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 Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)

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Which Final Smash?
Summon Smash
9%
 9% [ 1 ]
Combo Smash
55%
 55% [ 6 ]
Transformation Smash
27%
 27% [ 3 ]
Blast Smash
9%
 9% [ 1 ]
Total Votes : 11
 

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DestinyIntwined
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PostSubject: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Tue Nov 17, 2015 10:34 pm

Picture of Sora:
 

About: Sora is a 15 year old boy (currently), chosen by the keyblade. The keyblade is a magical weapon that is a key shaped sword, it has the power to unlock anything. The keyblade is not chosen by a master, it chooses it's master. Sora is originally from a small island chain called Destiny Islands. It had two islands (seen in the games) the main island where everyone lived and stuff, and a minor island that 6 children of the town play at (Tidus, Selphie, Wakka (yes those were final fantasy characters), Sora, Riku, and Kairi). His island home is destroyed, however, by the Heartless beings of those who lost their heart to the darkness. Now Sora has to go look for his two friends, Kairi and Riku (because who cares about Tidus, Wakka, and Selphie) with his two new friends, Donald and Goofy, who are looking for their king, Mickey Mouse. (I'll put a link here for who ever wants to find out more. This is A Wikia for Kingdom Hearts)

Why Would He Be a Good Character?: I think Sora would be a good character because even though he is a swordsman type character, he uses magic and different techniques that most swordsmen in this game don't have. Another thing is that, well, Sora is the product of when two big companies collab, Square Enix (Creators of Final Fantasy and The World Ends With You) and Disney, yes Disney. It is beautiful and the story is well written and all that stuff. I'm here to talk about his uniqueness though not his story. Well as I said he's different then other swordsmen. He is light on his feet, swift in his strikes, has strong moves, and a style of using combos usually done for brawlers, not swordsmen.

Gimmick:
Alternate Attacks: When certain criteria are given for attacks an alternate attack will be used instead. Such as if a down smash is used directly before being hit than instead of the normal Ice attack, reflect is used instead. Another example being that fire changes from a projectile to a revolving ring of fire depending on who's near.

Jump: Jump Once, Front Flips for Second, Glides.

Combo: A thrust with the Keyblade, a downwards strike, and ending with a small spin attack (spin attack gets a delayed hit box behind him).
Dash Attack: (Sliding Dash) Rush at and strike a distant enemy (gets delayed hit box in front of him).
Sample:
 
Up Tilt: (Upper Slash) Knocks a target into the air (Can be used in the middle of the jab combo).
Sample:
 
Side Tilt: (Vicinity Break) Sora will do a spin slash to hits enemies who surround him.
Sample:
 
Down Tilt: (Finishing Leap) Unleashes a powerful guard-piercing attack.
Sample:
 

Grab Animation: Regular Grab
Up Throw: Chucks opponent into the air, then shoots thunder out of his Keyblade using the Thunder Bolt command style.
Thunder:
 
Down Throw: Throws opponent on ground then casts Gravity, which flattens the opponent for a second then launches the foe (Deals damage relative to the opponents health (a quarter of current damage)).
Gravity:
 
Side Throw: (Slapshot) Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Slapshot:
 
Back Throw: (Wisdom Form) A throw backwards, then Sora quickly turns around and shoots five homing shots of magic backwards.

Neutral Aerial: (Aerial Finish) Unleashes a powerful finishing combo move to a single target in midair (A three hit combo with wide slashes, once diagonally, second to the side, a one directly downwards, final can damage foes all around).
Sample:
 
Up Aerial: (Fire Surge) Rush forwards with a revolving ring of fire around the user.
Sample:
 
Side Aerial: (Aerial Spiral) Closes in on far targets in midair and unleashes spinning attacks.
Down Aerial: (Aerial Dive) Unleashes a powerful aerial attack on distant targets.
Sample:
 
Back Air: (Horizontal Slash) During the period of executing an air combo Sora will do a left-to-right slash.
Sample:
 

Side Smash: (Fire to Firaga) Releases a fireball that depending on the time held down will be big or small (Will chase opponents).
Sample:
 
Up Smash: (Thunder to Thundaga) Creates clouds which release thunder when used. Strength depends on time held.
Sample:
 
Down Smash: (Deep Freeze to Glacier to Ice Barrage) Charges a blizzard spell up. First form is Deep Freeze, when unleashed Sora takes a moment to charge, then unleashes a spell that freezes enemies in immediate vicinity. Second Form is Glacier, a smaller charger, and smaller area of freezing, but it launches foes from Sora in random directions. Lastly Ice barrage costs nothing to charge up and will make a glacier shooting upwards in front of Sora.
Samples:
 

Neutral Special: (Strike Raid) Hurl the Keyblade at an enemy. Select followup attack at right time for a combo.
Sample:
 
Side Special: (Sonic Blade) Slash an enemy while rushing past. Select followup attack at right time for a combo.
Sample:
 
Up Special: (Ragnarok) An aerial devastating combo, bringing Sora up a small bit but causing massive damage. Timing a the special button after the combo can launch a massive amount of projectiles outwards. The burst of projectiles fires the player backwards a bit.
Sample:
 
Down Special: (Ars Arcanum) A formidable attack, after the combo, select followup attack again for a double combo.
Sample:
 

Taunt: Sora throws and uses an ether. (Throws a bottle in the air which breaks splashing on to him)
Get Up Attack: (Retaliating Slash) When knocked down, quickly regains balance and counterattacks.
Ledge: (Finishing Leap) Unleashes a powerful guard-piercing attack.
Win Animation:
Victory GIF:
 

Final Smash:
Final Finisher: Turn into Final Form and slash at a player and if it connects slash a massive combo as well as an Explosion at the end. (KH2)
Final Form:
 

(11 Supporters)
(OmegaSteve777)
(VultureDuck)
(Naughty Ottsel)
(Sean_McMuffin)
(SS_Maewether)
(Axel)
(Keybladeguy)
(KuramaExelsior)
(Behonkiss)
(locodood0001)
(deepstate)


Last edited by DestinyIntwined on Fri Feb 10, 2017 12:55 pm; edited 54 times in total (Reason for editing : How do I get rid of Polls?)
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Nov 19, 2015 1:32 pm

and Done, now who supports?
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OmegaSteve777
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Nov 19, 2015 2:36 pm

The problem with Sora is that he is already in SSF2 (We try to avoid that here)

On the other hand, this moveset is really different from the SSF2 one

I'll support
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Nov 19, 2015 2:51 pm

Which Final Smash though?
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OmegaSteve777
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Nov 19, 2015 2:52 pm

The second one because it's not in SSF2
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Nov 19, 2015 2:54 pm

okay, I'll make a note of that
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Nov 19, 2015 3:01 pm

- No supporting arguments for the character
- No information about the character
- Moveset only gives attack names, no actual descriptions of function nor visuals
- Parts of moveset are missing (back air, neutral special, etc.)
- Way too many final smashes being thrown out there, pick one and stick with it, or pick a very small number and leave them as options, potentially to be voted upon
- No defined playstyle

And that's before getting into the moveset itself and how many different aspects of KH were failed to be represented, or how the moveset represents Sora as a character and his established fighting styles.

Please put more effort into character threads. There are many examples you could draw inspiration from within this board.

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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Nov 19, 2015 3:10 pm

Perfect Hell wrote:
- No supporting arguments for the character
- No information about the character
- Moveset only gives attack names, no actual descriptions of function nor visuals
- Parts of moveset are missing (back air, neutral special, etc.)
- Way too many final smashes being thrown out there, pick one and stick with it, or pick a very small number and leave them as options, potentially to be voted upon
- No defined playstyle

And that's before getting into the moveset itself and how many different aspects of KH were failed to be represented, or how the moveset represents Sora as a character and his established fighting styles.

Please put more effort into character threads.  There are many examples you could draw inspiration from within this board.
I didn't realize how much of KH the moveset ignores until this comment. Seriously, OP, it's dissapointing and I've barely even playing KH.

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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Nov 19, 2015 3:19 pm

I really do suck if I've beaten every game and can't at least think up a proper moveset for Sora. I tried! Now to try, again!
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sat Nov 21, 2015 12:46 pm

I updated everything except for final smashes. I hope this is a better moveset than the original one. Now to work at doing Prince's.
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sat Nov 21, 2015 5:41 pm

This is better, and it has actual effort. I'm not sure about the specials, but they're fine.

Support
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sun Nov 22, 2015 8:02 pm

Now that this does one of my favorite ps2 games justice, support.

On the Final Smash, what about Sora taking on his Final Form, and essentially being able to dos all his abilities but stronger, faster, better, harder, and flashier? And, obviously, dual-wielding Oathkeeper and Oblivion. His increased flight could possibly be worked in as well.
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sun Nov 22, 2015 8:13 pm

Go read the rules before you make another topic.

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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Mon Nov 23, 2015 1:24 am

Who?
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Mon Nov 23, 2015 12:55 pm

Naughty Ottsel wrote:
Now that this does one of my favorite ps2 games justice, support.

On the Final Smash, what about Sora taking on his Final Form, and essentially being able to dos all his abilities but stronger, faster, better, harder, and flashier? And, obviously, dual-wielding Oathkeeper and Oblivion. His increased flight could possibly be worked in as well.

I'm not really looking to put any more Final smashes down, vote on the ones that are there.
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sat Jan 02, 2016 4:11 am

annnnnnnnnnnnnnnnnnnnnnnnnd bump
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Jan 28, 2016 7:43 pm

well if had a problem with sora beacuse is in smash flash, why not use ventus, terra or aqua from kingdom hearts birth by sleep?
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Jan 28, 2016 8:10 pm

KuramaExelsior wrote:
well if had a problem with sora beacuse is in smash flash, why not use ventus, terra or aqua from kingdom hearts birth by sleep?
Neither of those are nearly as recognizable as Sora. Plus, Sora is the protagonist of the entire series, while those 3 are the protagonist of only 1 game. And Sora in SSF2 isn't a problem from what I see.
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Jan 28, 2016 8:12 pm

KuramaExelsior wrote:
well if had a problem with sora beacuse is in smash flash, why not use ventus, terra or aqua from kingdom hearts birth by sleep?
Yeah, if another character was to get in besides Sora, it'd likely be Riku. Also, Terra, Ventus, and Aqua are the very embodiments of just how complicated Kingdom Hearts lore is.
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Jan 28, 2016 8:18 pm

yeah i think the same too, well riku is not a bad option
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Thu Jan 28, 2016 8:20 pm

tecnically if these 3 won´t go to the world in we live sora riku and kairi no can´t use the keyblade
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Fri Jan 29, 2016 9:29 am

KuramaExelsior wrote:
tecnically if these 3 won´t go to the world in we live sora riku and kairi no can´t use the keyblade
You're looking at it from a lore standpoint which does not matter for Smash.
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Fri Jan 29, 2016 12:08 pm

sorry, well aqua and sora are the most popular in terms of KH and other (apart of riku) is roxas
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sat Jan 30, 2016 7:50 pm

And now the thread goes to the void of disussion
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sun Jan 31, 2016 4:20 am

i only say alternatives nothing all
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sun Jan 31, 2016 6:06 am

what about a stage?...oh i forgot this no discuss here
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sun Jan 31, 2016 1:37 pm

oooh i get it is the sora from KH1, right?
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Sun Jan 31, 2016 1:51 pm

Stop double posting
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DestinyIntwined
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Mon Feb 01, 2016 9:23 am

A: Do what Dust says
B: No this is basically Sora through the years.
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PostSubject: Re: Sora (Kingdom Hearts) Discussion: Re:Gimmick (WIP)   Mon Feb 01, 2016 12:16 pm

o the mix thats cool thanks for answer my stupid question buddy
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