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DJSkrelp
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PostSubject: Omega Stages   Tue Aug 18, 2015 7:16 pm

I feel like having omega stages like in Smash 4 would help some of our current stages that have no competitive use. We could add omega versions for only the stages which need them. This could add more flavor to competitive play.
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Braystar
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PostSubject: Re: Omega Stages   Tue Aug 18, 2015 8:23 pm

Maybe.
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Fennec
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PostSubject: Re: Omega Stages   Tue Aug 18, 2015 8:49 pm

I don't think that it would be that smart to copy Omega stages. After all, it gives lots of ground characters such as Captain Falcon/Sonic a HUGE advantage over characters who require platforms for best gameplay.
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Dustination

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PostSubject: Re: Omega Stages   Tue Aug 18, 2015 9:10 pm

We're doing something similar, as seen in Manhole and the new Balloon Fight Stage, flipping the hazard switch changes the layout to be more competitive-oriented.

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DJSkrelp
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PostSubject: Re: Omega Stages   Tue Aug 18, 2015 11:09 pm

Fennikan't wrote:
I don't think that it would be that smart to copy Omega stages. After all, it gives lots of ground characters such as Captain Falcon/Sonic a HUGE advantage over characters who require platforms for best gameplay.
I didn't say copy every single one. And it also doesn't mean we can't work a ruleset around it.
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desu
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PostSubject: Re: Omega Stages   Wed Aug 19, 2015 5:12 am

Dustination wrote:
We're doing something similar, as seen in Manhole and the new Balloon Fight Stage, flipping the hazard switch changes the layout to be more competitive-oriented.
I hope temple also switches the layout to be more competitive-oriented *cough* Project M's Temple
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DJSkrelp
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PostSubject: Re: Omega Stages   Thu Aug 27, 2015 4:20 pm

desu wrote:
Dustination wrote:
We're doing something similar, as seen in Manhole and the new Balloon Fight Stage, flipping the hazard switch changes the layout to be more competitive-oriented.
I hope temple also switches the layout to be more competitive-oriented *cough* Project M's Temple

Exactly.
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