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 Zitz (BattleToads) Discussion

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TheMysteriousThree
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  Waluigi
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PostSubject: Zitz (BattleToads) Discussion   Fri Oct 09, 2015 5:46 pm



Now I know, I know, I can here you all screaming it from a mile away, "WHAT ABOUT RASH?!"

Well, here's my point of view:

To be blunt, despite being the leader of The BattleToads, Zitz hasn't been given much respect. He was Player 2 in the first game, got kidnapped in BattleManiacs, and was only the hero once (in the Game Boy Game). Sure, he was in the awesome arcade game and The Double Dragon crossover, but other than that, Zitz was put aside in favor the sunglass-wearing Rash, who technically is the weakest toad on the team.

But I digrass...Why should Zitz be in SSBC?

Well...

1) Representing the BattleToads as the team's leader.
2) BattleToads is making somewhat of a comeback.
3) Unlike Rash and Pimple, could offer a balance of brute force and stamina.
4) Did you know he was once voiced by Goku?

...OK, that last one wasn't important, but still!

Zitz would be a balanced mid-heavyweight character. Naturally being a toad, Zitz could jump very high, meaning his Up B is somewhat of a bust. He also is fairly agile and powerful, and would offer a close-range, in-your-face-type playstyle.

Moveset:

A: A Punch forward.
A + A: Another Punch with the opposite hand.
A + A + A: See A.
A + A + A + A: See A + A.
A + A + A + A + A: A Giant-Fisted forward jab.
A >: Zitz delivers a headbutt.
A ^: Zitz preforms an uppercut.
A v: Zitz slams his clentched fists to the ground.
Running A: Zitz loads his foot back as it turns into a giant boot, and then kicks his opponent forward.
A SMASH >: Same as A >, Only now its more powerful thanks to some sprouted ram horns.
A SMASH ^: Same as A ^, Only the uppercut fist is bigger, dealing more damage.
A SMASH v: Same as A v, Only both fists are supersized, which--you guessed it--does more damage.

Air A: Zitz delivers an aireal punch.
Air A Forward: Zitz swings his knee.
Air A Backward: Zitz slams his feet back.
Air A Up: Zitz dives his head upwards.
Air A Down: Zitz slams his feet to the ground.

Grab: Zitz grabs his opponent by the crotch area.
Pummel: Zitz punches his foe in the groin.
Forward: Zitz punches his foe in the groin two more times, and the swats the away with a giant fist.
Backward: Zitz throws his opponent over him with his feet.
Up: Zitz turns his opponent around and literally kicks their butt.
Down: Zitz slams his opponent to the ground, then punches them in the face three times.

Special Move (B): Kiss My Fist: Simiar to the Falcon Punch, only it's more powerful and the fist is bigger. Unlike other big-fisted attacks, this one has spikes growing out of the knuckles. Also, there's no flame effect, but you all probably knew this...

Side Special (B Side): BattleDozer: Zitz rushes forward has both his arms form a spiked bulldozer front. This move not only hurts opponents, but can also bounce back projectile attack.

Up Special (B Up): Soarin' Sawblade: Zitz swings his leg upwards as it turns into a chainsaw.

Down Special (B Down): Drilla Killa: Zitz turns his arm into a drill, which digs a hole in the ground for others to get trapped in.

Final Smash: The Spinnin' Saw: Zitz curls himself up and forms into a Giant Buzzsaw. Works similar to Pikachu's Volt Tackle, only this move has a set path and cannot be controlled. When the move is finished, Zitz returns to where his stood when the move was activated.

Stage Entrance: Zitz flies on down to the arena with his Jetpack.

Taunt: A fly buzzes by Zitz, as his tounge darts out to eat it.

Win Pose: Zitz breaths into his fist and rubs it against his chest. He then dials a few buttons on his glove and materializes out of the set.

Lose Pose: Zitz claps for the victor.

Soooo...What do you think?


Last edited by TheMysteriousThree on Thu Oct 22, 2015 9:04 am; edited 1 time in total
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OmegaSteve777
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  Gooey
  1318

PostSubject: Re: Zitz (BattleToads) Discussion   Fri Oct 09, 2015 7:13 pm

Strange, I'm sure there was a Battletoad around here before.

But no support until a near complete moveset has been made.
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TheMysteriousThree
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PostSubject: Re: Zitz (BattleToads) Discussion   Fri Oct 09, 2015 8:07 pm

Like I said, I intend on making one as soon as I complete Jim.

And I couldn't find any BattleToad-related topic in the "Existing Threads" topic, so by default...
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Nohrian Sadist



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PostSubject: Re: Zitz (BattleToads) Discussion   Fri Oct 09, 2015 8:13 pm

Did a quick search on the boards and found this.
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OmegaSteve777
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PostSubject: Re: Zitz (BattleToads) Discussion   Fri Oct 09, 2015 8:14 pm

I knew it.

Wonder why I couldn't find it...
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TheMysteriousThree
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PostSubject: Re: Zitz (BattleToads) Discussion   Fri Oct 09, 2015 9:05 pm

Leafyon wrote:
Did a quick search on the boards and found this.

Aw, man, now I'm embarrassed... Embarassed
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Roy
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PostSubject: Re: Zitz (BattleToads) Discussion   Fri Oct 09, 2015 11:07 pm

Even though Zitz is the leader of the Battletoads, Rash is more recognizable as the 'main' character. I'd rather see Rash before Zitz.

Maybe he could have a Zitz and Pimple alt colors?
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TheMysteriousThree
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PostSubject: Re: Zitz (BattleToads) Discussion   Sat Oct 10, 2015 10:50 pm

Roy wrote:
Maybe he could have a Zitz and Pimple alt colors?

I like that idea a lot.

Maybe each toad could have their own traits, like in the arcade game. Zitz is well-balanced, Rash is fast but weak, and Pimple is strong but slow.

Plus, they each have their own unique Smash Hits which could be translated into different moves, similar to Samus and Zero-Suit or Luigi and Weegee.
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Dustination



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PostSubject: Re: Zitz (BattleToads) Discussion   Sat Oct 10, 2015 10:58 pm

Alt colors =! Alternate characters
Colors cannot change the attacks, sorry
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TheMysteriousThree
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PostSubject: Re: Zitz (BattleToads) Discussion   Sat Oct 10, 2015 11:28 pm

Spookstination wrote:
Alt colors =! Alternate characters
Colors cannot change the attacks, sorry

No, but the character itself can.

Like I said, Zero-Suit Samus is a completely different character from Samus, as is Weegee from Luigi.

That's what I meant.
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Roy
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PostSubject: Re: Zitz (BattleToads) Discussion   Sat Oct 10, 2015 11:51 pm

Alts? But that's a lot of work... just pallets are fine imo.
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Dustination



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PostSubject: Re: Zitz (BattleToads) Discussion   Sat Oct 10, 2015 11:53 pm

Oh, well that's not Roy was suggesting. Sorry I misunderstood.

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TheMysteriousThree
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PostSubject: Re: Zitz (BattleToads) Discussion   Sun Oct 11, 2015 11:05 am

Spookstination wrote:
Oh, well that's not Roy was suggesting. Sorry I misunderstood.

Quite alright. I didn't realize that until AFTER I posted.
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TheMysteriousThree
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PostSubject: Re: Zitz (BattleToads) Discussion   Thu Oct 22, 2015 9:06 am

Sorry to double-post, but I updated the OP with a full-fledged moveset.

I tried to combind aspects from both the original and arcade game, and frankly, I think I did a good job.
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PostSubject: Re: Zitz (BattleToads) Discussion   Today at 6:54 pm

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