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 Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!

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TrinitroMan
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PostSubject: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 10:00 am

TrinitroMan is back again with a new character suggestion.
We already have Snake and Bomberman, but we still got one Konami face left.
And that is nobody else than Simon Belmont, the legendary vampire killer from Castlevania!

Gimmick: Hearts & Weapons & Power-Ups
In most Castlevania games, hearts are used as ammunition for a variety of attacks, be it knifes, daggers, holy water or even the famous Cross Boomerang.
That's also true in this game. Simon starts with knifes, but he can get different weapons as well. Also, everytime he uses a weapon that is not his whip, he uses up hearts, which you can still replenish. The II-item from the old Castlevania games is the rarest drop, but it also upgrade your weapon usage while still retaining the old ammunition draining.

Intro: A small tornado appears, and then Simon swings the dust away with his whip (references Castlevania 2: Simon's Quest).
Taunt: Simon grabs with one hand one end of the whip and wraps up with the other and of the whip his other hand, then he stretches the whip tight. While doing this, he will say "Face the power of the Belmont clan!" (based on one of his lines from Castlevania Judgment). Then, Simon goes back to his idle pose.
Win: Simon does his whip-using winpose from Castlevania Judgment, saying "He who wields this whip cannot be defeated" (one of his lines in Castlevania Judgment).
Lose: A simple clap (like the majority of characters playable in Smash).

Colors:
1st: Default, he will be based on his Super Castlevania 4 appearance
2nd: Castlevania 2 Simon color scheme
3rd: Castlevania Judgment Simon color scheme
4th: Castlevania Judgment Trevor color scheme
5th: Rondo of Blood Richter color scheme
6th: Symphony of the Night Alucard color scheme
7th: Castlevania Bloodlines John Morris color scheme
8th: Order of Ecclesia Shanoa color scheme

Basic movement animations: same like in the Castlevania games
AAA Combo: Left Punch-Right Punch-Knee Hit
Side Tilt: Simon swings his whip in front of him.
Up Tilt: Simon swing his whip above him (like in Super Castlevania 4).
Down Tilt: Simon swings his whip while crouching.
Forward Smash: Simon swings a big candle like a baseball bat. When it hits, it breaks, dropping hearts or weapons or the II-item.
Up Smash: Simon swings a big candle above his head. When it hits, it breaks, dropping hearts or the II-item.
Down Smash: Spins with his whip on the ground (a bit like Shulk's Down Smash in terms of animation). When opponents get hit, there is a chance that the opponent drops a weapon or hearts or the II-item.
Dash Attack: A quick forward lunge with his whip (akin to Link's dash attack in SM4SH).
Grab: Simon swings his whip to grab his opponents (tether grab like Link and Samus).
Pummel: A punch to the gut.
Forward Throw: Simon throws his opponent away by swinging his whip at the ground.
Back Throw: Simon turns the opponent around and kicks him away. If he has ammunition, then he will also throw a knife (or two when wielding the II-item) at the opponent afterwards.
Up Throw: Simon throws the opponent upwards with his whip. If he has ammunition, then he will also throw a knife (or two when wielding the II-item) at the opponent afterwards.
Down Throw: Simon throws the opponent on the ground with his whip. Good for follow-ups.
Neutral Air: Simon swings his whip in front of him.
Forward Air: Simon slams his opponent down with a big candle. A spike with a big start-up, and when the candle hits, it breaks, dropping hearts or weapons or the II-item.
Back Air: Simon turns a bit and then swings his whip, hitting opponents from behind.
Up Air: Simon swings his whip above him (like in Super Castlevania 4).
Down Air: Simon swings his whip downwards (like in Super Castlevania 4), but this one doesn't have a spike.
Get-Up-Attack: Simon's Down Smash with less damage and faster start-up.
Ledge Attack: As Simon climbs up the ledge, he swings his whip in front of him.

Neutral Special: Flame Whip
Simon Belmont charges up his whip, and then does a forward charge with his whip. When fully charged, the whip catches flames, refering the old Castlevania games again, and the forward charge is even longer and leaves a burning trail behind that hurts the opponents without making them stagger (like Fox' lasers). The whip attack itself does damage depending on the charge level, and a fully charged whip also has the benefit of giving fire-based damage to the opponent.

Side Special: Use Weapon
Simon Belmont uses the secondary weapon he is currently equipped with.
Knife/Dagger: A simple projectile that travels a distance fast. When wielding the II-item, he throws two knifes at the price of one knife.
Axe: A projectile that travels a downwards arc, but is slightly more powerful than the knife. When wielding the II-item, he throws two axes at once at the price of one, with one axe traveling a different arc than the other for more coverage.
Holy Water: A projectile that travels a short distance before hitting the ground, but if it hits anything, then it burst into flames (essentially a better Ness PK Fire). When wielding the II-item, the Holy Water gets the same type of upgrade like the dagger.
Cross Boomerang: A projectile that travels a distance very slowly, but it hits very often and also comes back like a boomerang after a certain distance. When wielding the II-item, the Cross Boomerang is mush faster.

Up Special: Tornado Whip
On ground, it works exactly like his Tornado Whip attack from Castlevania Judgment.
In mid-air, it works like a recovery attack like Link's Sword Spin.

Down Special: Belmont Counter
Simon goes into a blocking pose. If he gets hit during the pose, he does a lunge-like attack at the now helpless opponent (based on one of his system mechanics from Castlevania Judgment).

Final Smash: Vampire Killer
Simon swings his whip in an uppercut-like motion (think Ike's Great Aether start-up attack). If he hits his opponents, he proceeds with his super art of the same name from Castlevania Judgment.

Simon Belmont's home stage: http://projectcrusade.forumotion.com/t4200-dracula-s-castle-castlevania-judgment

The supporters (in order of posts):
*Lego Shaq
*Vulture Duck
*Braystar
*Naughty Ottsel (he did said that Simon should be in Crusade and even in a real Smash)
*danick
*OmegaSteve777
*Roy (we get back to this lord later)
*Mikael_Fernandes
*CJ
italic = not confirmed yet

I hope you guys like that moveset. Please support the last Konami face remaining.


Last edited by TrinitroMan on Sun Oct 25, 2015 1:34 am; edited 7 times in total
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Lego Shaq



  Petey Piranha
  1359

PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 10:07 am

Cool moveset, we don't have a whip user yet.

I like this. I don't care for Castlevania, but Simon is pretty iconic. Support.
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VultureDuck
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  Ridley
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 11:47 am

Didn't we have a Simon Belmont discussion before? But I guess it doesn't matter, I find this more interesting. Support.
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Braystar
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 2:26 pm

Nice moveset, but I find getting weapons is hard when you have to use Smash attacks. Isn't there a better way to get these weapons? Also, where's his axe? Other than that, I'll support
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Naughty Ottsel
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 2:30 pm

Yeah, Simon should be in Crusade. Hell, I think he should be in actual Smash.

But on one condition: by 'movement animations' you mean "The Belmont Stride". If he isn't pumping his arms like a very determined power walker, then no support. Whatsoever.

Also, no love for Aria of Sorrow in the alt-colors?

Oh, yeah, moveset's pretty okay, too. Axe should replace daggers. Could do with a better way of getting weapons.
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danick
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 2:48 pm

Nice one, he's no doubt SSB material
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OmegaSteve777
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  Gooey
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 3:38 pm

support yes pls
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TrinitroMan
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 10:34 pm

Naughty Ottsel wrote:
Yeah, Simon should be in Crusade. Hell, I think he should be in actual Smash.

But on one condition: by 'movement animations' you mean "The Belmont Stride". If he isn't pumping his arms like a very determined power walker, then no support. Whatsoever.

Also, no love for Aria of Sorrow in the alt-colors?

Oh, yeah, moveset's pretty okay, too. Axe should replace daggers. Could do with a better way of getting weapons.
Yeah, I think I actually wanted to write axe, but had a brain fart there...
And yeah, with movement animations, I totally mean his power walk from his old games. After all, it's so memorable.

Also, there is no Aria of Sorrow in the alt-colors, because I never played Aria of Sorrow, and thus I don't know if there is anything I could use for an alt-color for him.

@Braystar:
Well, there is an aerial normal with which you can get that stuff as well. However, I really wanted his tilts to be whip swings in order to "emulate" Super Castlevania 4.
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Dustination



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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 10:36 pm

I really like Simon Belmont
The only thing here I'm not liking is the counter down special

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TrinitroMan
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 10:47 pm

Is there anything bad about it? Or is it just Judgment overrepresentation? Because yeah, I never played Dream Mix TV or whatever Konami's answer to Smash Bros Coins was called, so maybe that one has a better thing to use for Simon's Down Special...
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Dustination



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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 11:00 pm

Not necessarily bad- but I think it's more of a counter overrepresentation than a Judgement overrepresentation

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VultureDuck
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 11:18 pm

Down Special: Item Crash: Simon unleashes a powerful attack. The move is different depending on the item he is holding, it costs a lot of hearts but makes up for it with power.

Knife: Simon quickly throws multiple knifes.

Axe: Multiple Axes form a circle and surronds Simon, opponents get knocked-back when they get close, however it only lasts for a couple of seconds.

Holy Water: Simon causes a rainstorm in front of him. It takes a good amount of the stage, and any opponent gets close to it will constantly take damage very fast.

Cross Bommerang: Simon levitates upwards and has multiple crosses circling around him. The crosses takes a good amount of the area, move very fast, and can combo the opponents if they are unfortunate enough to get close.

or

Simon levitates upwards and unleashes a giant cross made out of fire. Can be as an anti-air, and can break sheilds easily.

None: Simon's Flame whip becomes bigger. It has better reach, slightly more damage, and takes a good chunk of the sheild. After using it once, it will go back to it's original size. (It still costs a lot of hearts)

of course we have to down-play them, because item crashes are OP in the series.

Source: http://www.vgmuseum.com/mrp/crash.htm
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Dustination



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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 14, 2015 11:53 pm

^ I like this one a lot

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Braystar
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Sat Aug 15, 2015 2:51 am

Heads up Trinitro, in the axe part, daggers are still in there.
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Roy
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Sat Aug 15, 2015 5:23 pm

I gotta support a Castlevania rep. Don't really know the series well enough to comment too much...

Is the heart mechanic necessary? I know it's a nice nod to Castlevania, but maybe he could just have a limit use with each weapon (which can be replenished by picking up the same weapon), except the knife has infinite uses (so he is never left without a side special).
It's neat that he has to use his close range stronger hits (smashes and fair) to get other weapons, but it's going to be difficult to create openings to use said moves unless he has projectiles to begin with, which it's very possible he can run out before this happens.
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TrinitroMan
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Sat Aug 15, 2015 11:48 pm

Hmm...well, maybe I could give Simon a special (but weak) weapon for when he doesn't have any hearts left. However, I will keep the heart mechanic, because I really needed to make Simon unique somehow.
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Mikael_Fernandes
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Tue Aug 18, 2015 1:37 pm

Supporting!
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TrinitroMan
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Wed Aug 19, 2015 1:16 am

Updated first post, now it featues a link to Simon Belmont's home stage.
So if you support for Simon, please support for his homestage as well. See ya.
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SnivyKawaii
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Wed Aug 19, 2015 7:18 am

Support
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TrinitroMan
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Fri Aug 21, 2015 10:05 am

Added a list of supporters for Simon Belmont, with one of the supporters even being someone I made a thread of, but to that later.
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TrinitroMan
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Thu Oct 22, 2015 1:27 pm

Since this is the month of Haloween, I bump up this thread in hopes of more support.
Also, this is to NaughtyOttsel and danick: If you want to support Simon, please make it more visible. Thank you. Smile
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Naughty Ottsel
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PostSubject: Re: Simon Belmont (Castlevania) Discussion - Face the power of the Belmont clan!   Sat Oct 24, 2015 7:38 pm

Support *throws wine glass to the floor*
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