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 Dracula's Castle (Castlevania Judgment)

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TrinitroMan
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PostSubject: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 1:11 am

As you may remember, I made this thread:
http://projectcrusade.forumotion.com/t4175-simon-belmont-castlevania-discussion-face-the-power-of-the-belmont-clan

Now it's time to also show Simon Belmont's homestage: Dracula's Castle!

Dracula's Castle as how it appeared in Super Smash Flash 2

Technically, this version of Dracula's Castle is based on the Castlevania fighting game Castlevania Judgment on Wii, but it's more well known as a stage in both the Brawl mod Project M and the Flash-created fangame Super Smash Flash 2.

How the stage functions:
If it ain't broke, don't fix it. Following this advice, this stage is mostly based on the Project M version. You fight in a big platform with three small jump-through platforms. At the beginning, they are placed in a reverse-Battlefield pattern.
However, the platform placement changes constantly, with the platforms moving left and right and up and down and even tilting a little to become jump-through slopes. But don't worry, because after a placement change, the small platforms stay there for quite long before they change again, and the change is rather slow and predictable as well (no randomised placement chanegs for simplicity's sake).
So far so good, but there is one thing I decided to change, and that was in order to make this stage truly Castlevania. So now, time to present the stage hazard!
Or maybe I should rather say, stage boss:

Presenting to you, Death himself!

Stage Boss: Death/Grim Reaper
Everytime Dracula would come back, one person or even a group of people decide to go on a Crusade to vanquish the evil. And everytime that happens, Death will await just when you thought you already reached the end.
From all the bosses that are not Dracula (who is the final boss in almost every Castlevania game), Death is the most infamous and most well known one, just because of how many Castlevania games he appeared in and how he sometimes had even more spotlight than Dracula (Symphony of the Night comes to mind).
In this version, Death will be mostly based on his Super Castlevania 4 self, complete with the scythe spin vacuum...thing he does in that game.
He can be very annoying if you're not paying attention, but if you manage to defeat him, then you will gain a KO credit (just like defeating Ridley in the Pyrosphere stage in Super Smash Bros for Wii U). That's to encourage other people to get rid of Death as fast as possible and even turn it into some kind of a race, with everyone fighting for that KO credit.

Stage music:



So yeah, that's all, folks. Please vote for the ultimate Castlevania Wombo-Combo of Simon Belmont as a playable character and Dracula's Castle as a stage.
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Mikael_Fernandes
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 6:01 am

Mine as well support this stage if i'm supporting simon Smile
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Roy
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 8:30 am

This stage has been in Project M and SSF2... can't we do something a little more original? Adding Death isn't enough.

Besides... why is the Dracula's Castle stage outside of the castle? Don't the games take place inside in a large, sprawling maze?
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 9:41 am

repping castlevania with a judgment stage is like repping metroid with a prime pinball stage
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 9:47 am

DJ Funny Gamer wrote:
repping castlevania with a judgment stage is like repping metroid with a prime pinball stage
Bad example. Repping Castlevania with a Judgment stage is like repping Metroid with an Other M stage...and that happened in Smash 4.
Roy wrote:
This stage has been in Project M and SSF2... can't we do something a little more original? Adding Death isn't enough.
Well...uhm...maybe we can add candles as well. Breaking them could reveal items, but could also potentially have enemies inside (referincing those trap candles from Castlevania Legends).
Roy wrote:
Besides... why is the Dracula's Castle stage outside of the castle? Don't the games take place inside in a large, sprawling maze?
That's only true for the Igavania games, but not for Classicvania games.
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Lego Shaq

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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 9:47 am

Don't support at all. Bland choice. It's in Project M and SSF2 already. Stage boss doesn't make it unique.
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 9:56 am

Well, I really wanted to add a stage that has gimmicks, but is still competitive when disabling stage hazards (in case SSB Crusade adds a hazard switch).
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Lego Shaq

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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 9:58 am

TrinitroMan wrote:
Well, I really wanted to add a stage that has gimmicks, but is still competitive when disabling stage hazards (in case SSB Crusade adds a hazard switch).
Could've been a much more unique stage.
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Dustination

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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 10:04 am

TrinitroMan wrote:
Well, I really wanted to add a stage that has gimmicks, but is still competitive when disabling stage hazards (in case SSB Crusade adds a hazard switch).

0.9 already has a hazards switch.
Manhole and Balloon Fight literally do exactly this. The layout can change when it's flipped so you can do something interesting with the 'hazards on' version.

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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 10:25 am

Pffft, never saw that switch. But good to know that exists.
But yeah, maybe I really should find a way to make this stage more unique...
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 10:31 am

TrinitroMan wrote:
DJ Funny Gamer wrote:
repping castlevania with a judgment stage is like repping metroid with a prime pinball stage
Bad example. Repping Castlevania with a Judgment stage is like repping Metroid with an Other M stage...and that happened in Smash 4.
i was going more along the lines of "garbage spinoff that no one asked for/played" but im glad you concede that bad design choices are bad
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 10:40 am

Hey, Pyrosphere is one of the best Metroid stages ever made for a Smash game (Brinstar Depths being the number one). Also, the comparison between Judgment and Other M makes more sense, because both are games which technically aren't that bad, but really have many small flaws that eventually add up into a big pile (Judgment had questionable character redesign choices and overabudance of Wiimote shaking, while Other M had unnecesary restrictions on upgrades and a Samus presentation that only makes sense for the japanese market). It's like Simon's Quest, essentially.
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Braystar
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 3:11 pm

Maybe make a more origional layout? Because as many have stated, this has been used, and we want new stuff in Crusade.
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OmegaSteve777
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 3:13 pm

Layout seems to be the big issue here.

You should probably make a new one that hasn't been done before.
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 10:29 pm

Hmm...I think I actually have an idea, but that might hurt this stage's competiveness: Move the arena with the moving platforms to the right and add a clock tower to the left. I'm not 100% sure what kind of platforms the clock tower could possibly have and still make scene architectically but on the same time make the stage more unique.
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Smash King
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Wed Aug 19, 2015 10:30 pm


I would rather see the Clock Tower from the early games over this.
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Fri Aug 21, 2015 11:34 am

Yeah, but the thing is: This thread is about Dracula's Castle and not about Clock Tower.
Also, I still think that Dracula's Castle is more important than Clock Tower, because the Clock Tower is just a clock tower, while Dracula's Castle is literally the residence of the final boss of almost every Castlevania game.
Also:
TrinitroMan wrote:
Hmm...I think I actually have an idea, but that might hurt this stage's competiveness: Move the arena with the moving platforms to the right and add a clock tower to the left. I'm not 100% sure what kind of platforms the clock tower could possibly have and still make scene architectically but on the same time make the stage more unique.
I still would like to hear what you think of my idea above.
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Thu Sep 10, 2015 10:11 am

TrinitroMan wrote:
Hmm...I think I actually have an idea, but that might hurt this stage's competiveness: Move the arena with the moving platforms to the right and add a clock tower to the left. I'm not 100% sure what kind of platforms the clock tower could possibly have and still make scene architectically but on the same time make the stage more unique.
Still would like to know what you think about this idea, so please stop ignoring this thread.
I really want Simon Belmont to be playable, but only if this will be his homestage.
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Lego Shaq

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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Thu Sep 10, 2015 1:37 pm

TrinitroMan wrote:
TrinitroMan wrote:
Hmm...I think I actually have an idea, but that might hurt this stage's competiveness: Move the arena with the moving platforms to the right and add a clock tower to the left. I'm not 100% sure what kind of platforms the clock tower could possibly have and still make scene architectically but on the same time make the stage more unique.
Still would like to know what you think about this idea, so please stop ignoring this thread.
I really want Simon Belmont to be playable, but only if this will be his homestage.
Nobody's "ignoring" the thread. My Glitz Pit thread hasn't been posted on longer then yours and I'm not complaining about not getting posts.
That idea isn't really good either, it just adds extra work.

It's pretty dumb to support Simon only if this unoriginal stage FROM SSF2 is his homestage.
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Thu Sep 10, 2015 1:43 pm

Technically, it's not from SSF2, but from Project M.
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Lego Shaq

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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Thu Sep 10, 2015 1:49 pm

TrinitroMan wrote:
Technically, it's not from SSF2, but from Project M.
We are a fangame who's fans are constantly in war with SSF2's fans. Do you realize how much hate we are going to get if we put in an SSF2 stage?
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Thu Sep 10, 2015 10:35 pm

Frankly, I don't give a shit about that war.
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Roy
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Thu Sep 10, 2015 10:59 pm

I'd rather we had a unique Castlevania stage rather than the SSF2/PM one. Even adding the clock tower to one side doesn't really change that much...

What's wrong with a unique layout, anyways? Or just having the clock tower?
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Thu Sep 10, 2015 11:56 pm

Dracula's Castle is more memorable than Clock Tower, because Clock Tower is just a clock tower, while Dracula's Castle is the residence of Castlevania's main antagonist.

Also, I sadly have no idea, how I could make the design more unique while still keeping its tourney-legal qualities when turning off stage hazards.
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Fri Sep 11, 2015 1:30 pm

TrinitroMan wrote:
Frankly, I don't give a shit about that war.
Good for you, but the people who do (WHO DON'T INCLUDE ME, because I love SSF2) drastically outweigh you.

TrinitroMan wrote:
Dracula's Castle is more memorable than Clock Tower, because Clock Tower is just a clock tower, while Dracula's Castle is the residence of Castlevania's main antagonist.

Also, I sadly have no idea, how I could make the design more unique while still keeping its tourney-legal qualities when turning off stage hazards.
So? Clock Tower isn't in a Smash mod and a game who's fandom is constantly in war against ours. You have to consider this fact.
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Sat Sep 12, 2015 1:38 am

Hmm...maybe my idea for Dracula's Castle is not the best, but I still think that Crusade can have a version of Dracula's Castle without being accused of stealing from Project M or SSF2.
I just don't know how, so if someone could tell me how I could make Dracula's Castle look better, more original, and still source accurate without telling me to use Clock Tower instead, I would be really glad.

However, the candles and Death will stay in Dracula's Castle.
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Sat Sep 12, 2015 8:01 am

TrinitroMan wrote:
Hmm...maybe my idea for Dracula's Castle is not the best, but I still think that Crusade can have a version of Dracula's Castle without being accused of stealing from Project M or SSF2.

We were accused of stealing Casino Night Zone and it has a completely different layout, imagine what would happen if we included Dracula's Castle with the same design and layout. Just food for thought.

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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Sat Sep 12, 2015 11:14 am

So you were accused of stealing due to Casino Night Zone. So what? Thus who accused you guys were either SSF2 dickriders or were just plain imbecile, because Casino Night Zone IS popular, so it's only natural, if two Smash fangames end up having Casino Night Zone.
And like I said, I'm open to suggestion as to how I could possibly change up Dracula's Castle some more, so it wont be just a reuse of the Project M/SSF2 version anymore.
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Roy
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Sat Sep 12, 2015 11:31 am

Don't 'change it up', remake it completely.

I haven't played Castlevania though, so I can't help you there.
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TrinitroMan
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PostSubject: Re: Dracula's Castle (Castlevania Judgment)   Sat Sep 12, 2015 11:46 am

With changing up, I actually meant changing the level layout, while still keeping the candles and the stage boss Death as the stage's gimmicks. Especially since neither the Project M version nor the SSF2 version of Dracula's Castle has any of the two stage gimmicks I have listed, so only a level layout change is already enough to be completely different from the other already-existing version.
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