| Chemical Plant Zone *Redesign* | |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Chemical Plant Zone *Redesign* Sat Dec 31, 2011 12:07 pm | |
| Any suggestions / changes? I've already given to Felipe to start coding, but I'm not sure if it's good enough. |
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Smash King Smash King
8744 EJ88201
| Subject: Re: Chemical Plant Zone *Redesign* Sat Dec 31, 2011 12:14 pm | |
| I really like this. Much better than the current one |
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Guest Guest
| Subject: Re: Chemical Plant Zone *Redesign* Sat Dec 31, 2011 12:15 pm | |
| Could use better perspective, but other than that, the stage looks fine to me. |
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GigaPichu
3392
| Subject: Re: Chemical Plant Zone *Redesign* Sat Dec 31, 2011 12:17 pm | |
| Anything is better than the simple platform we have now. |
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Guest Guest
| Subject: Re: Chemical Plant Zone *Redesign* Sat Dec 31, 2011 12:18 pm | |
| Keep the enemy with the shooting projectiles plz. But yeah this is great. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Chemical Plant Zone *Redesign* Sat Dec 31, 2011 12:24 pm | |
| The enemy could be above the tunnel, I guess?
Also, going to want the water on this stage.. just for aethetic effects of course. |
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Leo Level 7 CPU
1385
| Subject: Re: Chemical Plant Zone *Redesign* Sat Dec 31, 2011 12:30 pm | |
| I was thinking on having the moving blocks. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Chemical Plant Zone *Redesign* Sat Dec 31, 2011 12:46 pm | |
| I thought about those too but I thought they'd just be more annoying than anything else... and I don't want to worry about what happens if a player gets squished by them.
Plus I can't find a spot to fit it. >_< I don't want the stage to feel too crowded. |
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PhantomVII Level 1 CPU
5
| Subject: Re: Chemical Plant Zone *Redesign* Sun Jan 08, 2012 12:31 pm | |
| Based on that design, it's either going to be very large or very crowded.
Just saying. |
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Masaomi Level 6 CPU
585
| Subject: Re: Chemical Plant Zone *Redesign* Sun Jan 08, 2012 12:44 pm | |
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Falcon8r
789
| Subject: Re: Chemical Plant Zone *Redesign* Sun Jan 08, 2012 6:05 pm | |
| As long as the bridge doesn't flip too often, this could be a good design.
By the way, giving out the design for coding may have been a mistake, since this does need a better perspective. It may have to be slightly corrected when the perspective is fixed. |
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Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Chemical Plant Zone *Redesign* Sun Jan 08, 2012 10:35 pm | |
| I gave it to Felipe who was going to fix the perspective before coding. |
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Guest Guest
| Subject: Re: Chemical Plant Zone *Redesign* Mon Jan 09, 2012 4:30 am | |
| Yeah i have to make it 3d (Stupid Slopes, thy are going to be a bitch XD) |
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JCrv Level 2 CPU
24
| Subject: Re: Chemical Plant Zone *Redesign* Mon Apr 07, 2014 10:35 am | |
| It looks much better than the v0.9 one, i hope they redesign it like that. |
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buggy786 Level 1 CPU
12
| Subject: Re: Chemical Plant Zone *Redesign* Thu Sep 18, 2014 3:08 pm | |
| the chemical plant zone i have this |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Chemical Plant Zone *Redesign* Sun Aug 16, 2015 12:17 am | |
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DJSkrelp Level 2 CPU
42 N/A
| Subject: Re: Chemical Plant Zone *Redesign* Sun Aug 16, 2015 12:21 pm | |
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