just representing much of Mario's history. I'm not sure how you could incorporate that into his moveset but I do have a different idea: give Builder Mario (that's a better name for him) the ability to switch between the different gameplay styles and visuals of the games represented in Mario Maker, but give each of them different properties via his down special. For example, in the Mario Bros. theme, his neutral special could be him jumping on a Koopa and sending its shell forward, while in the Mario World theme, it could be a short range Cape Feather twirl.

Even so, no support. I will agree that Mario Maker is a very popular game. However, there are more popular choices for an alternate to Mario, like Paper Mario or Dr. Mario. Builder Mario is just a representative of a game that has been out for a while now.
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Godly1738
Level 1 CPU


  Weegee
  3
  N/A

PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Mon Nov 23, 2015 6:58 am

HypeConduit wrote:
Godly1738 wrote:
This sounds like the best character idea since Weegee.

*Digs self grave for the sole purpose of rolling in it*

You, uh, you having fun there?
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TrinitroMan
Level 7 CPU


  1244

PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Mon Nov 23, 2015 8:06 am

Naughty Ottsel wrote:

DestinyIntwined wrote:
Down Smash: Creates a Thwomp, can be a big Thwomp if charged long enough
*Creates a Thwimp, can be a Thwomp if charged


I don't %$&# around with my Mario baddies
Thwimps don't exist in Super Mario Maker, so DestinyIntwined was correct.
Down Smash creates a Thwomp when uncharged and if charged, it instead creates a Thwomp that has eaten a mushroom.
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PostSubject: Re: Construction Mario (Super Mario Bros.) Discussion: Under Construction   Today at 8:24 am

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